UW weps on land for variety please.
Whilst I think this idea is way to impractical to ever be implemented – and would leave uw combat in a rather unfortunate spot – I would give anything for a spear guard, so i’m down
Guardian / WvW Enthusiast
You forget that balance issues would be present even in pve, since land mobs work differently than water mobs, and water skills are designed to work in water.
Also porting them on land would require a rework of all the animations for the skills, and in the end it’s not like those skills are unique, since they are simply a slight variation of land skills.
You forget that balance issues would be present even in pve, since land mobs work differently than water mobs, and water skills are designed to work in water.
Also porting them on land would require a rework of all the animations for the skills, and in the end it’s not like those skills are unique, since they are simply a slight variation of land skills.
Firstly, the majority of UW mobs are ‘amphibious’ in that work exactly as they do on land (Krait, Icebrood, Skale, bandits, Inquest, undead), the only unique mechanic of underwater is the extra axis. There is no balance issue. Secondly you just recognised a lot of skills are variants of land skills and this is why it would be just a matter of tweaking animations. The main point of this is that some professions gain access to these types of skills that they otherwise lack, such as a proper 2handed melee power-based weapon for Necro/Mes or AoE base weapon for Engi.
Really all it comes down to is targeting adjustments and animations, in my opinion it’s worth the resources more so than whatever content comes with the Living Story.
… in my opinion it’s worth the resources more so than whatever content comes with the Living Story.
Then thank goodness it’s just your opinion.
I was somewhat with you till you said this. Dropping LS development to add different ways to kill the same mobs is just … well the thought process boggles the mind really.
Peace.