Unlock all Waypoints

Unlock all Waypoints

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Posted by: Merlot.8567

Merlot.8567

So this has been brought up in the past but I feel it might do with a revision.

Anet have created an expansive world. It’s full of stuff and things. The only issue with this and an MMO is convenience and replayability; that is, levelling alts can become quite a chore.
Having several 100% world map completed characters, I would personally appreciate an unlockable item earned in-game that allowed alts to unlock waypoints across the world because, whilst I like whatever profession I am levelling (spoiler alert: sylvari necromancer) exploring/running around what I alread know off the back of my hand is…boring. And tiresome.

So what does everyone think of an item that can be earned to unlock waypoints. Mayne a consumable that’s account bound so you can send it to that particular character and it will unlock waypoints. The waypoints unlocked could be specific to the age of the game, i.e. old world (tyria excluding south sun and dry top).

Thoughts?

Also not a gemstore item kthnx.

Do not let the GW2 forums become the new Tumblr!

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I think we should also just get a “complete all map completion” item while we’re at it. This way, we never have to do anything with our characters again!

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Posted by: Ralanost.8913

Ralanost.8913

No, go get them yourself if you want the mobility.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

So this has been brought up in the past but I feel it might do with a revision.

Anet have created an expansive world. It’s full of stuff and things. The only issue with this and an MMO is convenience and replayability; that is, levelling alts can become quite a chore.
Having several 100% world map completed characters, I would personally appreciate an unlockable item earned in-game that allowed alts to unlock waypoints across the world because, whilst I like whatever profession I am levelling (spoiler alert: sylvari necromancer) exploring/running around what I alread know off the back of my hand is…boring. And tiresome.

So what does everyone think of an item that can be earned to unlock waypoints. Mayne a consumable that’s account bound so you can send it to that particular character and it will unlock waypoints. The waypoints unlocked could be specific to the age of the game, i.e. old world (tyria excluding south sun and dry top).

Thoughts?

Also not a gemstore item kthnx.

If this where to be done, it would be a gem store item. It’s an item that’s at best, a QoL item, much like the home portal stone, also a gem store item.

Personally, I don’t see the need for such an item. I mean, what would people use it for? world bosses, that’s all I can think of.

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Posted by: Rasimir.6239

Rasimir.6239

Thoughts?

I’m starting to wonder if it wouldn’t be easier for ANet to just offer “full” characters for sale. Full as in

  • level 80
  • all waypoints unlocked
  • all skill/hero challenges unlocked
  • all dungeon stories unlocked
  • full set of exotic equipment of a stat set of your choice

After all, that’s what a lot of people on these forums seem to be after. Leveling, unlocking maps, skills, traits, dungeon access all seems to be regarded as boring, necessary grind these days if you judge by the topics around here.

Personally, I find waypoint unlocking a quick, easy and painless way to advance my character, giving me several levels on the side. Just running from Lion’s Arch to the gates of Arah with a lvl 75 character will bring you close to lvl 80 by map unfogging/wp unlocking alone, and takes way less than an hour.

I wonder how many people would actually play their characters more if they could pay to unlock the world, and how many would pay because of being impatient, but ultimately end up playing less because “there’s nothing to do”?

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Posted by: Kyuff.4875

Kyuff.4875

It seems the original poster and the rest of the repliers are playing the game for different reasons.

One have grown to see the leveling PvE aspect as a necessary evil required to get to the endgame (be that WvW, Bosses, dungeons or whatnot).

The other side see leveling PvE as part of the game that is fun and entertaining.

Both sides are valid points of view.

Personally I enjoyed leveling the first three characters. I hated doing the next two and it took ages.

The last two characters got to level 80 using Tombs and have ~1% map completion. I completely agre with the original poster:

Give us an option to skip leveling content the same way you gave us Scrolls and Tombs!

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Posted by: Merlot.8567

Merlot.8567

I think we should also just get a “complete all map completion” item while we’re at it. This way, we never have to do anything with our characters again!

Hyperbole noted – please be constructive.

No, go get them yourself if you want the mobility.

Refer to above.

Thoughts?

I’m starting to wonder if it wouldn’t be easier for ANet to just offer “full” characters for sale. Full as in

  • level 80
  • all waypoints unlocked
  • all skill/hero challenges unlocked
  • all dungeon stories unlocked
  • full set of exotic equipment of a stat set of your choice

After all, that’s what a lot of people on these forums seem to be after. Leveling, unlocking maps, skills, traits, dungeon access all seems to be regarded as boring, necessary grind these days if you judge by the topics around here.

Personally, I find waypoint unlocking a quick, easy and painless way to advance my character, giving me several levels on the side. Just running from Lion’s Arch to the gates of Arah with a lvl 75 character will bring you close to lvl 80 by map unfogging/wp unlocking alone, and takes way less than an hour.

I wonder how many people would actually play their characters more if they could pay to unlock the world, and how many would pay because of being impatient, but ultimately end up playing less because “there’s nothing to do”?

A lot of tears and 0 substance.

So this has been brought up in the past but I feel it might do with a revision.

Anet have created an expansive world. It’s full of stuff and things. The only issue with this and an MMO is convenience and replayability; that is, levelling alts can become quite a chore.
Having several 100% world map completed characters, I would personally appreciate an unlockable item earned in-game that allowed alts to unlock waypoints across the world because, whilst I like whatever profession I am levelling (spoiler alert: sylvari necromancer) exploring/running around what I alread know off the back of my hand is…boring. And tiresome.

So what does everyone think of an item that can be earned to unlock waypoints. Mayne a consumable that’s account bound so you can send it to that particular character and it will unlock waypoints. The waypoints unlocked could be specific to the age of the game, i.e. old world (tyria excluding south sun and dry top).

Thoughts?

Also not a gemstore item kthnx.

If this where to be done, it would be a gem store item. It’s an item that’s at best, a QoL item, much like the home portal stone, also a gem store item.

Personally, I don’t see the need for such an item. I mean, what would people use it for? world bosses, that’s all I can think of.

I would agree that it -would- be a gem store option as it is a QoL issue and therefore optional and easily accessible on the gem store.

I would enjoy the option so I can do my personal story faster, get to world bosses faster, get to skill points faster for my character.

I feel p2w arguments like the first two examples are a joke because 1) you can buy a legendary 2)the prolific gem store advertising. I love the game as well but wake up to yourselves before you become a bigger joke lol.

also – gw2 is not (as of this moment) a gear tread mill race. Like come on whingers – you can get resource nodes in your home instance lol.

Do not let the GW2 forums become the new Tumblr!

(edited by Merlot.8567)

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Posted by: Merlot.8567

Merlot.8567

It seems the original poster and the rest of the repliers are playing the game for different reasons.

One have grown to see the leveling PvE aspect as a necessary evil required to get to the endgame (be that WvW, Bosses, dungeons or whatnot).

The other side see leveling PvE as part of the game that is fun and entertaining.

Both sides are valid points of view.

Personally I enjoyed leveling the first three characters. I hated doing the next two and it took ages.

The last two characters got to level 80 using Tombs and have ~1% map completion. I completely agre with the original poster:

Give us an option to skip leveling content the same way you gave us Scrolls and Tombs!

I agree it’s a “both sides of view” issue. I would like the option to go to end game to have more freedom do to what I want (fotm 50, explorable dungeons etc (and no, please don’t do them as a sub-80)).
Ascended gear is movable between characters for petes sake.

Do not let the GW2 forums become the new Tumblr!

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Posted by: Rin.1046

Rin.1046

I have wanted something like this since I started leveling my 3rd character. Waypoints are easy and painless to get, but they are boring to get. We are not asking for this because we find it difficult, we are asking for it because we have multiple characters (I currently have 8, soon to have 9) and it gets extremely boring having to unlock them all manually on each character.

All it is, is a minor QoL item that does not effect anyone else’s game. I really do not see why people are opposed to this. If it is optional and doesn’t effect anyone else, what difference does it make to you if someone wants to skip this boring activity?

In PvP and WvW you can jump straight into the action quickly. No progression, no multi-zone world exploration. Why can we not have a convenience items that does this for PvE? If it makes you feel better, maybe they could block access to such an item until you have unlocked them all at least once on one character.

I agree it’s a “both sides of view” issue. I would like the option to go to end game to have more freedom do to what I want (fotm 50, explorable dungeons etc (and no, please don’t do them as a sub-80)).
Ascended gear is movable between characters for petes sake.

It’s really not a ‘Both sides of view’ issue though. If this WP unlock item was forced on everyone, then yes I would see why some would be opposed to it. But if it was 100% optional, and wouldn’t effect anyone else’s gameplay, it really makes no sense to oppose it.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Ralanost.8913

Ralanost.8913

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

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Posted by: HardRider.2980

HardRider.2980

Ermmmm no! their easy to get… just go out and get them..
what next an item to get you to 80 all achs wc etc?

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: serenke.4806

serenke.4806

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

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Posted by: Merlot.8567

Merlot.8567

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

Level up a few toons and do 100% a few times then talk to me.

Disgusting.

Do not let the GW2 forums become the new Tumblr!

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Posted by: serenke.4806

serenke.4806

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

Level up a few toons and do 100% a few times then talk to me.

Disgusting.

How many 100% chars do you require until we can talk to you?

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Posted by: Beldin.5498

Beldin.5498

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

Ok, how many characters do you have ?

I have 18 now, and its gets more and more boring to explore all the maps again
and again with each character. I noticed that from char to char i just had less
of the world explored, and my last chars were only around 18-21% .

On the other hand i don’t really need all WPs, however it would be nice if i
could maybe spend some of my 4 millions karma for armor in Orr without
having to run through those ugly zones.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: serenke.4806

serenke.4806

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

Ok, how many characters do you have ?

I have 18 now, and its gets more and more boring to explore all the maps again
and again with each character. I noticed that from char to char i just had less
of the world explored, and my last chars were only around 18-21% .

On the other hand i don’t really need all WPs, however it would be nice if i
could maybe spend some of my 4 millions karma for armor in Orr without
having to run through those ugly zones.

The topic is about waypoints, not exploration. Running from LA to Orr takes what… 15 minutes?

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Posted by: Hannelore.8153

Hannelore.8153

Transportation in this game is already way too easy. Not only do I not want all waypoints unlocked, I want half of them completely removed from the game.

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I’m usually really sweet… but this an internet forum and you know how it has to be.
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Posted by: Beldin.5498

Beldin.5498

So lazy. Do people not want to invest any time or effort into things anymore? Is it really satisfactory to just have things given to you? Gimme gimme, I want I want. Put in a few minutes to do some small task? Too much effort, boring, I don’t wanna. Disgusting.

Ok, how many characters do you have ?

I have 18 now, and its gets more and more boring to explore all the maps again
and again with each character. I noticed that from char to char i just had less
of the world explored, and my last chars were only around 18-21% .

On the other hand i don’t really need all WPs, however it would be nice if i
could maybe spend some of my 4 millions karma for armor in Orr without
having to run through those ugly zones.

The topic is about waypoints, not exploration. Running from LA to Orr takes what… 15 minutes?

Waypoints are part of exploration .. and i always have the feeling it takes me hours
to run through that kitten Orr zones, especially finding the way from Straits to
Malchors Leap ..

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Sarie.1630

Sarie.1630

If this where to be done, it would be a gem store item. It’s an item that’s at best, a QoL item, much like the home portal stone, also a gem store item.

Whilst I don’t particularly care one way or the other I would say this:

It doesn’t have to be a GemStore item. I have often thought that those of us who like exploring end up with an awful lot of excess Gifts of Exploration. I envisage a Mystic Forge recipe, requiring multiple of these, to create a re-useable item to unlock all waypoints on new characters.

Other such Mystic Forge uses for Gifts of Exploration could include infinite road markers.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Look, like a good many of you in here, I’m a bit of an alt-a-holic, but to blame the game for being boring because you are having to unlock everything over and over again…?

Uhm…that would be YOUR fault for making that many alts, probably in quick succession with one another. I get it. By the 10th one it can get REAL boring, but that’s not Anet’s problem to fix. That’s yours.

When I started to feel alt burnout, I focused on playing other aspects of the game, or refining my playstyle on a given toon. When I felt I’d put enough “distance” between me and the open world I went back and started opening the maps again and even discovered little things out in the world that I’d not discovered before. It was fun.

Seriously, take a break from the open world for a while. It will do you a world of good.

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Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Rin.1046

Rin.1046

The topic is about waypoints, not exploration. Running from LA to Orr takes what… 15 minutes?

Allow me to describe my situation:

- I have 8 characters, one of each profession.
- I am not always in the mood to play each profession.
- I play thief mostly but sometimes I want to jump on an alt to enjoy a different playstyle.
- I play to have fun, not to do a job. I have a real world full time job for that.
- I do not enjoy running around getting all the waypoints for each character, its very boring.
- If I create a new character, it will only be to experience a different profession, not because I want to explore or complete zones or do a different personal story.
- Because I work full time my gaming time is limited.
- If I create a new character I want to be able to join my friends straight away, wherever they may be, without having to spend 15 minutes walking from LA to Orr first.

Me unlocking waypoints will not effect your game. It will not make me more powerful than you. If you want to explore and get them normally you can. Why do you want to control my game?

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Merlot.8567

Merlot.8567

Look, like a good many of you in here, I’m a bit of an alt-a-holic, but to blame the game for being boring because you are having to unlock everything over and over again…?

Uhm…that would be YOUR fault for making that many alts, probably in quick succession with one another. I get it. By the 10th one it can get REAL boring, but that’s not Anet’s problem to fix. That’s yours.

I take a good few months between characters and I don’t mean one or two months.

This isn’t about being omg so lazy as you people have lambasted us – it’s just a minor QoL issue that suits, I do imagine, quite a percentage of players.

The one time I became “burnt out” was when I played my mesmer from beta to 1.5 years into the game.

Regarding the poster above me, I actually swap to thief and have had him as my main since then. Thief pride! Point is that I believe most of us wanting this are not new to the game, we are often veterans who simply enjoy having a range of characters to play across the years and not be limited by this QoL issue.

If you fanboy this think of it this way: Anet gets money if they make it a gem store item.

Whilst I wouldn’t be totally happy with that, I would rather it be an item earned and achieved, I would be satisfied.

If you’re against it because some irrational issue like you think we’re lazy – go level some characters to 80 and get 100% world map exploration over the next 3 years THEN complain to us.

Kthnx and bai whingers.

Do not let the GW2 forums become the new Tumblr!

(edited by Merlot.8567)

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Posted by: Rasimir.6239

Rasimir.6239

Waypoints are part of exploration .. and i always have the feeling it takes me hours
to run through that kitten Orr zones, especially finding the way from Straits to
Malchors Leap ..

Except for one character, an ele in her early level 20s, that I just couldn’t get past Fort Trinity due to mob aggro (yes, I had run her all the way south from Hoelbrack to open up waypoints in Timberline, Mount Maelstrom and the Straits of Devastation, started at level 20 and was around level 25 by the time she reached Fort Trinity if I remember correctly), I’ve never had serious problems running characters through the Straits of Devastation to Malchor’s after the first or second one through the area.

Depending on event status, you may have to choose between different ways to get to the Rally waypoint, but once you’ve figured out which routes lead there (and there are four main ones I can think of of the top of my head), it’s fairly routine. I’ve actually run several characters from LA down to the Cursed Shore for some quick trait unlocking or equipment buying when they reached level 80, and I don’t recall it ever taking more than an hour, even with stops for harvesting and detours for some additional waypoints (Malchor’s has most waypoints off the main route).

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Posted by: Rin.1046

Rin.1046

Look, like a good many of you in here, I’m a bit of an alt-a-holic, but to blame the game for being boring because you are having to unlock everything over and over again…?

Uhm…that would be YOUR fault for making that many alts, probably in quick succession with one another. I get it. By the 10th one it can get REAL boring, but that’s not Anet’s problem to fix. That’s yours.

We did not choose to make waypoints character bound. We did not choose to give full PvP and WvW access early on, but not PvE. We did not make professions unchangable on one character.

We all have to work with the limits Anet set for us. But not all of us play the way Anet wants us to. I love the game, but it does impose some restrictions I don’t enjoy, because of how I like to play. And after all, Anet did say we can play our way.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Merlot.8567

Merlot.8567

The topic is about waypoints, not exploration. Running from LA to Orr takes what… 15 minutes?

Allow me to describe my situation:

- I have 8 characters, one of each profession.
- I am not always in the mood to play each profession.
- I play thief mostly but sometimes I want to jump on an alt to enjoy a different playstyle.
- I play to have fun, not to do a job. I have a real world full time job for that.
- I do not enjoy running around getting all the waypoints for each character, its very boring.
- If I create a new character, it will only be to experience a different profession, not because I want to explore or complete zones or do a different personal story.
- Because I work full time my gaming time is limited.
- If I create a new character I want to be able to join my friends straight away, wherever they may be, without having to spend 15 minutes walking from LA to Orr first.

Me unlocking waypoints will not effect your game. It will not make me more powerful than you. If you want to explore and get them normally you can. Why do you want to control my game?

Bold for emphasis. I don’t understand why people are slamming so much sand in their kitten over this.

Do not let the GW2 forums become the new Tumblr!

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Posted by: Merlot.8567

Merlot.8567

Also to the (irrational) complainers – go ahead and map out how long it takes you to get to every waypoint (since you probably don’t even have 1 100% character).

Yeah, didn’t think so. I’ve been playing since beta, and gw1. The game has aged. Get over it.

Do not let the GW2 forums become the new Tumblr!

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Posted by: kratan.4619

kratan.4619

Look, like a good many of you in here, I’m a bit of an alt-a-holic, but to blame the game for being boring because you are having to unlock everything over and over again…?

Uhm…that would be YOUR fault for making that many alts, probably in quick succession with one another. I get it. By the 10th one it can get REAL boring, but that’s not Anet’s problem to fix. That’s yours.

I take a good few months between characters and I don’t mean one or two months.

This isn’t about being omg so lazy as you people have lambasted us – it’s just a minor QoL issue that suits, I do imagine, quite a percentage of players.

The one time I became “burnt out” was when I played my mesmer from beta to 1.5 years into the game.

Regarding the poster above me, I actually swap to thief and have had him as my main since then. Thief pride! Point is that I believe most of us wanting this are not new to the game, we are often veterans who simply enjoy having a range of characters to play across the years and not be limited by this QoL issue.

If you fanboy this think of it this way: Anet gets money if they make it a gem store item.

Whilst I wouldn’t be totally happy with that, I would rather it be an item earned and achieved, I would be satisfied.

If you’re against it because some irrational issue like you think we’re lazy – go level some characters to 80 and get 100% world map exploration over the next 3 years THEN complain to us.

Kthnx and bai whingers.

20 chars/ 19 world completions, getting waypoints = not a big deal.

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Posted by: GreyWraith.8394

GreyWraith.8394

If this where to be done, it would be a gem store item. It’s an item that’s at best, a QoL item, much like the home portal stone, also a gem store item.

Whilst I don’t particularly care one way or the other I would say this:

It doesn’t have to be a GemStore item. I have often thought that those of us who like exploring end up with an awful lot of excess Gifts of Exploration. I envisage a Mystic Forge recipe, requiring multiple of these, to create a re-useable item to unlock all waypoints on new characters.

Other such Mystic Forge uses for Gifts of Exploration could include infinite road markers.

While I’m not typically in favor of a gem store unlock, this I would have no objection to.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: Rin.1046

Rin.1046

Its all about choice at the end of the day. We all play games to be entertained and the more people a developer can entertain the more profit they will make. So it makes economic sense to make a game that appeals to as many players as possible.

The more choice you can offer, the more players will enjoy the game. If you have waypoints you have to unlock, but offer a paid (by time or money) way of unlocking them, then more players will be happy. Its really that simple.

Things like waypoints, levels, gear tiers and all other types of progression are designed purely to keep you in the game for as long as possible, because many companies belief that time spent in game increases the chance for more money spent. The longer it takes for you to do something the more you will want to pay money to bypass that progression. Therefore, something like a gem store waypoint unlocker (even a character bound one) would be a good money maker, as I am sure there are a lot of players who would buy one.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Rasimir.6239

Rasimir.6239

Also to the (irrational) complainers – go ahead and map out how long it takes you to get to every waypoint (since you probably don’t even have 1 100% character).

Yeah, didn’t think so. I’ve been playing since beta, and gw1. The game has aged. Get over it.

Challenge accepted . I’ll even buy a new character slot for this, sounds like a fun idea. Now I only have to decide what race/class to take … that’s the most difficult part I’m afraid.

Btw, I have 6 full world completions, with my other seven lvl 80s between 50% and 80%. My main interest in this game is playing with friends, which means mostly dungeons and casual wvw. Running around the countryside on different characters is something that just happens on the side sometimes, mostly when I’m looking to harvest specific crafting materials, as I prefer to do couple that with mapping to have different goals I can complete at the same time .

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Posted by: Jahroots.6791

Jahroots.6791

Its all about choice at the end of the day. We all play games to be entertained and the more people a developer can entertain the more profit they will make. So it makes economic sense to make a game that appeals to as many players as possible.

Agree completely. This game is for entertainment on our end, and profit on the dev side. Claims of laziness and entitlement and whatnot are irrelevant, as there is no inherent value in any of this.

Personally, I see no reason not to offer account unlocked waypoints and have them removed from map completion. There’s very little to draw players into the open world as it is, this could be a nice incentive.

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Posted by: Cyvil.1605

Cyvil.1605

I don’t know that I would be in favor of unlocking all way points, but it would be nice not to have to run everywhere, for each character. What about something like –
– 50 badges of honor (glory(?) points) for a charge to unlock one waypoint of our choosing?
- a one to one random waypoint unlock. For each waypoint I unlock, another random one is unlocked. This would result in maybe 20-30% (more if you stop along the way) map completion with 100% waypoints unlocked.
- A gem store item that provides “packages” of 5, 10, 25 (or whatever) unlocks similar to the badges of honor (or glory(?) I don’t sPvP) item at the top of this list.

All that I would ask is that the “charges” are not exclusive to the BL chests. This seems to me to be less “Instant 80,” and except for the Gem Store idea, would require at least a bit of exploration/work to accomplish the same goal for the alts.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Look, like a good many of you in here, I’m a bit of an alt-a-holic, but to blame the game for being boring because you are having to unlock everything over and over again…?

Uhm…that would be YOUR fault for making that many alts, probably in quick succession with one another. I get it. By the 10th one it can get REAL boring, but that’s not Anet’s problem to fix. That’s yours.

I take a good few months between characters and I don’t mean one or two months.

This isn’t about being omg so lazy as you people have lambasted us – it’s just a minor QoL issue that suits, I do imagine, quite a percentage of players.

The one time I became “burnt out” was when I played my mesmer from beta to 1.5 years into the game.

Regarding the poster above me, I actually swap to thief and have had him as my main since then. Thief pride! Point is that I believe most of us wanting this are not new to the game, we are often veterans who simply enjoy having a range of characters to play across the years and not be limited by this QoL issue.

If you fanboy this think of it this way: Anet gets money if they make it a gem store item.

Whilst I wouldn’t be totally happy with that, I would rather it be an item earned and achieved, I would be satisfied.

If you’re against it because some irrational issue like you think we’re lazy – go level some characters to 80 and get 100% world map exploration over the next 3 years THEN complain to us.

Kthnx and bai whingers.

20 chars/ 19 world completions, getting waypoints = not a big deal.

I knew someone like you. Literally all they did was map completion. No joke. That’s it. Why are you relevant?

So, people start throwing down the gauntlet about “make x amount of alts with 100 map complete then come back and say the same thing” and someone does exactly that and they get “Why are you relevant”? Really?

Right there this just makes any arguments being made for unlocked WPs completely moot.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

This kind of reminds me of all the ways my end users take to new software that we roll to them. It has “X” number of features that we train them on, show them how they can use them to be more productive then they turn around, only use about 10% of the features then complain when they can’t get something done with the software and refuse to learn or re-learn what we taught them about it. We put the work in to get something useful stood up for them then they turn around and ignore most of it.

From a design perspective you’re basically saying “we want to play in your PvE world, but we don’t want to actually take the time to open it up. We just want to play in it, so just open it all up for us because we’ve done it once already”. Aside from no game ever doing that…ever, you would end up with a product that people worked really kitten making not being experienced. All the WPs being opened means that they will be used to get to specific events and dungeons. Thats it.

If that happens there is no motivation to create or update content. Why bother if people are just going to ignore it? Been there, done that indeed.

If you are really that bored with the game on the whole, then you might want to take a wholesale break from it.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Rin.1046

Rin.1046

All that I would ask is that the “charges” are not exclusive to the BL chests. This seems to me to be less “Instant 80,” and except for the Gem Store idea, would require at least a bit of exploration/work to accomplish the same goal for the alts.

While I appreciate you are trying to find a middle ground, I do not think there needs to be one. So long as any waypoint unlock item/system is completely optional, there doesn’t need to be a middle ground. If someone wants to unlock them normally they can.

Some of us only make alts because we cannot change professions on our main. We want to play different professions, so we have to make alts. We do not want to do ANY exploration with those alts. We just want to be able to take them to where we need them to be, without having to progress first. We’ve done this progression already, we do not want to repeat that progression. It’s bad enough we have to level them up as well. If I had my way I would remove levels altogether, but I understand that some players enjoy it. If there was an instant level 80 item, I would buy it.

I have no problem with progression mechanics. And I have no problem with having to level up and unlock waypoints at least once. But what I do have a problem with is having to create a seperate character and repeating all that progression, just to be able to (occasionally) experience any available content I choose on a different profession. Like I said in a previous post, it’s all about giving players choice, so they can play their way.

Of course, if Anet allowed us to change professions (while out of combat, and out of dungeons/fractals if necessary), then I would not be asking for account bound waypoints. But I do not see that happening. Also, if they did allow profession changing and people still asked for a waypoint unlocker, I would not be against it because it would not effect me in any way.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“I don’t want to actually play the game, so give me the option to just buy everything”

That’s all I’m seeing here.

“But I did play the game! I just don’t want to do it all again!”

Then don’t make another character.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: cocowoushi.7150

cocowoushi.7150

Simple answer: Automatically unlock the waypoint next to the dungeon when you get the in-game mail for it.

I can understand people having different characters to be able to change to for Dungeons and each profession, but 18 characters…. You can’t really blame anyone else for that.

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Posted by: Rin.1046

Rin.1046

“I don’t want to actually play the game, so give me the option to just buy everything”

That’s all I’m seeing here.

“But I did play the game! I just don’t want to do it all again!”

Then don’t make another character.

You’re obviously not reading everything. I do want to play the game, just not every aspect of it. If you enjoy every little aspect of the game, then I am happy for you, but not everyone does.

I love doing events, dungeons, and helping friends with their personal story. I have done the personal story one with my main, I get no enjoyment out of repeating it with another. I know there are some different choices and paths, but the majority of it is the same, especially later on. Besides, I have never really been into the idea of experiencing different paths of the same story. I like to run through it once and that is my story. I am the same with exploring, once I have explored all areas I do not enjoy doing it again.

There some parts of the game I do enjoy repeating, and I would like to be able to quickly jump to those parts with different characters, without doing stuff I don’t enjoy so much, because I like to experience things with differrent professions.

I don’t know about anyone else, but I am not asking for the game to be completed on my alts. I merely want to be able to take an alt, leveling it quickly to max and be allowed to take it where ever I feel the fun is, without some time gated progression holding me back. You can do that with PvP and to some extent in WvW, but not in PvE, and to me that is not fun.

Some players play PvE for the story and the exploration, which I do at least once. But that aspect of the game is not something I enjoy doing more than once, so it would be nice to have the convenience of skipping it. I am not asking for them to make you skip it.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Too late!

https://wiki.guildwars2.com/wiki/Waypoint_Unlock

You should have never wrote “kthnx”.

When people don’t bother writing whole words when asking for things, using lazy and condescending shorthands like “kthnx” and “pls” instead, taking for granted the kindness of others without even a smidgen of decorum, you just have to do the opposite as rightful punishment.

A shame, because I always wanted faster repeated waypoint unlocks account-wide. Maybe be paying several times the cost of the waypoint, as long as it has been previously unlocked by other character, to get there without walking all the way again.

Now we’ll never get it because of your churlish behavior. Shame on you! /fistshake

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: TooBz.3065

TooBz.3065

I’m firmly in the “how does this effect you?” camp. I don’t see how giving the option to unlock waypoints would in any way affect anyone else.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

“I don’t want to actually play the game, so give me the option to just buy everything”

That’s all I’m seeing here.

“But I did play the game! I just don’t want to do it all again!”

Then don’t make another character.

You’re obviously not reading everything. I do want to play the game, just not every aspect of it. If you enjoy every little aspect of the game, then I am happy for you, but not everyone does.

I love doing events, dungeons, and helping friends with their personal story. I have done the personal story one with my main, I get no enjoyment out of repeating it with another. I know there are some different choices and paths, but the majority of it is the same, especially later on. Besides, I have never really been into the idea of experiencing different paths of the same story. I like to run through it once and that is my story. I am the same with exploring, once I have explored all areas I do not enjoy doing it again.

There some parts of the game I do enjoy repeating, and I would like to be able to quickly jump to those parts with different characters, without doing stuff I don’t enjoy so much, because I like to experience things with differrent professions.

I don’t know about anyone else, but I am not asking for the game to be completed on my alts. I merely want to be able to take an alt, leveling it quickly to max and be allowed to take it where ever I feel the fun is, without some time gated progression holding me back. You can do that with PvP and to some extent in WvW, but not in PvE, and to me that is not fun.

Some players play PvE for the story and the exploration, which I do at least once. But that aspect of the game is not something I enjoy doing more than once, so it would be nice to have the convenience of skipping it. I am not asking for them to make you skip it.

Sorry, it was more aimed at the OP than anyone else.

However I get your general point. There are aspects of the game that I don’t necessarily enjoy repeating either, but that’s just the nature of the beast. I have a lot of alts too, many of which leveled to 80 and don’t have anything beyond their starter zones. Can it be tedious to run to wherever it is you want to go because you don’t have the waypoint readily accessible? Sure, I’ve been there too, but I still don’t feel that justifies this “short cut” that is being asked for. Its not like it takes hours do get from point A to point B, even if point B is on the opposite side of the continent. If it did, then sure, I could see the complaint, but it doesn’t.

Also, keep in mind that once HoT releases we’ll have masteries for the core game. Unlocking those waypoints on an 80 gives a pretty decent experience pop for very little effort. I know, that’s pretty meaningless now, but it might be sort of handy once we start building those mastery tracks.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Ralanost.8913

Ralanost.8913

I’m firmly in the “how does this effect you?” camp. I don’t see how giving the option to unlock waypoints would in any way affect anyone else.

It encourages other players, people that we have to interact with, to be lazy and demand things to be given to them for free from Arenanet. If this isn’t entitlement, I don’t know what is. If people can’t be kitten d to put in a little time to get something as simple as waypoints, I’m fine with them finding a different game. Lord only knows how lazy they will be in dungeons, pvp, world bosses and the like if they can’t spend a few minutes walking by a waypoint.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

The only part of this game that really just lets you jump in and start playing its game mode without any real time investment is PvP, as well it should since it really should be its own separate game anyway. WvW requires you to be at least level 80 with gear that isn’t completely junk or lower leveled if you want to have a snowballs chance of survival in there. At the end of the day though these 2 game modes are NOT PvE. The key part of that being “Environment”. That is literally PART of the game mode, and you’re essentially asking to not have to deal with it because you have already a few times???

If you truly dislike having to open the environment (not even doing hearts, poi’s, vistas, anything, literally just running through the map) just to open key WPs on a given map to let you get to the content you say you want to play is still too daunting/annoying for you then you should honestly play something else. I’m not saying that to be glib either. I truly think you will find more enjoyment elsewhere for a while since you obviously are not finding it in this game.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Rin.1046

Rin.1046

Sorry, it was more aimed at the OP than anyone else.

However I get your general point. There are aspects of the game that I don’t necessarily enjoy repeating either, but that’s just the nature of the beast. I have a lot of alts too, many of which leveled to 80 and don’t have anything beyond their starter zones. Can it be tedious to run to wherever it is you want to go because you don’t have the waypoint readily accessible? Sure, I’ve been there too, but I still don’t feel that justifies this “short cut” that is being asked for. Its not like it takes hours do get from point A to point B, even if point B is on the opposite side of the continent. If it did, then sure, I could see the complaint, but it doesn’t.

Also, keep in mind that once HoT releases we’ll have masteries for the core game. Unlocking those waypoints on an 80 gives a pretty decent experience pop for very little effort. I know, that’s pretty meaningless now, but it might be sort of handy once we start building those mastery tracks.

I understand what you’re saying, but when you have to unlock most waypoints (not just the dungeons), on many characters, those minutes can quickly turn into hours.

As to the XP from waypoints helping with masteries, that is a valid point. However, there are still many other ways to acquire XP, so I do not think it would be a big issue if you unlocked all waypoints without earning the XP. It is a sacrifice I would be willing to make. I would rather have the convenience of unlocked waypoints than getting bonus XP towards the masteries.

Again, its a choice thing.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I understand what you’re saying, but when you have to unlock most waypoints (not just the dungeons), on many characters, those minutes can quickly turn into hours.

Sure it can, but again that’s the nature of the beast. There is only so much ‘convenience’ a developer can actually give you in a game considering their goal is to keep you in game, keep you busy. Having to run from waypoint to waypoint does exactly this. Will it kitten off some people and discourage them from playing alts? Yes, it will, but they can’t please everyone. (We’ll address the convenience factor and opting in or out further down)

As to the XP from waypoints helping with masteries, that is a valid point. However, there are still many other ways to acquire XP, so I do not think it would be a big issue if you unlocked all waypoints without earning the XP.

Yes, there are many other ways. I wasn’t discounting them; however a lot of people do forget that unlocking these do earn them xp (because at this point, for them, xp is meaningless).

I would rather have the convenience of unlocked waypoints than getting bonus XP towards the masteries.

Again, its a choice thing.

Yes, it’s a choice thing, but how would you have them implement this? How to give people the option to opt in or out without introducing a potential influx of bugs?

Say they offer waypoint unlocks for free:
Do you need to have world completion on just one character first, or is the pre-req simply making it to 80?
Do people only have a 1 time (per character) chance to ‘opt in’ once they hit 80, or can they decide they want to opt in at any point after 80?
How difficult would it be to add this check (and other checks as needed) to the code and make it character specific?

If they offer it as a gemstore item:
Again, world completion on the account or just level 80?
Do you have to buy one per character? Or is it an account unlock that you can opt in or out per character?
Again, how much would it impact the code to make all these checks?
Does this border on ‘pay to win’? (This one would be a big concern)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Sarrs.4831

Sarrs.4831

Why not unlock the Fort Marriner waypoint? Thing’s been set to off for a long long time.

Nalhadia – Kaineng

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Posted by: Pure Heart.1456

Pure Heart.1456

OP suggested an all waypoint unlock, with the condition that it had been done before.
(Not map completion)

I’m in full agreement.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I’m all for this BUT using the suggestion of another player in another thread. If you have already gotten gifts of exploration for world completion, you should be able to make a gift to an alt using one of those, which opens the world to them. That way, you will have to make a choice of using the gift for making a legendary (which, let’s face it, many players just don’t want) or using it to unlock the world for an alt. In this way, you had to have gotten map completion on at least one toon, and the alt foregoes all map completion rewards, and people are happy who have these gifts sitting in their bank with NO OTHER PURPOSE other than making a legendary they don’t want. Win win!!! Yes!!

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: TooBz.3065

TooBz.3065

I’m firmly in the “how does this effect you?” camp. I don’t see how giving the option to unlock waypoints would in any way affect anyone else.

It encourages other players, people that we have to interact with, to be lazy and demand things to be given to them for free from Arenanet. If this isn’t entitlement, I don’t know what is. If people can’t be kitten d to put in a little time to get something as simple as waypoints, I’m fine with them finding a different game. Lord only knows how lazy they will be in dungeons, pvp, world bosses and the like if they can’t spend a few minutes walking by a waypoint.

Stopped reading at the bolded part. I’m sick to death of people using “entitled” as if it were a dirty word. If people want my money then I’m entitled to tell them what I’d like in exchange for it. I’m entitled to make suggestions. Entitled is not a dirty word.

In this case, I’m entitled to say “hey I’d pay to unlock the waypoints on my other characters now that I have map complete” just like other people are entitled to say just like you are entitled to say something like “hey, I hate the idea of unlocking waypoints on my other characters because I enjoy boredom”

Note: I’m not even in any particular camp on this one. I just don’t see how allowing it affects people who don’t want it.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Rin.1046

Rin.1046

Some of you really aren’t getting this. This request has nothing to do with wanting things for free or because unlocking waypoints is difficult, or because we are lazy. It has everything to do with wanting to bypass the content that we do not find fun.

I know that sometimes these things are inevitable, but they really don’t have to be. The only reason we have these things is to time gate us and keep us in game for longer. But why create that kind of time gating progression in one mode but remove it almost completely for another?

It seems very odd to me to allow almost complete freedom to jump in at full potential, to start enjoying all the content that sPvP has to offer, without offering that same option to other game modes. It feels like PvP gets to play without pacing, while PvE and to some extent WvW has to first progress through some arbitrary number system before we get the same level of freedom we get in PvP. I am not suggesting PvP should be paced, I am suggesting the pacing in PvE and WvW should be removed. Time gated content is an unenjoyable obstacle when you have limited time available to you. And it’s not like you need these kinds of time gated progression mechanics to tell a story or explore a world. A story will pace itself, and so too will your discovery of the world around you.

Progression is something some people enjoy, I get that. And I would not want Anet to take that away from anyone. But I have never liked progression mechanics. All I want to do in jump straight to the things I enjoy. I like doing events, dungeons, fractals and world bosses. I like helping friends with various activities. And I like to experience them with different professions. I love how in PvP you can jump in and have fun straight away. No level locked content, no waypoints, no gear tiers. You log in, join a game and start having fun. Why does PvE have to be any different? I’m not saying Anet should remove progression, I’m asking for an option to remove it for those who do not enjoy it. My progression does not effect your game, nor does it effect my ability to do well in dungeons or other content.

And if you are worried about players skipping stuff and not knowing how to play the game, that is a misconception. A player will either be handed stuff at a set pace by the developers, usually far too slowly, or a player will get everything and learn how to use it through experience. A player who unlocks everything, through choice, will easily be able to learn how to play the profession at their own pace. Being told how to dodge will not make a player good at dodging, only by actually using it in combat will a player learn how to use it effectively. And if a player finds getting everything at once confusing, then they do not have to unlock everything.

Just imagine for a moment what PvE would be like without arbitrary progression mechanics. All zones would be balanced based on the mobs, not your level, so level scaling would not be needed. You can still follow a personal story and explore the world (at your pace) without restricting or pacing people with locked waypoints and level restrictions. You can still have things like world complete achievements and xp from waypoints you discover on foot.

A PvE mode without progression would be no different, activity wise, to what we have now. The only difference is you would not be paced by Anet. I personally feel all game modes should be like PvP. No level or gear progression and no locked zones. Let players jump to where they want to go, when they want to go there and at whatever pace they want to go at. And if players want to be paced, simply provide an option to lock zones and waypoints until you discover them.

None of these requests are because we are lazy. They are because we have limited time to spare and simply want to limit are gaming time to the things we enjoy. We want to play the game our way, as was stated by Anet.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)