UI littered with achievements and events
I’d be happy with just some kind of opacity setting. Mouse on, 100% opacity. Mouse off, whatever you want. That would be cool. And modular so we could keep our bottom bars and minimap at a higher opacity.
The issues made worse when their flashy symbols and animations that go off when a dynamic event as is the completed, even though I didn’t even want to participate in the dynamic event and it was only completed by other players around me. I’m just my own business trying to explore the world, but I get all these graphical distractions on the right side of my screen.
And now with the daily achievements and laurels I’m afraid that the problem is only getting worse because now we have just one more thing to add to the right side of our screens. And it’s made even worse when you have to have a large UI because your eyes are not very good and you need large text to read. No I don’t mean the achievement an event text needs to be large for me to read, but the quest dialogue text because I enjoy talking to the NPC characters and hear what they have to say.
Get another problem with the constant dynamic event text on the right side of my screen is that when I come into a new zone I don’t want to know automatically what I’m supposed to do through the right side of my screen. It’s not like magically my character just knows what to do when he chances upon a new land. I want my character to find that out to the NPC’s and to coming across the dynamic event themselves and figuring out what the objective would be.
I don’t want some magical computer text telling me to kill 10 units of mob a or fetch 20 bushels of plants. To me this is basically spoiling the story before it even happens to my character.
I would like to be able to disable more of those elements as well. If I have no interest in completing the monthly achievement, I should not have to have screen space taken up by a notification of my non-progress all the time.
It was a bad decision to add these new elements to the UI without providing players with a way to completely remove them.