Underwater battles
Please do something about underwater battles.
As a mesmer i rely on ranged battles with clones and phantasms.
Under water i’m suddenly thrown into melee with 360 degree agro from way too many enemies.
On land i survive most battles, under water its usually the luck of the draw.
Awaiting flames.
Have you tried a trident? It is ranged.
On your aggro problem, it just sounds like you aren’t being careful enough. Be more careful about fights you pick, scout around when you’re about to engage. Same logic applies to land battles too.
I have this problem, but mainly because I don’t like the underwater stuff, so I stay away from it as much as possible.
I’m not sure what problem you speak of…? Much like above land combat, you can “kite” things underwater, and you can even still dodge.
Positioning and awareness can be improved as you travel around underwater. Practice changing the angle of your camera to spin up and downwards so you can see what you’re swimming into.
Are you using a ranged weapon under water? IMHO Mesmer is one of the most versatile of all the classes under water.
…a Trident is ranged?… i have never tried one basically coz the very thought of a humungous fork being ranged never occured to me…
Ill try and let you know.
As to not knowing to the kite problem, mesmers kite. At least its what i do, on land. In water, all of a sudden the vertical and the horizontal come into play. You agro more mobs than youre aiming for just coz youre kiting into their agro zone. With limited movement abilities and used to ranged combat, a 360 melee inviroment is a bad place to be,
>.> Not to be nitpicky, but I’m going to be anyways. I know what you mean when you say 360 degrees, but… 360 degrees usually implies a 2 dimensional plane of combat, more closely resembling surface combat than underwater combat.
Anyways, yes, do try out the trident as it’s the ranged option for Mesmer. o_o)-b
Also, remember that in a bad situation, you can always dodge and run for dry land.
…a Trident is ranged?… i have never tried one basically coz the very thought of a humungous fork being ranged never occured to me…
Ill try and let you know.
As to not knowing to the kite problem, mesmers kite. At least its what i do, on land. In water, all of a sudden the vertical and the horizontal come into play. You agro more mobs than youre aiming for just coz youre kiting into their agro zone. With limited movement abilities and used to ranged combat, a 360 melee inviroment is a bad place to be,
I find it to be quite the opposite. If anything, I find that it gives you exponentially more options of where and which direction you can move to kite, or flee towards if you get in a jam.
No one has his problem?
I don’t, but I haven’t tried a character that has this drastic of a difference between how it plays in and out of water.
My main is an Elementalist that prefers the Staff. I end up circle kiting when I’m alone if I can’t stand in front of something. This doesn’t really change for me under water. I often times feel like I’m more powerful under water. Not sure if that reflects on my above or below water capabilities.
My 2nd is a Ranger. Only 40, and while not anywhere as experienced as my Elementalist under water, it plays mostly the same. I’m at range. Chewy pirahna, not too different than using my bow (though I see there are some changes which I haven’t tried yet).
Fighting under water actually works pretty well for me. It’s definitely different fighting, you have to learn how to fight best under water just as you did on land. It differs quite a bit from how it might work in other games, where you effectively just do what you do on land, only you are under water. That seems a bit boring. I like their implementation.
That doesn’t mean I’m not sympathetic with those who have issues with it, or perhaps I haven’t experienced a class that has such a drastic change yet? I don’t know what the ‘fix’ would be, though. There are some of us who enjoy how it works and some that don’t. How do you change that to help out the people struggling with it without alienating (and I’m pretty flexible, as long as you don’t move my camera – grrr!) those that more or less like it?
I hope they figure that out when they decide to make a change. For both of our sake.
No one has his problem?
Everyone has this problem.
Underwater Combat is just terrible or boring for pretty much any profession.
This has been known for ages and nothing has been done about it.
…a Trident is ranged?… i have never tried one basically coz the very thought of a humungous fork being ranged never occured to me…
There are some nicer skins out there. I banked and use a few of my favorites. Yes, some are giant forks, but some are kinda nice.
There’s one that has a round circle with, I think, I green light or gem in the middle? Maybe 3-4 small prongs sticking out of the circle? That’s probably my favorite one.
I ran out of fine transmutation stones and I’m too cheap to spend real money or my hard earned gold on more stones, so what little I get I save for my armor, which is a whole other pet peeve. Not that I don’t buy gems. I buy $10/mo (my self-imposed ‘charge’ date is the 20th…5 more days!), but besides needing bag space, I’m trying to save for the occasional clothes and items that come by (I mean, I couldn’t very well play without a flying broom and being able to match the smaller Witch boots with the existing town clothes).
Let me find a picture of the trident of which I speak…ah here!
Mesmer and engineer are probably the two best professions underwater at the moment. Most of the others see an exceptional drop in damage output.
As a tip for mesmer though, use the spear for the illusions and the trident for ranged attacks. The illusions on the trident aren’t that great but the ones on the spear are incredibly potent.
No one has his problem?
Everyone has this problem.
Underwater Combat is just terrible or boring for pretty much any profession.
This has been known for ages and nothing has been done about it.
That is an opinion. Even if it’s [unsubstantiated hyperbolic number]% of the people, it’s still an opinion.
Which is fine, opinions help shape lots of things. Not a knock against opinions. I just have a problem with the absolute “Everyone has this problem”. Everyone does not have this problem. You might have this problem. You may have read a thread that had pages and pages of people complaining about it. The same people over and over, sometimes yes, sometimes no. Some dissenting opinion. It might have seemed like everyone had collectively decided it was terrible, and changed the minds of the dissenters.
But remember, there are also [unsubstantiated hyperbolic number]% of people who are happily playing the game and rarely if ever visit the forums (outside of maybe ‘technical support’ or ‘players helping players’).
They should add a red circle under the player/mob selected, as you see it on land, for me, that will help a lot.
~Piken Square~
invulnerable
invulnerable
invulnerable
invulnerable
Well ok then,
everyone I have spoken to in game or outside of the game has either a) despised underwater combat or b) feels more or less indifferent about it because they avoid it as much as possible.
Nowhere to date have I read anything from anyone who actually enjoys Underwater Combat in any situation.
This is obviously just my personal experience but I consider it fairly representative of the general perception about Underwater Combat in GW2.
Oh come on, you can’t say something remotely funny that it gets moderated and deleted… how boring. <_<
Well ok then,
everyone I have spoken to in game or outside of the game has either a) despised underwater combat or b) feels more or less indifferent about it because they avoid it as much as possible.
Nowhere to date have I read anything from anyone who actually enjoys Underwater Combat in any situation.
This is obviously just my personal experience but I consider it fairly representative of the general perception about Underwater Combat in GW2.
Well that was a lot better, though the 2nd paragraph isn’t true, because you just read someone (me) who enjoys it. :p
But yeah, I know a lot of people don’t like it. That much is a fact. I have no idea what the numbers are, but regardless, if they do make a change, I hope it’s as inclusive as possible (people that didn’t like it feel it’s at least better, and those that enjoy it don’t feel like it was changed to drastically).
I think there are some things, like mob density and agro range, that would help out a lot without having to change the mechanics. Might some complain that it was made ‘easy’? Probably. Would that bother me too much? Not really. Never been much of a starbelly sneetch.
Oh…and while I can’t remember what some of these tridents were called before I mutated their pictures on subsequent tridents (@OP), here’s what the item icon looks like, if that helps.
Mesmer and engineer are probably the two best professions underwater at the moment. Most of the others see an exceptional drop in damage output.
As a tip for mesmer though, use the spear for the illusions and the trident for ranged attacks. The illusions on the trident aren’t that great but the ones on the spear are incredibly potent.
I don’t even switch to the harpoon anymore on my mesmer, after I realized the basic clones from trident inflict confusion with their auto attacks!! :O That is an incredibly powerful debuff! Only thing is that when you use it on an enemy that is affected by the anchor (skill 5) then there is a bug that gives the confusion a chance to reflect back to you (I have never gotten more than one stack on confusion on me for this though, so I still use the hard CC regularly).
warrior spear #5 under water is an instant win button. as a warrior myself i love it especially when you are already traited into GS/spear traits.
Well considering the most recent patch seems to have ignored all terrestrial issues and just buffed everyone’s underwater combat abilities…you should be ok.
Ugh.
[TTBH] [HATE], Yak’s Bend(NA)