Underwater City/ Dungeon?

Underwater City/ Dungeon?

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Posted by: B rad hyko.8695

B rad hyko.8695

I always thought having an underwater city would be really cool. Since there is an underwater race known as the Quaggan, why not add an underwater city for them?
I don’t know much about the Lore, but it seems every playable race has a city. Yeah I know the Quaggans aren’t a playable race, but I’ve always wanted more underwater features to be added in the future. Also, a underwater dungeon that is completely submerged would be awesome in my opinion. So I was curious, what do you guys think? Is there anything you guys would like to see added that’s simialir to this?

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Posted by: CMM.6712

CMM.6712

At the very least I would like to see underwater used more often and in more creative ways. Imagine a portion of a dungeon, where you are in a cave and it gets darker and darker and then there is a mysterious pool of water in front of the party, that is the only way to go , the only way to advance. I love the underwater fractals.

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Posted by: B rad hyko.8695

B rad hyko.8695

At the very least I would like to see underwater used more often and in more creative ways. Imagine a portion of a dungeon, where you are in a cave and it gets darker and darker and then there is a mysterious pool of water in front of the party, that is the only way to go , the only way to advance. I love the underwater fractals.

I agree, the underwater fractal was great, probably one of my favorites.

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Posted by: JUN YANG.4328

JUN YANG.4328

ur dreaming. i asked this question almost 2 year ago.
nothing change mate. this what anet its. ONLY care about TP and LS
i dont know what the underwater legendary weapon for.. how many player will make that. lol

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Posted by: uberkingkong.8041

uberkingkong.8041

Anet saw the challenge at balancing underwater… It was too much for them that they just stopped doing anything with underwater. Hence why you never see any underwater type things in balance patches. They balance all the professions so much, but underwater balance, naaa doesn’t happen.

If they aren’t going to balance underwater fighting, chances of having an underwater city doesn’t look too great either.

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Posted by: reapex.8546

reapex.8546

I read somewhere they wanted to redo underwater combat. Also, when we get the Deep Sea Dragon (2017+) there will probably be underwater cities and dungeons.

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Posted by: FONGORE.7410

FONGORE.7410

I read somewhere they wanted to redo underwater combat. Also, when we get the Deep Sea Dragon (2017+) there will probably be underwater cities and dungeons.

I bet you still wont be able to drown.

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Posted by: oxtred.7658

oxtred.7658

More hotw P2 and P3 endbosses, fun.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: smilango.5960

smilango.5960

UW combat mechanics would require a large overhaul before we see anything like this. At the moment, many professions are dwarfed due to >50% utility skills not working in water (thieves and mesmers spring to mind).

It’s sad because it really could be an amazing part of the game…I always though an UW dungeon where you start at the surface and gradually submerge through levels would be awesome. Add in a breath timer (or a timer for say water toxicity levels) where you have to find small air/land pockets.

Or a full water map with a Leviathan world boss?

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Posted by: Terrin.2685

Terrin.2685

Underwater combat hasn’t been all the much fun for me. However, if they keep the same level of attention to detail for the design of any new underwater area I’d probably check it out at least once.

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Posted by: Palador.2170

Palador.2170

The only big change they’ve made for underwater combat so far is to remove the one PvP map that allowed for underwater combat.

I’d say it’s not very promising. And Bubbles will be the last dragon we face, as it’s also the thing most likely to be used as an excuse to not go to the other land masses on Tyria.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Brutality.9631

Brutality.9631

my guild probably had more of the underwater legendary spear than any group — just to screw with people in the middle lake in WVW… i think we all know how that ended.

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

The thing is also many people don’t really like underwater combat, probably because its too confusing and they aren’t well prepared for it. I remember trying to do hotw boss on my ele and i had no idea what my skills actually did since not only was the ele not my main but aside from one fractal and some underwater hearts we don’t get much opportunity to use it.
In pvp it is obviously unbalanced, some professions are much better than others. The PVE side could be alleviated with more underwater content to make people prepare for underwater combat.

But yeah I don’t think its a priority and we probably wont see much until the deep sea dragon.

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Posted by: Harper.4173

Harper.4173

Underwater ? Sure – fun.

Quaggan? Please never.

Why can’t we just leave them things be.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: reapex.8546

reapex.8546

I read somewhere they wanted to redo underwater combat. Also, when we get the Deep Sea Dragon (2017+) there will probably be underwater cities and dungeons.

I bet you still wont be able to drown.

I hope not, that’s what the aqua breather is for

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Posted by: Nadesh.7953

Nadesh.7953

I think this are great ideas and could go together with the suggestion of an underwater world boss:

https://forum-en.gw2archive.eu/forum/game/gw2/An-Underwater-World-boss/first#post4498702