Disclaimer:
This is one of “those” threads that everyone got out of their system months ago when the GW1 community left en masse and everyone else carried on unscathed.
You may want to skip it.
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Playing this game is like climbing the steepest mountain imaginable.
I jumped ship when ascended gear was announced, but like a true junkie I came back recently because friends of mine started playing.
Little did I know things have only gotten worse.
Making money is virtually impossible unless you’re willing to:
1) Manipulate the TP
2) Spend an unhealthy amount of time farming for pathetic yields
I refuse to seriously consider option 1 because it’s neither fun nor productive to fight against people who have fortunes ready to invest every day made in the earlier days of this game when gems were cheap and plinx was unnerfed.
And I have better things to do than option 2.
My beef with this is that the game was sold to me on the promise (a pitch Anet plastered all over the place, mind you) that it was everything BUT option 2. Oh no, grinding is for other games. Not us. No sir.
Except it is. It truly, truly is.
This post is long enough as it is so I’ll skip over all the disappointment on how much this deviates from the first title, for better or worse. Nobody here is arguing with the sheer amount of content provided at a kitten good price, either. I don’t think I am owed a refund. I simply do not understand Anet’s aversion to making this game accessible to the average joe they were so eager to appeal to during prelaunch.
Everyone who plays this will reach a point in the game where they will feel like picking a goal and working towards it, but they will quickly realize that all roads to anything worth having will ask a hefty sum of gold. Said gold is impossible to farm at a reasonable rate. Heck, inflation rises faster than you can make a few pennies. I’m sure people with a firmer grasp on economy can pinpoint the exact reasons, but the reality of the situation should be clear to most: everything you do gives you meager rewards. Everything.
I guess my point is this:
Arena Net, or whomever is responsible for decisions on what direction this game is taking, is so afraid that people will stop playing their game that they’re artificially prolonging activities and grinds past the point where they are fun.
I can only speak for myself, I suppose, but at the same time I imagine anyone who’s bothered to think just how much time lies ahead of them before embarking on whatever journey they happen to choose, might also be discouraged earlier than you would like.
TL;DR:
-Event rewards should scale better (if you take 20 mins to kill a dragon with a bunch of other people, why do you get virtually the same net profit as you would doing some random 5 min event out in the world that you can solo?)
-Map travel needs to cost less (the game already has so many money sinks, and if you don’t farm you just barely break even)
-Legendaries should be difficult to acquire as a result of challenge, not how long it takes to gather materials (and perhaps creating quests giving them some flavor wouldn’t hurt)
To the surely many people who will vehemently disagree with me:
I’m glad you’re having fun with the game, no hard feelings whatsoever. The best among you will try to help me out and give me tips on how to get slightly less meager results, and believe me while the thought is most certainly appreciated I’m more concerned by the overall economic infrastructure than finding ways to work around it. The worst among you will tell me to L2P or dismiss my critique because they hold a different point of view. I’m a fairly passionate person so I will make an effort not to engage in an exchange I know will drag on forever without a chance at a consensus. Which is to say, if I ignore you, don’t take offense. I’m sure you raised a perfectly good point, I’m just keeping my combative nature in check.
…
Well, I’m glad I got that off my chest and if this gets exposure before sinking into page 2 I’ll call it a success.
(edited by Space Cow.2431)