Underwater Combat
I only play Warrior profession and I find underwater combat quite interesting. Spear has Greatsword and Mace (block + counterattack + stun) characteristics. The Harpoon is very similar to Rifle. The Spear’s fifth skill is like a combined Rush and Hundred Blades.
Warrior’s underwater skills are pretty polished maybe, I don’t know about other professions. I would love to hear from other professions.
I really like underwater combat, I just wish it was used more often, there is so much potential not being used there. Some really awesome skills and interesting ideas behind them that we don’t even get to see 99% of the time.
I think one of the biggest issues is that where it is used, the enemies have more life than most and having to re-situate yourself drops DPS making it seem slower than other forms of combat.
My first 80 was an engineer and at that time in Orr I was Poseidon, grenade spamming god of the seas. Everything under the waves was my kitten. Of course that got nerfed, though it did take awhile, but I think it probably biased me a little bit.
I love exploring underwater too, there are some truly frightening areas underwater where vision is diminished.
I have played Thief, Warrior, Engineer, Guardian, and Mesmer underwater. Engineer and Warrior seem the best in terms of damage, Thief a little behind that, Guardian behind him, and the Mesmer hit like a wet noodle even in full zerk but the skills themselves were much more interesting/flavorful and that counts for a lot for me.
Not sure what is frustrating about it or why its harder. I’d say its easier than land combat simply because of how ridiculously easy it is to kite underwater and in general the damage you take is much less when you do get hit.
I am playing a Necro and the problem is that using a spear, it really is a melee weapon. So I cannot kite nor can take much hit.
I am playing a Necro and the problem is that using a spear, it really is a melee weapon. So I cannot kite nor can take much hit.
Then maybe you should use a trident in that situation.
I love Underwater combat/everything, unfortunately it’s very unfinished and underdeveloped. Hoping one day they’ll release some large underwater areas along side finishing underwater versions of all utilities and maybe even a separate trait page for wetness. Then it’ll be awesome.
I want to like underwater combat. But playing an Ele you can feel some areas are lacking. It can be fun though, but it can also be frustrating if you can’t line up freaking lightning fork and it just goes through enemies even if you are directly in their face. >.< Having something based on axis alignment underwater is pretty strange, considering all other auto attacks for Ele trident are homing.
Playing an Ele so long, I almost find it very strange to play any class that can switch weapons underwater. xD But playing a Mesmer and Guardian underwater just makes me see the potential it has.
Underwater combat is a cool concept and I think its ok. But if they ever put in a really underwater based environment they are going to have to heavily change some classes abilities I think. A entirely different Trait setup separately from land traits or just, allowing you switch out traits like you do weapons/skills when you enter water would be interesting though.
It depends on my class. I hate underwater combat on elementalist and mesmer, love it on thief, tolerate it on warrior and guardian, like it on necro and ranger, and adore it on engineer.
I don’t like it. The Z axis and slow sense of movement ruins it for me. It just doesn’t feel fluid and dodging is also harder. I would have been fine if combat were similar to land but with underwater surroundings.
I am playing a Necro and the problem is that using a spear, it really is a melee weapon. So I cannot kite nor can take much hit.
Seriously… Necro underwater combat is excellent… you have both ranged combat and melees plus you have your shrouded combat abilities and 2 forms of healing + minions.. if I am near water either in WvW or PvE and I being stomped I just hit the water and more often than not am the one jumping back on land with all body parts intact.
To be honest land combat is far less balanced than underwater combat imo.. maybe that’s the real issue, people have grown to used to playing their certain OP classes encapsulated within a zerg on land and don’t like the relative combat balance underwater where its much more likely to be smaller scale fights requiring a bit more personal skill and awareness of their classes.
You’re not alone in not liking underwater combat, but many others do like it.
also, Necro with trident is one of the(if not THE) strongest underwater class.
Northern Shiverpeaks
I am curious if I am alone in really loathing jumping puzzles. I really hate it. For me it is just pure frustration. Not only do I find it much harder, I do not find it interesting at all.
I really hope they would do something about this is because I really avoid it unless I cannot, which is complete the map.
I fixed that for you.
I love underwater combat and wish they would do more for it instead of taking it out of the game slowly as they have been doing.
I personally dislike Jumping Puzzles, as well as many many others, but you don’t see constant petitions from us to remove them from the game.
Certain aspects of the game are loved by some, hated by others.
I can take or leave underwater combat but I do find the 3D aspect makes it interesting. Sometimes my ranger’s jellyfish finds enemies that were above or below me that I hadn’t noticed yet. On the other hand I just recently realized that the dodge mechanic works underwater, so what do I know?
Main? What “main”? I play all of them sooner or later.
I’m on the fence with underwater combat. Some classes absolutely suck (cough necro cough), others are awesome (ranger). I generally try to avoid it unless I have to do it (Aquatic kill daily, events, FoTM, etc). So take that how you want.
It’s a medical condition, they say its terminal….
it looks awesome especially in huge wvw fights
Love underwater on ranger, mesmer and necro. It is ok for me on guard and thief. The sharks at Southsun are a blast, trying to get 2 groups the circle opposite each other to come together at the same time is just chaos.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
I really hope they update underwater combat sometime, it really needs to be better.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I love underwater combat even if my guardian skills underwater do seem a bit lackluster. The biggest issue is that my traits are set for land and if I want to be traited for underwater, then I lose what I have set for on land. We get a separate utility setup for land vs. water, why can’t we have separate trait setup?
More than one underwater elite would be nice too.
Underwater combat should’ve been underwater exploration with an eventual and rare fight..
more caverns and hidden things with less mob
I hate that you have a significantly fewer number of skills available underwater.
Well, I’m already on record on this, but….
I really like underwater combat. I still wish that TPTB spent more time embellishing it. We need more weapons and skills (especially elites), we need more content, and we need two separate sets of underwater traits just like we have different skill bars. And we need a wider variety of breathers. Thanks for the new rare ones but they’re hard to acquire, expensive to purchase and we still need exotics.
Aion has flying combat, this one has underwater… they are both the same and I like them both but the cosmetic is different… (thus my previous comment for taking this underwater from a different approach).
a question for those who don’t like underwater… Would you like it better if it was flying combat?
I love the underwater combat.
I hope for an underwater sPvP map.
But only if the map is huge, like the lake in Frostgorge Sound, otherwise it will be too claustrophobic.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Aion has flying combat, this one has underwater… they are both the same and I like them both but the cosmetic is different… (thus my previous comment for taking this underwater from a different approach).
a question for those who don’t like underwater… Would you like it better if it was flying combat?
As an ex-Aion player I definitely appreciate the 360degree fights. They mechanics are very similar. Flying was awesome though, except it was only usable in certain area and required actual management so you didn’t run out of Flight Time. Nothing worse than a heated fight only to have your wings drop and you fall to your death in the Abyss
It’s a medical condition, they say its terminal….
Aion has flying combat, this one has underwater… they are both the same and I like them both but the cosmetic is different… (thus my previous comment for taking this underwater from a different approach).
a question for those who don’t like underwater… Would you like it better if it was flying combat?
As an ex-Aion player I definitely appreciate the 360degree fights. They mechanics are very similar. Flying was awesome though, except it was only usable in certain area and required actual management so you didn’t run out of Flight Time. Nothing worse than a heated fight only to have your wings drop and you fall to your death in the Abyss
lol I remember trying to keep a fight within those circles that recharge the wings… cant remember the name… but going back to topic both are the same. If you could see like the matrix and just see green numbers… both combats are pretty much equal. So I was wondering, why is people more fond with flying combat rather than underwater combat.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
Did you find that phase of the UW fractal better when it was “Swim to the lights?”
The one thing that irritates me about underwater combat is that some of my skills are suddenly just taken away from me. Why? Couldn’t ArenaNet at least just change what it does underwater instead of just flat out taking away my skills? I’d rather prefer flesh golem being replaced by a flesh dolphin, than it being taken away.
It also seems to be that ArenaNet doesn’t seem to care about underwater content at the moment. None of the living story that has come out recently really focused on underwater stuff. I think I’d love to see a underwater living story, maybe involving quaggan along with some underwater gameplay fixes.
We need more stuff like the dolphin swimming. Maybe we could get a underwater focused mini game in the future, or a underwater dungeon? That would be really interesting I think. More interesting places to explore would be cool too!
SO far I like it. I’ve mostly done it only on Thief/mesmer and recently Engineer. But after the initial getting used to it period I’ve come to like it.
? Marcus Aurelius Antoninus
Underwater Combat is a mixed bag.
Environmentally it’s interesting, now that the mob density underwater has been somewhat reduced. In the early days it was nigh impossible to get anywhere underwater because of the insane mob-density and rapid respawn timer.
Abilities are interesting, or at least on some classes. I find the Mesmer to be quite cool underwater but the Thief is just downright boring.
The biggest problem though is just how unbalanced it is. I’ve been involved in 3v1 underwater that simply would not end because some classes just can’t be killed underwater.
Downed-state has the same problem of being downright imbalanced underwater and makes killing someone really tedious.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
Did you find that phase of the UW fractal better when it was “Swim to the lights?”
I really did. What’s wrong with me?
I only go to WvW on very rare occasions, so I’ll answer from the PVE pov — I love it underwater. Then again, I loved it in WoW, too. It’s like flying thanks to the full freedom of movement, and GW2 lets skills take advantage of the z axis. It’s also beautiful down there.
I’ve gotten everything but Ranger, Eng, and Ele to 80. I’d say my favorite underwater is the Mesmer. Low dps? Tell that to the mobs I’m scything away with clones and phantasms and shatters. I solo’d the River Drake Queen skill point in se Bloodtide at level, with vast swarms of her little ’uns all trying to get their teeth in me and it felt -awesome-. That was the fight that taught me spear is for more than fast travel, as I swapped madly back and forth between it and trident.
Thief feels kind of boring underwater, albeit handy for the daily dodge task. Engineer confuses me with how to target tossed weapons (I have fast cast, no lovely targeting circle). Warrior is too straightforward. I’m leveling another one now and not feeling any pizzazz to the underwater combat. Necromancer needs too much melee because too many of the trident skills are close range, though they are fun. Guardian is limited in dps but pretty handy in group fighting with retaliation and blinds easy to hand.
Still, Mesmer makes me -want- to hop in the water for a daily kill count.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
Did you find that phase of the UW fractal better when it was “Swim to the lights?”
I really did. What’s wrong with me?
Wrong? You’d be in a better place to answer that than I would.
Doing fractals on guild fractal night with people who don’t know what they’re doing is about equally frustrating with either mechanic. The people who couldn’t manage to stay together are the same ones who seem unable to get past the krait as dolphins. At least with the old mechanic, I never saw anyone get stuck in the geometry, which is possible now.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
Did you find that phase of the UW fractal better when it was “Swim to the lights?”
I really did. What’s wrong with me?
Wrong? You’d be in a better place to answer that than I would.
Doing fractals on guild fractal night with people who don’t know what they’re doing is about equally frustrating with either mechanic. The people who couldn’t manage to stay together are the same ones who seem unable to get past the krait as dolphins. At least with the old mechanic, I never saw anyone get stuck in the geometry, which is possible now.
I like to think i’m just a dolphin noob
I dig it, but needs help. A specific trait line comes to mjnd instead if combininf it. More wels, utilities and more opportunities to use all of that.
I am curious if I am alone in really loathing the underwater combat. I really hate it. For me it is just pure frustration. Not only do I find it much harder, I do not find it interesting at all.
I really hope they would do something about this is because I really avoid it unless I cannot, which is complete the map.
When the game first came out, I hated under water combat. Now I just dislike it. For a thief, the utility skills seem fubar. Like, there is no elite skill that can be used. Maybe that is true of all classes, I can’t remember.
Underwater needs its very own trait page and more polished abilities for a lot of the classes. I hate it right now.
I don’t mind it tbh. The thing that irritates me most underwater is the water fractal where you’re a dolphin >.<
Did you find that phase of the UW fractal better when it was “Swim to the lights?”
I really did. What’s wrong with me?
Wrong? You’d be in a better place to answer that than I would.
Doing fractals on guild fractal night with people who don’t know what they’re doing is about equally frustrating with either mechanic. The people who couldn’t manage to stay together are the same ones who seem unable to get past the krait as dolphins. At least with the old mechanic, I never saw anyone get stuck in the geometry, which is possible now.
I like to think i’m just a dolphin noob
Is that how dolphin sonar sounds in GW2?
Nooooooooooooooooooooob,
Nooooooooooooooooooooob.
I rather enjoy underwater combat. Usually, enemies are weaker underwater than they are on land, so sometimes I will intentionally pull enemies into the water to make them easier to beat.
There’s also been a few neat moments where I’m swimming along the bottom harvesting stuff, and I suddenly see a large shadow of a shark (or similar beastie) fall over me and immediately go “Uh oh, time to fight!” And sure enough, the next second a shark swims into the screen, just as I spun around.