Underwater Combat Overhaul Suggestion

Underwater Combat Overhaul Suggestion

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Posted by: CaptainVanguard.4925

CaptainVanguard.4925

I think its about time that A-net considered quite seriously while they’re doing these big quaterly updates a MAJOR alteration to underwater combat, and frankly I feel like there is an answer here that could work rather favorably since it gives A-net an easy way to fix the problem, and potentially allows part of the issue to become simpler to balance as time goes on.

My proposal:

Underwater Combat Revamp, Part 1, Overland Weapons

Seperating Spears, Harpoon Guns and Tridents from the rest of the weapon options is just silly and pointless at this point, it feels like trying to deny people the right to customise their character to their standard than offering more options of gameplay and equally forces people to gear up 2 more unnecessary weapons in their inventory.

Theres a simple answer to this:

Remove the underwater weapon slots entirely. The idea would be basically giving players their underwater weapons as overland veriations that have overland versions of their same attacks and essentially operate the same as they already do.

This benefits the game for three reasons:

A) It gives people more weapon customization and choice.
B) It removes the problem of people having to get extra gear to fully augment their character.
C) It also allows a-net to focus “entirely” on engineering underwater versions of weapons abilities.

It also doesnt force us to buy some cheesy expansion to access this content which I think would at least give the players some much needed hope and faith in the a-net development team that not everything is walled behind money.

Part 2: The Underwater Problem

The obvious issue with underwater combat is simply the verticality mixed with the abundance of overland and underwater abilities that just dont mingle together. This essentially can be fixed by doing one small thing to completely remove the issue entirley, inspired by the revenant system.

Simply create a specific set of abilities that can ONLY be used underwater and as time goes on, add new ones via expansions and new content.

Example:

Lets say a thief equips two pistols, our thief uses his typical set of blackpowder attacks and other effects underwater as he might overland replacing AOE abilities with cloud abilities that explode into a lethal cloud highlighted in a noticable red glow to enemies.

As to underwater abilities, simply make a specific set of skills that can “only” be used underwater, this may in some way “remove” some of the customisation players have just as much as giving it to them, because by doing this you essentially replace skill choice with weapon choice, which I think… in the long term, benefits A-nets development team more than the actual skill choice system does.

It allows an easier design where the systems only requirement is adding new underwater weapon attacks to new weapon unlocks (via specializatoins no doubt).

Part 3, the PVE Problem

Things like AOE’s, Cones, these kind of things should simply be replaced with: Automated AOE clouds, or Sprays that shoot in an entire forward arc rather than just infront of you.

As to walls, well that too is an easy solution, just create sphere’s that operate the same way, and can be placed in a specific destination infront of a person.

An example would be the necromancers staff abilities underwater, and how they would operate.

E.g.

Rather than having ground placed AOE attacks, they can target enemies and explode on them into a small cloud, dealing damage and buffing allies inside the cloud.

I really think this system would at least allow “some” gears to turn in favor of making underwater combat fun again, not necessarily all of it, but I think given some effort, this could be a thing.

Thoughts?

Underwater Combat Overhaul Suggestion

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, Underwater combat has alot of potential. Except there doesn’t seem to be anyone at ArenaNet enthusiastic about any of it. I don’t know why to be honest, but it is what it is. It’s unlikely to change any time soon.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Underwater Combat Overhaul Suggestion

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I don’t see the problem with it. I quite enjoy using underwater weapons (mesmer). But I’ve heard from a few players in-game that there are a very classes which are not enjoyable to play with in underwater combat.

Underwater Combat Overhaul Suggestion

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Posted by: STIHL.2489

STIHL.2489

When I first started playing, I didn’t care for underwater combat, in fact, I think that is the last thing I ever updated on any of my characters, with level 80 toons still using a level 18 green speargun. and large part of that, was the total lack of any good breathers, or more to the point, any exotic breathers. My Main had the blackearth, 80th level, one which was the best you could get for the longest time barring some event or something.

Recently, with the new breather ascended, I revisited underwater combat, up graded all my weapons across all my characters, better breathers, and and just really went to finish their gear.

It was a lot of work, but fun as well, as it made such a change when I started to fight underwater, I was winning all over the place. It felt good!

So I think a large part of the issue with Underwater Combat, is mainly how neglected it has been, for a long time, that people just became, “Meh” towards it, I personally would love to see Underwater Combat become more it’s own thing.

I love the fact that you change weapons, skills, and even some armor, when you go underwater, and to be honest, I would like to have seen some Exclusive Underwater Skills, for skills 6 – 10.

Things that really, bring Underwater Combat to Life.

While breathers are cool, I would have liked to see a Full Set of underwater Armor/gear be put into the game, because lets be honest, no one “swims” in full plate, they sink, right to the bottom, and stay there, and those overly flowing cloth gowns would do little but entangle people. I think “aquatic” gear could be it’s own thing, and a fun thing to put into the game.

Barring that, I would like to see more styles for Breathers, and the ability to Dye them.

I would have liked to see them put in more Underwater Stuff, maybe a fully underwater area, like a whole zone, out into the oceans or off Southsun, where there is a whole Underwater City. I think that would be a nice addition to the game.

There are two kinds of gamers, salty, and extra salty

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Posted by: Gallowbraid.9267

Gallowbraid.9267

I agree underwater could use more love. Can’t remember the last time I fought there. Personally I would love to have more fully fleshed out “worlds” underwater. Some place you could actually stay and do things for hours, explore and what not, just like on land. If they had that, then I would agree that more skills would be justified (but not separate armor, sorry STIHL). Right now, with such little to do underwater, anet’s time would be better spent elsewhere.

Underwater Combat Overhaul Suggestion

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Posted by: STIHL.2489

STIHL.2489

I agree underwater could use more love. Can’t remember the last time I fought there. Personally I would love to have more fully fleshed out “worlds” underwater. Some place you could actually stay and do things for hours, explore and what not, just like on land. If they had that, then I would agree that more skills would be justified (but not separate armor, sorry STIHL). Right now, with such little to do underwater, anet’s time would be better spent elsewhere.

I agree, there is very little to do Underwater, and, I wish they had more for Underwater stuff, but, I’ll be honest, right now, I’d be happy just to able to dye my breather.

There are two kinds of gamers, salty, and extra salty