Unique boss item tokens locked behind HoT

Unique boss item tokens locked behind HoT

in Guild Wars 2 Discussion

Posted by: HenleyLegoMan.4987

HenleyLegoMan.4987

So read the update for raids today and if I’m honest they sounded okay-ish for what may drop, but thought the gold for doing a raid is poor. You get 2 gold for doing teq.

Any ways I know the community has been asking for a token to be able to get each time they do a boss so that once they have enough, they could trade in for a unique item from that boss.

Well, if I am reading correctly, this is only available in HoT and is behind mysteries. Now, I’m pretty sure it also only means you can trade in for unique items from HoT, not from the core game ( which players had been asking for, with regards to teq). The vendor to spend the shards is in HoT so no luck if you wanted something from core game.

Really really disappointed with this. Another player request that has been hidden behind HoT. Andy have truly given the core game the finger indeed. What about the core game unique boss items?? Do we still have to Pray to RNG gods to get it to drop or will this become a feature in THE WHOLE GAME as requested by players?

There has never been a good war, or a bad peace.

Unique boss item tokens locked behind HoT

in Guild Wars 2 Discussion

Posted by: thatrobotguy.3690

thatrobotguy.3690

dude they’re talking about tokens you can get in RAIDS to work towards RAID rewards for people with bad juju with RNGezus, and since raids are HoT content your complaint is about something that doesn’t exist

Unique boss item tokens locked behind HoT

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

Raids are basically an extension of dungeons (instanced content designed to be harder than the open-world), so they’ve done the obvious thing and copied GW2’s dungeon reward system to raids.

In other games you do dungeons and/or raids for a chance at the boss dropping and armor piece (and hope that if it happens it’s also the one you need and your party grants you permission to have it). In GW2 you’re guaranteed to get tokens on every attempt (more if you complete a successful run) which you can then spend to get the item/s you want.

Whether or not the same system should be applied to other areas of the game is up for debate (although I’m definitely in favour of tokens over RNG), but the fact that they’ve made their instanced content consistent doesn’t have anything to do with what they will or won’t do in other areas of the game.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”