Understanding how reflection works

Understanding how reflection works

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Posted by: Drakent.9605

Drakent.9605

So as we know there has been a few changes to the game, one of does changes has been apply to reflection but what people fail to understand is that the change done to reflection is not a nerf but a fix and let me explain, first you need to understand that there is 3 different kind of range attack on the game

1) aoe : this a range attack that has a 360 degree (area of effect), this attack can either be a single or a multiple attack , aoe attack are not aim at a person put at a location , any attack that leave a red mark on the ground is a aoe attack

2) cone or breath attack: this a range attack has a 90 degree angle, this attack does not have to be aim, it will hit anything facing that direction

3) projectile: this a direct attack that goes strait into 1 direction and it has to be aim to a person for the damage to land

Reflection is a spell or ability that protect players from projectile attack only, so what ppl fail to understand that all this time reflection has been working on aoe attack not just projectile, projectile attack do not leave a red mark on the ground does are aoe attack and this is why reflection is not reflecting them anymore b/c reflection has been fix to do what is meant for

(Reflect is a combat mechanic that returns incoming projectile attacks to their source)

Understanding how reflection works

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Posted by: Hekdragoon.1972

Hekdragoon.1972

If it is a fix why is not at the patch notes? Because it’s not. Anet just want to screw players and discourage some of them (mostly pugs) of running dungeons (the only good source of gold) so they (pugs/casuals) will spend more $$$ converting gems to gold.

Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.

Understanding how reflection works

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Posted by: Drakent.9605

Drakent.9605

If it is a fix why is not at the patch notes? Because it’s not. Anet just want to screw players and discourage some of them (mostly pugs) of running dungeons (the only good source of gold) so they (pugs/casuals) will spend more $$$ converting gems to gold.

Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.

lol really? and what next the government is going to plant chips into our brain and turn us into robots

Understanding how reflection works

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Posted by: Clear.8512

Clear.8512

Of course speedrunners wont, but speedrunners don’t drop as much money as casuals anyways.

Source please.

Understanding how reflection works

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Posted by: phys.7689

phys.7689

area of effect hits everything within an area. having multiple projectiles doesnt make something aoe.

If they actually changed the attack to an aoe i wouldnt have a problem with it. Its about clarity, and consistency.

I see you are trying to take a loose interpretation to rules, which is bad. For rules to be effective they must be understood, and clear. If you choose a definition of projectile, that has everyone wondering if an attack is a projectile, then its a problem with your definition.

If you as a designer, dont want a monster skill to be subject to reflection, do not make it a projectile.
If you absolutely must make things that break the rules, you must make it really clear. And this is not just something that is happening with one skill, more and more skills are ignoring projectile rules. This appears to be their solution for projectiles/reflection.

Understanding how reflection works

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Posted by: Enzo.6354

Enzo.6354

grenades leave marks.
grenades can be reflected.

if they make nades go through a feedback i would be very happy for my main engi. :p
i guess not many ppl want to see that tho…