Underwater Combat.
Its fine for me,i have light armor class and don’ t see any issues with it.I like underwater combat but even for you that don’t,you wont be doing it much anyway.
I wish it had been implemented better/improved instead of abandoned by Anet. It’s interesting, but between the limited weapon choices and few underwater skills with no real intuitive mechanic for handling AOEs and z axis combat it really just comes across as feeling unfinished to me.
I like it and it’s very easy. Most people seem to have problem with z-axis. There are a lot of skills that don’t work, which sucks, but doesn’t mean it’s unplayable. I even have an underwater legendary.
Play ranger or necro underwater, those classes are very strong. You easily can kill 5+ enemies.
‘would of been’ —> wrong
It’s not terrible but IMO Rift’s is a lot more polished and easier to do, I find targeting in GW2 is sometimes a nightmare with camera issues in confined spaces, such as the underwater passage to get behind the waterfall in Metrica.
I love it in concept, it’s just woefully neglected.
I like the 360° combat and the lack of GTAE targetability. What it’d need however:
- Balance pass, obviously.
- All skills, assuming they lorewise make sense (looking at you, Flamethrower :P ) available underwater.
- GTAE skills become PBAE ones.
- GTAE-lines likewise become PBAE-lines, dropped right in front of the caster. Compare Mesmer Spear #4.
- Pve Enemies more able to exploit 360° space, ranged enemies will actively position at different angles etc.