Unfair achievement system
There is no issue – I get it every day – it is not hard at all. People were complaining it was too easy. Now that is it not, people are complaining.
No – many of the people who have 10K, worked for it also played GW1 and maxed that out. I know people with 14K achievement. Should I be jealous of them? No that is just dumb – they play more is all.
(edited by Dusty Moon.4382)
OP do you live in wonderland? Usually if I want something, I have to work towards it. If you wanted all achievements, you should have started playing earlier. I am also not crying because I have no Legendary weapon while others have all of them. Should Anet give me each Legendary weapon for free, because I want them?
The people who play more are going to have more AP. If you don’t log on and play, then you miss out. That’s just how it is. You’ll eventually be at the same level of AP as those around you with higher amounts; they’ll just be ahead of you still. Why should those with fewer AP be given a fast track when those with higher amounts weren’t?
I got 14k ap and I play almost a year if you want more ap play a game
OP, I haven’t quite understood you, but those who played from the beginning (or those who played more) should ofcourse have more APs or currencies.
As for dailies, there is a cap, after obtaining 10000 aps from dailies you won’t get any more. Eventualy, all who play will reach that cap.
I do not see the problem with the curent system, considering the distribution of achievemnt points.
I got 14k ap and I play almost a year if you want more ap play a game
^
I have played for almost 2 years, and have 8.5k AP, we can clearly see who played more, should I demand that I get 14k instantly? nope.
SFR4LIFE
Bugs are evil, like cookies, but more evil.
(edited by dubak.3042)
It is not really a competition to the most of us. Some people do care about leaderboards, of course, but the rest of us are more interested in the rewards. The rewards are unlikely to go away so even a player who starts a year from now will get them, in time.
So op is complaining about the AP system that people who started sooner than him has more ap? High welcome to how the game works. There are caps on dailies of 10k AP’S (once you reach 10k ap from dailies you no longer gain the AP’S for them) and a cap of 5K on the monthlies. Eventually every player (assuming they play to the point of getting that many) will hit that cap. A lot of the “repeatable” AP’s cap out like dungeon explorer and salvaging.
If anything you should be complaining how you missed AP’s for season 1 living story. Most of your AP’s are going to come from living story anyway. Those 10 and 5k caps on daily and monthlies will be a drop in the bucket when people have 250k ap’s (assuming there is enough living story or expansion content ap’s or what have you to get this high).
(edited by Travis the Terrible.4739)
Whining about non permanent AP is moot, since they are capped.
Even if you can’t complete them everyday/monthly, there’s going to be a point where they do not count for your overall account’s AP.
Daily account cap is 10,000
Monthly cap is 5,000
Once those are reached, the permanent AP will be the only way to increase your rating.
Totally fair.
I stopped playing for 6 months and I have no problem with the AP system. It’s totally fair you either play the game to get them or you don’t plain and simple.
your account,and your 384 other accounts”
GG Anet
(edited by MasterYoda.8563)
Either go out there and earn real money,
or stay home playing game.
pick one, you can’t have both in real world.
Either go out there and earn real money,
or stay home playing game.pick one, you can’t have both in real world.
As someone who works a full time job. I’ve got plenty of time when I get home to do dailies, a few dungeons and some living story. You can do both. Not saying you’re going to get every last living story achievement but you can get 90% of them if you’re dedicated to kitten yourself for aps.
Lol who cares about AP. I’ve been playing the game basically since it was released and have 6k AP, whereas my peers have upwards of 20k AP. Does it make any difference? Nope. We still do kitten together just like everyone else
Beastgate | Faerie Law
Currently residing on SBI
Problems?
It’s only a problem if you insist to farm the points and the people that think it have any indication of skill.
I hardly do all dailies… sometimes I barely even get the 4 for monthly… and don’t even know how many monthlies I never did. I have a fair amount of the permanent achievements, but solely because I thought it was fun to do. I have skipped a fair amount of any event achievements, if I did not enjoy it… APs are just not that important.
The problem is not in the game and the way to get points… the problem is with some people using them as skill indicator… and if there was not APs there would be something else.
I don’t understand your problems. I think you use or not use this alteration. If don’t use momentary status don’t change. This is as for example the super adventure box, someone likes and does, but a part of gamers don’t like and so don’t use. If this change is realization, you willbe wrong? When don’t use.
No. No. No.
If you want AP, it’s your prerogative to find a way to get them. Honestly, the people who don’t have the time to acquire 10-16k AP are usually people with enough going on to not give a kitten that they don’t have 10-16k AP.
I remember this argument when they introduced laurels.
RIP City of Heroes
So wait, you want Anet to hand out (Make easier) AP for those just getting into the game so they have a chance to feel special on the leader boards, and in doing so negating all the hard work that people have put in to reach 40k AP? Ummm no. I have just under 5k AP in my 1.5 years in the game. My wife who just started playing last week should not be given 5k AP without doing anything Just so she can “get caught up”. Just no…
It’s the chain I beat you with until you
recognize my command!”
" I have just under 5k AP in my 1.5 years in the game." Then you are a casual gamer.
" My wife who just started playing last week should not be given 5k AP without doing anything Just so she can “get caught up”. Just no…" Can your wife doing 5000 daily for 5000 achievement points?
The AP making isn’t easier, you must do all first daily, then you will get a new list, but if you want more daily achivement points then… You must complete same challenge as the old gamers. It isn’t easier, only a possibility, as a living story. What is more the living story achievements will be posteriorly achievable. Why isn’t possible past daily and monthly achievements?
" I have just under 5k AP in my 1.5 years in the game." Then you are a casual gamer.
" My wife who just started playing last week should not be given 5k AP without doing anything Just so she can “get caught up”. Just no…" Can your wife doing 5000 daily for 5000 achievement points?
The AP making isn’t easier, you must do all first daily, then you will get a new list, but if you want more daily achivement points then… You must complete same challenge as the old gamers. It isn’t easier, only a possibility, as a living story. What is more the living story achievements will be posteriorly achievable. Why isn’t possible past daily and monthly achievements?
So give the option of getting multiple daily and multiple monthy achievements a day/month so “new players can get caught up”? It takes 10-15 minutes to get the first daily done. So for an extra 10-15 minutes a day a new player can get double the points. How is this fair? All the “older” players who had to spend the time doing all the dailies each day for 2 years would feel cheated and would say that the new system is “unfair”. It’s unfair to give new players an advantage over players who have worked hard, put in the time and effort to get to where they are. All the higher AP players will only be able to get so much after they cap out dailies and monthlies, and one time ones, and will only have the LS to gain AP from. The newer players coming on will be able to catch up eventually, as they do the LS ones, and all the one time achievments. (i.e slayer, weapon master etc.)
Just because a new player isn’t at the same level of an older player doesn’t mean its unfair. My wife could be at the same level I am if I could have convinced her to start playing sooner. It’s completely fair as it is. Those who signed on earlier have more because they’ve been playing longer. A new player still has the SAME opportunities (actually an easier opportunity with the way many of the things have been nerfed and changed since launch) to get those AP. They just need to work, just like we did, to get there.
And yes I am a casual player, but I’m not QQing about other players having more AP than me, because they started earlier, and were able to do all of LS season 1, where I was unable to do about half of it.
It’s the chain I beat you with until you
recognize my command!”
AP from Dailies and Monthlies are capped at 10,000 and 5000 respectively, so you will eventually be able to catch up on those.
ANet has also said they want to bring back Season 1 in a replayable format, so there’s a chance you’ll be able to complete the various achievements for those again too (barring some specific open world ones like destroying Periscopes or dancing at Effigies).
The only achievements that I think absolutely won’t come back are the WvW season ones, but new tournaments are likely to keep coming for as long as GW2 lives. (And once it closes, it won’t matter how much AP you or anyone else has.)
As for dailies, there is a cap, after obtaining 10000 aps from dailies you won’t get any more. Eventualy, all who play will reach that cap.
This ^
OP you will catch up in time, and quite franky do not deserve to catch up overnight.
I very highly doubt there is a reward for getting to an AP milestone first beyond bragging rights and being on top of a leader board that means nothing game wise. You don’t get anything special in game for being on the leader board.
And achievement points should have to be achieved to be meaningful. The moment ANet hands out achievement points for simply buying the game is the moment achievement points mean absolutely nothing. Not that they don’t already mean nothing.
Err, what do achievement points actually get you, besides the chest and skins?
Nothing, except the ability to be judged by some.
Unfair => two persons doing the exact same thing and not getting the same reward or chance thereof
not unfair => two persons not doing the exact same thing and not getting the same reward or chance thereof
The problem is not in the game and the way to get points… the problem is with some people using them as skill indicator…
Exactly the way I feel. I dont mind not having loads of achievement points, but I do mind people using that to say that I’m no good at the game.
The issue is that a system where new dailies unlock after current dailies are completed would inherently promote grind. Granted it would be a players choice but lets face it a lot of players will inherently perceive this system as forcing them to grind dailies.
" It takes 10-15 minutes to get the first daily done. So for an extra 10-15 minutes a day a new player can get double the points. How is this fair?"
Man, Can you all 12 daily do in 15 minutes? I don’t dispose. And if you get a new 20 daily list, you don’t in 10-15 minutes, for example daily fractal runner.
“All the “older” players who had to spend the time doing all the dailies each day for 2 years would feel cheated and would say that the new system is “unfair”.”
I mean, you have lots of achievement points and you want other players haven’t lot of, OK. The old gamers play more and get the achievement points, but in this new AP system must to do the daily for achievement points. If you want so much achievement point as old gamer, when you must to do so much daily. You play so much.
In other games, for example wow, if you are a new gamer and play hard, then you will have as many achievement points, because there is equal opportunity. However in this game if you don’t play from beginning… This is incorrect. Protect your lot of achevement points! I knew part of old gamer will attack and get negative flak, but I don’t mean, the casual gamers get a possibility, they use or not. why don’t no matter?
“The issue is that a system where new dailies unlock after current dailies are completed would inherently promote grind. Granted it would be a players choice but lets face it a lot of players will inherently perceive this system as forcing them to grind dailies.”
Yes. I think, share of the mmorpg. Too in this game I need collect gold, raw material, skill points, xp, wxp, karma, etc.
If this huge problem, then there is a limit the reproducible daily list, for example the basic and +4 lists or other number.
I mean significant shift the daily, because part of the gamers can’t all day to do daily, because they work all day, in 24 hours (doctor, fireman, etc.)
There is incorrect, all gamers don’t get as many possibility too in the long run. Or I must play with equal opportunity game.
People..animals…plants….nothing on this planet has ever been, or will be born equal. Equality is an excuse for lazy people to not work and get to the standard/level of the one who he doesn’t consider to be an equal of OR to not accept that they are different which means not necessarily equal. It means u are better at things that the other person isn’t. Different =/= bad..but most don’t understand that not even on their dieing bed.
The person who works/invests more time…gets more shinies. This rule applies real life also.
Both u and the guy who is in front of u started from the same level (1). If someone was already 80 when u started at lvl 1, in 90% chances he will always be in front of u for obvious reasons…and that is not a bad thing. This gives u a target..something to work for/strive for. This applies IRL also.
So stop being lazy and expect things to be handed to u for free (in this case game time between u and the other player). When he was doing achievement points in GW2 u were doing something else he wasn’t.
U are given both the same tools&chances. U can’t ask for more then that.
(edited by Rebound.3409)
OK, i’ll try to help OP understand why it’s good as it is.
Player A : Old gamer, 25K AP : 15K AP from permanent content (pretty much everything done), 7K AP from daily and 3K AP from monthly. ==> Obtainable AP per day : more or less 10 AP and that’s all !!
Player B : New Gamer, 200AP : 150AP from permanent content 60 AP from daily and 40 from monthly. ==> Obtainable AP per day : pretty much infinite as you have many point to earn in permanent content.
In current state Player B can catch up with Player A, now suppose we try your suggestions:
Player A and Player B can earn infinite AP each day, in this case, Player B will never catch up with Player A.
Will someone explain to me why having as many AP as someone who’s played the game since launch is necessary? “Equal Opportunity”? For what? Nothing in the game is locked on AP cool you get more skins and boxes big deal play the game more when you can, earn the AP you can, and move on. End of discussion.
Wouldn’t making more APs available Daily and Monthly just hasten the inevitable? Everyone will eventually reach the cap, that just makes it faster to get there. Not to mention the threads about being ‘forced’ to grind Dailies and Monthlies, again.
They’ve been needing a weekly for some time now, when they started the daily system we suggested that too, which ended up in the suggestions trashbin. Since the CDIs have ceased I hold little hope for this game’s future since it appears obvious that what the customer wants is not the goal.
" It takes 10-15 minutes to get the first daily done. So for an extra 10-15 minutes a day a new player can get double the points. How is this fair?"
Man, Can you all 12 daily do in 15 minutes? I don’t dispose. And if you get a new 20 daily list, you don’t in 10-15 minutes, for example daily fractal runner.
“All the “older” players who had to spend the time doing all the dailies each day for 2 years would feel cheated and would say that the new system is “unfair”.”
I mean, you have lots of achievement points and you want other players haven’t lot of, OK. The old gamers play more and get the achievement points, but in this new AP system must to do the daily for achievement points. If you want so much achievement point as old gamer, when you must to do so much daily. You play so much.
In other games, for example wow, if you are a new gamer and play hard, then you will have as many achievement points, because there is equal opportunity. However in this game if you don’t play from beginning… This is incorrect. Protect your lot of achevement points! I knew part of old gamer will attack and get negative flak, but I don’t mean, the casual gamers get a possibility, they use or not. why don’t no matter?
If I understand what you are saying, is that this current system is “unfair” because new players don’t have the same opportunities to get the same AP as an older player? While this may be true, as new players missed the AP from all the LS season 1 events, as it’s been said, Anet wants to bring back LS season 1 and all the AP that goes with it. So if/when Season 1 gets implemented ALL players will have an equal opportunity to get all the same AP. So changing the current system to allow for multiple daily/monthly achievements per day/month wouldn’t help anything, or make the playing field more level. All it would do is allow new players to get more easy AP faster, and alienate older players who had to put in the time and effort to get there. So by harming your older player base, you would reward the new players. This is in no way “fair” and would possibly drive away many of the older AP players, who are also many of the games heavier gem store investors.
It’s the chain I beat you with until you
recognize my command!”
I do respect people with a lot of AP, considering how hard to get more after reaching a certain point, and I cant imagine from where else can some people can get like 23K AP – it shows that they really played all the contents of the game(?) and must have no life lol.
Since achievements like Ultimate Dominator requires 250,000 wvw kills which if I calculate from own rate will probably take forever (even assuming you kill 1000 people a day, thats still 250 days). That must require some admirable dedication and they deserve it.
Also those with dragon finishers already.
They’ve been needing a weekly for some time now, when they started the daily system we suggested that too, which ended up in the suggestions trashbin. Since the CDIs have ceased I hold little hope for this game’s future since it appears obvious that what the customer wants is not the goal.
No need to be too negative.
The issue was that the suggestion forum was to wild and all over the place. The CDIs were specific and to the point, and unfortunately only useful when ANet wanted specific feedback on specific things. Having a suggestion forum was probably more for our sense of ease than anything practical (which is why I still find it odd that they removed it, http://en.wikipedia.org/wiki/Placebo_button). The issue then with the CDI is that when ANet has a pretty good idea (or feeling they have a good idea) about what to do or about what players want there’s no need for them to implement the CDI. There’s literally people being paid to monitor these (and other) forums and aggregate players opinions and view. Because they don’t use the CDI (because they don’t feel it necessary) then opinions like yours arises because you don’t perceive that anythings going on (probably not helped by ANet being so very silent most of the time, although I like to think it’s because they’re working to make the game better).
There is nothing unfair about how the system is now.
There is a cap on many AP you can get from daily and monthly, so eventually the veterans will stop getting more APs from that, while newer players still get some from it, untill they too reach that cap.
You are not helping any casual players here… if someone is casual enough to skip some dailies, well maybe those dailies are just not that important.
I’m unclear as to the main complaint here, but is this another, “I can never catch up with other players AP numbers”? thread? If it is, then AP in this game generates it’s own rewards and is NOT a competition.
Those players that consider the AP number to mean something other than a number just have a general perception problem that nobody can fix.
Fate is just the weight of circumstances
That’s the way that lady luck dances
“The person who works/invests more time…gets more shinies. This rule applies real life also.”
Yes. It is true. So it is necessary, that this injustice isn’t in this game. I can see you are a conservative, OLD gamer, I wish you, that in this game change nothing through 2 years.
bye gyökér
“The person who works/invests more time…gets more shinies. This rule applies real life also.”
Yes. It is true. So it is necessary, that this injustice isn’t in this game. I can see you are a conservative, OLD gamer, I wish you, that in this game change nothing through 2 years.
bye gyökér
How is working hard and being rewarded accordingly an “injustice”!? If you don’t work hard and get everything handed to you, THAT is the injustice.
It’s the chain I beat you with until you
recognize my command!”
That’s why it’s call and “Achievement Point.” You don’t just farm them.
“The person who works/invests more time…gets more shinies. This rule applies real life also.”
Yes. It is true. So it is necessary, that this injustice isn’t in this game. I can see you are a conservative, OLD gamer, I wish you, that in this game change nothing through 2 years.
bye gyökér
It’s not an injustice. People who have been playing longer and have more AP than you earned them; you don’t deserve special treatment just because you feel jealous that they have more AP than you.
Some people spend more time playing the game so they have more achievement points. Some people spend more time working so they have more money. Why do you thinking the working individuals are being treated unfairly? If they value GW2 achievement points more than money then they should quit their jobs.
Some people spend more time playing the game so they have more achievement points. Some people spend more time working so they have more money. Why do you thinking the working individuals are being treated unfairly? If they value GW2 achievement points more than money then they should quit their jobs.
And talk to a psychiatrist, because something is seriously wrong if they value an arbitrary number more than making a living. :P
It’s the chain I beat you with until you
recognize my command!”
The new players and those players who haven’t played since September, 2012, haven’t got too much chance, even if the player plays too much.
Chance for what? There is nothing to be gained from hoarding achievement points, you get to > 2000 by playing the story and chests come every 500 points. There is new Living Story content to participate in regularly, each with their own, new achievements and honorary titles. What is missing for you?
“The person who works/invests more time…gets more shinies. This rule applies real life also.”
Yes. It is true. So it is necessary, that this injustice isn’t in this game. I can see you are a conservative, OLD gamer, I wish you, that in this game change nothing through 2 years.
bye gyökér
If you consider getting rewards based on your merits hard work an “injustice”, then I think I located your problem….it’s in your mind. Someone does not have to be old and conservative to believe this ideal….they have to be realistic and logical…..but not partaking in childish name calling IS usually a trait of someone more mature.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
If you consider getting rewards based on your merits an “injustice”, then I think I located your problem….it’s in your mind.
Well, truth be said, achievement points are a measure of time spend playing more then of ‘merits’. Depending on what one considers as being of merit, some actions that are beneficial to the game community carry no direct rewards.