Unplayable ? Or just not worth playing ?

Unplayable ? Or just not worth playing ?

in Guild Wars 2 Discussion

Posted by: MaxPower.3216

MaxPower.3216

I know there are other discusions on-going on this subject – but was/am frustrated enough that I wanted my own.
TL;DR summary – 1)Lag in meta events makes them unplayable with recent changes, and 2) increasing drops on meta-events has made every just jump from event to event rather than doing open world – would it be so hard if open world drops made it worthwhile to play and explore an area ?

The latest changes to boss loot has resulted in huge mobs at major meta-events like dragons, Maw, Shadow Behomoth etc. The resulting lag makes the events virtually unplayable – certainly not fun – but they are the most worthwhile thing to do in the open world. Just today – in the space of two hours I attended three such events as my guild announced them – and failed to get a single chest because the lag was so bad I couldnt use any skills and so did no damage (busy IRL this weekend – first time playing since Friday so no I had not recently been awarded the chest).

In addition to the above issues, the value of doing events like this far supercedes anything else in the open world – and so it has lead a lot of people (including myself at times) to really stop playing other parts of the game and just popping from event to event to try and get a good chest.

A competent fix to both problems would be to have improved moderately all open world drops – especially open world veterans and champions – such that once could expect on average about 1 rare per x hundred kills ( I don’t know what x should be). ANET should be able to figure out how many kills an average open world player makes in a day and set an appropriate number for the probability of a rare or better dropping. Maybe reduce the chance of rares from meta-events – but increase or keep the same the chance of exotics ? As it is, there is little incentive to actually just go and explore a map – only to get crap for drops.

Really – is it so hard to make a game where just playing the whole game is rewarding ?? Why does one need “gimmicks” like dungeons, FoTM, and dragon events to be the things the produce decent goods – while open world does not in general.

Unplayable ? Or just not worth playing ?

in Guild Wars 2 Discussion

Posted by: Fiernze.1986

Fiernze.1986

i agree 100%, i don’t see how i can play everything since launch that I can, and still be poor as hell. I can’t have fun AND make gold to KEEP ME having fun.

I don’t farm because anet says play the way you want, and even puts measures in to keep people from farming: pent shelt.

I just want to play, do fractals, dungeons, etc. Not spam around karka-esque lag cycles at dragons to get minimal gold from 1 rare.

I don’t want to “play” the trading post, because that is obviously the easiest way to make money these days. I end up getting unlucky and screwed over anyways. It’s crap how I play since launch and be less than halfway to a legendary while i see somebody who picked up the game and farmed/trading posted and now currently has 3 legendaries: bifrost, sunrise, and one other. This is CRAP that he can do that so quickly and easily for doing something that I don’t find fun, so I don’t do. I play a LOT and HARD, but just not in the “profitable” areas. Why can’t fun=profitable? Why can’t anet follow through on their manifesto?

Unplayable ? Or just not worth playing ?

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

The latest changes to boss loot has resulted in huge mobs at major meta-events like dragons, Maw, Shadow Behomoth etc. The resulting lag makes the events virtually unplayable – certainly not fun

Even when lag free, “fun” is the last word I’d use to describe the mega-events. There’s nothing fun about standing in place while spamming the auto-attack until what is essentially a big pinata bursts, spilling it’s contents for all.

but they are the most worthwhile thing to do in the open world.

If the mega-events are the only thing in Guild Wars 2 you find worthwhile, then I’d suggest you’d be better off finding another game to play.

and so it has lead a lot of people (including myself at times) to really stop playing other parts of the game and just popping from event to event to try and get a good chest.

That says a lot about where your priorities (regarding this game) lie. I myself don’t care too much about having the best gear, and so I don’t need a ton of gold. If you’re offering me a gear upgrade or a sum of gold, I’ll be happy to take it. But I’m not about to “stop playing other parts of the game” I actually enjoy just to do things I don’t to get those gear upgrades or sums of gold.

Really – is it so hard to make a game where just playing the whole game is rewarding ?? Why does one need “gimmicks” like dungeons, FoTM, and dragon events to be the things the produce decent goods – while open world does not in general.

Again, if you enjoyed the game for the gameplay or for the environment crafted by the developers, you’d have plenty of reward without ever stepping foot in a dungeon or going near a dragon. Priorities, my friend. Yours seem to lie in virtual stuff, and so you’re going to have to put in the virtual work to earn the virtual currency to buy your virtual stuff. I myself don’t need a virtual job, and so I play games for other reasons than to keep up with the virtual Joneses. But to each their own, I guess.