Understanding how reflection works
If it is a fix why is not at the patch notes? Because it’s not. Anet just want to screw players and discourage some of them (mostly pugs) of running dungeons (the only good source of gold) so they (pugs/casuals) will spend more $$$ converting gems to gold.
Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.
If it is a fix why is not at the patch notes? Because it’s not. Anet just want to screw players and discourage some of them (mostly pugs) of running dungeons (the only good source of gold) so they (pugs/casuals) will spend more $$$ converting gems to gold.
Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.
lol really? and what next the government is going to plant chips into our brain and turn us into robots
…
Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.
Source please.
area of effect hits everything within an area. having multiple projectiles doesnt make something aoe.
If they actually changed the attack to an aoe i wouldnt have a problem with it. Its about clarity, and consistency.
I see you are trying to take a loose interpretation to rules, which is bad. For rules to be effective they must be understood, and clear. If you choose a definition of projectile, that has everyone wondering if an attack is a projectile, then its a problem with your definition.
If you as a designer, dont want a monster skill to be subject to reflection, do not make it a projectile.
If you absolutely must make things that break the rules, you must make it really clear. And this is not just something that is happening with one skill, more and more skills are ignoring projectile rules. This appears to be their solution for projectiles/reflection.
grenades leave marks.
grenades can be reflected.
if they make nades go through a feedback i would be very happy for my main engi. :p
i guess not many ppl want to see that tho…