Underwater Combat-Here to stay?
I hope it is not going away. Nor now that I am finally staring ro get the hang of it.
If the game lives long enough to actually show the Deep Sea Dragon that is yet to be named properly, i expect some kind of big overhaul or at least some rebalancing of the underwater combat.
Until then, it is mostly forgotten. Skills when balanced or changed are usually staying the same or are bugged underwater until enough bug reports are sent, which is months after the bug is introduced.
Would they remove underwater combat altogether, they would have to remove too much of whats in the game already. They wont do that. Removing a single dungeon path to make way for another is one thing, but even as irrelevant as UW places are in the game, its too much to just remove. That would be admitting that its flawed and that they cant be bothered to fix it, and not just Anet, but not a single game developer company would do that.
If the game lives long enough to actually show the Deep Sea Dragon that is yet to be named properly, i expect some kind of big overhaul or at least some rebalancing of the underwater combat.
Until then, it is mostly forgotten. Skills when balanced or changed are usually staying the same or are bugged underwater until enough bug reports are sent, which is months after the bug is introduced.
Would they remove underwater combat altogether, they would have to remove too much of whats in the game already. They wont do that. Removing a single dungeon path to make way for another is one thing, but even as irrelevant as UW places are in the game, its too much to just remove. That would be admitting that its flawed and that they cant be bothered to fix it, and not just Anet, but not a single game developer company would do that.
Yeah, I hope recognition is introduced to the Underwater Dragon…
I don’t think it’s gone from the game, just off the plates of the profession balance team. I think they were overwhelmed with balancing the game as it currently is, underwater combat (and the challenge of making it fun) was unnecessary extra work given how unpopular it was in sPvP. It’s not a problem in PvE (personally I think it’s an asset) so it will stay (they can’t remove it from the open world anyway). The question is, how common will it be in any new content? I was disappointed that Southsun Cove had so little underwater content. It seems to be off the table for sPvP but with an underwater dragon, a possibly future-playable race based underwater (largos) it seems probable that GW2 will always have a place for underwater content.
For the record, I’d like to see underwater content added back to hot-join (or at least custom arenas) and Heart of the Mists. Players will often use Heart of the Mists to test out build stats and performance in a controlled environment and often that testing is done for PvE reasons. Even if no PvP match has underwater combat, it would be nice if the testing areas remained for PvE players to test with.