Under Water Combat

Under Water Combat

in Guild Wars 2 Discussion

Posted by: ryston.7640

ryston.7640

I think it would benefit from a ground up overall. Because of the increased movement and lack of AoE fields the current depth of engagement feels shallow and hit-for-hit-ish. (almost like a more traditional MMOs ground combat).

I really think that before a major under-water themed content patch comes out, the Development team needs to play a ton of space or naval themed games to find which elements of this can be made FUN, and incorporate them into the weapon sets provided.

I’m sorry I don’t have any good suggestions in this post, I’ve tried figuring out how to make it more fun and came up blank — making it entirely understandable how things wound up in their current state. But under water combat feels about as well polished as downed states.

Under Water Combat

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Posted by: Hamsterfist.3182

Hamsterfist.3182

Not a big fan either… but maybe it just takes practice?

Under Water Combat

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Posted by: DirtyHoudini.2917

DirtyHoudini.2917

Best underwater combat I’ve ever played

Under Water Combat

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Posted by: teemoor.4397

teemoor.4397

Is underwater damage supposed to be so low?
I mean it takes a long time to kill a lvl 80 mob underwater. But if I pull him out of the water he dies in 4 seconds by my greatsword :S

inb4 bad gear
Exotic armor/green lvl 80 harpoon.