Underwater Weapons

Underwater Weapons

in Guild Wars 2 Discussion

Posted by: Papish.5806

Papish.5806

So other than in pve, only open world, one fractal, and 2 paths in one dungeon, ANET has slowly been removing underwater combat from all other aspects of the game(WvW+PvP). So i am just wondering at what their plan is for underwater combat in general since i, like few other, actually liked underwater combat and how it was different and brought a good change up to combat here and there.

Another thing is that if ANET really plans to shelf underwater combat or make the situations you use it very few and far inbetween then they could atleast re-adapt the underwater skills for land use and make the underwater weapons usable both on land and while underwater. Bascially other than tweaking skills all that would need to happen, in regards to equipping them, is you have your underwater slots still for if you dont use them as land wepaons but if you do then for each one you have equiped in your normal slots it simply locks one one underwater slot and when you go under itll utilize your land slot wep+you other underwater slot for weapon swapping or both land slots if you are using 2 underwater weps.

Underwater Weapons

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Posted by: ProtoGunner.4953

ProtoGunner.4953

As with many aspects of the then so anticipated game, underwater combat was never received well by the audience. I like it too, but let’s face it; it is pretty underdeveloped. With removing them from PvP they don’t have to balance it. Though they even have a hard time balancing the very streamlined professions they have now. I don’t get it. They told it was hard to balance GW1 and they did a pretty decent job. Just seems all the good guys left Anet – is it just me or are there new folks at Anet every couple of months? Something just goes wrong with this company. It’s a shame if you were a fan of good ol’ GW1. But well.. they even can’t fix pet AI from Necro after 2 years… That’s just sad and hilarious at the same time…

I wonder if we ever get additional maps and content (PvE) and if those maps will have underwater content or even an underwater dungeon. It would be awesome if implemented right.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Underwater Weapons

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Posted by: A Massive Headache.1879

A Massive Headache.1879

I have to agree with ProtoGunner. I’m not really a fan of underwater combat, just because of how much it needs changing, many of the skills are kind of buggy, multiple projectiles often miss point blank, many professions are near useless underwater, I feel like swimming down should have had an already in place hotkey, there are more points, but i can’t think of them. It’s a shame, underwater combat could have been really nice.