Underwater Combat/Skills

Underwater Combat/Skills

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Posted by: CMstorm.8679

CMstorm.8679

Will there be new underwater skills added to replace some of the missing skills used on land? or figure out a way to make some them work while underwater? Guardians don’t have access to Wall of Reflection or Hallowed Ground, which sort of makes sense, but it could be implemented.

Warriors can’t use their Physical Skills underwater, so will there be something to replace them underwater?

Rangers can’t use their trap skills, muddy terrain or their “Guard” shout.
Thieves don’t have access to caltrops, smoke screen, shadow refuge, and blinding powder.
Engineers can’t use Flamethrower, Rocket Boots, Flame Turret or thumper turret.

Mesmers can’t use Veil, Illusion of Life, Null Field, or blink.
Necromancers can’t use any of their wells, spectral wall, poison cloud or their flesh Wurm
And Ele for some reason can’t use Ether Renewal underwater, which is kinda weird. They can’t use any of their conjured weapons, glyph of storms and glyph of elementals(lesser and elite), and they can’t use blink.

What i’d like to know is if there’s a plan to fill these empty slots eventually.

Also, will there be 1handed/offhand underwater weapons? that would be sweet. Maybe i’m just getting ahead of myself here

Underwater Combat/Skills

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Posted by: Kibazuka.1390

Kibazuka.1390

If all, there is a plan to erase the pure existence of underwater combat itself :c

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Underwater Combat/Skills

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Posted by: Relshdan.6854

Relshdan.6854

they better not spend one second on underwater combat while so many on-land skills/traits are bugged.

they attempt to fix skill/trait bugs twice a year…..so in a tone as pleasant as possible: kitten underwater combat

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Underwater Combat/Skills

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Posted by: Stooperdale.3560

Stooperdale.3560

Land combat is essentially 2D with some 3D graphics for missiles. This allows for ground targeting in 2D. Underwater combat is fully 3D and all the ground targeted skills are missing as they make no sense.

There is a lot of other technical problems with water combat that also don’t have easy solutions so don’t expect a quick fix.

Underwater Combat/Skills

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Posted by: CMstorm.8679

CMstorm.8679

Aside from underwater combat, you do like being able to swim and explore underwater places at least?

Underwater Combat/Skills

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Posted by: Relshdan.6854

Relshdan.6854

Aside from underwater combat, you do like being able to swim and explore underwater places at least?

absolutely….and i don’t even mind underwater combat (its fun on some professions)………..but its just a really small part of the overall play experience to be a priority given the state of the game bug-wise.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Underwater Combat/Skills

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Posted by: Redenaz.8631

Redenaz.8631

Realistically, I’ll be surprised when (if) we see major new pushes in that direction. Aquatic combat simply isn’t as full-featured as land combat (many skills and traits don’t work underwater,) and it’s never seemed especially popular.

The April Feature Pack removed underwater areas from PvP areas, which seems like a pretty plain signal that it’s not the most popular feature with the development team, either.

It’s a pity, because I was always hoping to see something really impressive done with it, like fighting a large underwater boss (Deep Sea Dragon?) or visiting the Largos, but underwater combat has some relatively significant knocks against it compared to just developing more land-based content, and there doesn’t seem to be enough love for it to overcome those roadblocks. Never say never, however.

~The Storyteller – Elementalist – Jade Quarry~