Underwater Weapons
As with many aspects of the then so anticipated game, underwater combat was never received well by the audience. I like it too, but let’s face it; it is pretty underdeveloped. With removing them from PvP they don’t have to balance it. Though they even have a hard time balancing the very streamlined professions they have now. I don’t get it. They told it was hard to balance GW1 and they did a pretty decent job. Just seems all the good guys left Anet – is it just me or are there new folks at Anet every couple of months? Something just goes wrong with this company. It’s a shame if you were a fan of good ol’ GW1. But well.. they even can’t fix pet AI from Necro after 2 years… That’s just sad and hilarious at the same time…
I wonder if we ever get additional maps and content (PvE) and if those maps will have underwater content or even an underwater dungeon. It would be awesome if implemented right.
‘would of been’ —> wrong
I have to agree with ProtoGunner. I’m not really a fan of underwater combat, just because of how much it needs changing, many of the skills are kind of buggy, multiple projectiles often miss point blank, many professions are near useless underwater, I feel like swimming down should have had an already in place hotkey, there are more points, but i can’t think of them. It’s a shame, underwater combat could have been really nice.