Undocumented changes in the latest patch

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Anet is attempting to hide the changes implemented in the latest patch. This is a constructive thread to convince Anet to be honest and stop lying to its player base.

Please post all the changes Anet is attempting to hide in this thread.

Changes to Deadeye:

-Instant headshot upon entering the arena, combat starts right away
-Crowd Favorite gamkittenange to have the second fighter immediately charge you upon entering arena
- Deadeye time between teleport decreased significantly
- Deadeye teleport rotation changed to be random.

Please keep it constructive to prevent deletion.

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

If you’re trying to be constructive and inform people of stealth changes, you can do it without resorting to an accusatory tone/title, you know.

EDIT: Looks like the mods changed it to a more appropriate title.

(edited by Ursan.7846)

Undocumented changes in the latest patch

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Posted by: Sobat.8650

Sobat.8650

Randomized teleport is ok, but they should really give the new players time to read his special effects under his nameplate before the fight begins.

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: milo.6942

milo.6942

can anyone confirm if these undocumented changes took place?

Changes to Deadeye:
-Instant headshot upon entering the arena, combat starts right away
-Crowd Favorite gamkittenange to have the second fighter immediately charge you upon entering arena
- Deadeye time between teleport decreased significantly
- Deadeye teleport rotation changed to be random.

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: Brutus.8023

Brutus.8023

? tried after patch. First one never happend to me but the other ones are true

Undocumented changes in the latest patch

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Posted by: Ashadow.6874

Ashadow.6874

Yes, and they did not include any of them in the patch notes.

#SAB 2014 plx

#OccupySAB2014

Undocumented changes in the latest patch

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Posted by: banana.9038

banana.9038

Randomized teleport is ok, but they should really give the new players time to read his special effects under his nameplate before the fight begins.

Additionally, those with slower computers need a few seconds for the boss to even appear. Now you get kill-shot by an invisible monster.

Edit: Don’t bother queuing and moving away from the bubble. Hello “zoning”, followed by death.

(edited by banana.9038)

Undocumented changes in the latest patch

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Posted by: Xodus.7802

Xodus.7802

milo you other post just got removed this is ridiculous

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: milo.6942

milo.6942

milo you other post just got removed this is ridiculous

as a friendly warning, you may wish to never mention the moderators ever deleted anything

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: banana.9038

banana.9038

? tried after patch. First one never happend to me but the other ones are true

Pretty sure it can depend on the bubble you are in. Pre-patch, Subject 7’s name would be yellow in some bubbles and red in others.

Edit: same with the quaggan charging you immediately in some bubbles and standing there in others.

Undocumented changes in the latest patch

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

Howdy all,

We’re going to lock down this thread. If you review the Forums Code of Conduct, you can see we do not allow conspiracy threads, or comments which are disrespectful of our staff. Please review the Code of Conduct ( https://forum-en.gw2archive.eu/forum/rules ) to avoid further thread closures & deletions.