This post is primarily a message to the developers showing the problems most players have and why they have them.
Been playing since around the time Guild Wars 2 first released and I have pretty closely watched how Arena Net has been developing the game. My conclusion now is this is probably the most unstable game i have ever come across from a development standpoint and is mostly made up of a world that removes the need for a player to progress.
I started with the necromancer and spent most of my time while on, playing PvE. I never tried any other class until months after i hit level 80 because class jumping really is the most awkward thing you can do in an MMORPG. Each time you do it you have to start again playing the same content, looking for the same way points. This gets very old very quickly, especially if the content doesnt allow you to think making it an extremely boring task.
This would have been fine , I could use just the Necromancer and play through all the content but then I realize that the class had so many issues especially in pvp:
- Virtually immobile but was still susceptible to stuns
-Slow attack patterns making it vulnerable to faster classes
-Choosing a build that best fits your playstyle doesnt work if you don’t have basic counters in it first, like condi removal, stun breaks, etc
Reached Dragon rank and after months of frustrating incidents, even though there were good ones mixed in, I had to switch to thief. Now since all my PVE progress is on necro, it means that i have one class for pve and another for pvp, which is very far from ideal. Playing two different characters in one RPG sort of defeats the purpose of an RPG and is a good way to break immersion. Any creative person or anyone who grew up playing MMORPGs should understand this.
Thief was a lot of fun. It was (pre June 23rd 2015) an effective class that didnt have the sort of irritating limitations necromancer had. This was partially due to feline grace. Playing an evasion thief put a lot of emphasis on my reaction and judgment abilities which meant that there was not a single dull moment.
So I played necromancer for about 2 years got into PVP, discovered how riddled with issues it was, switched to thief and all was good (in PvP) until they removed feline grace. Feline grace gave thieves a fixed amount of endurance each time they dodged. When coupled with vigor thieves had a lot of endurance regeneration. Removing this fundmentally changed the class causing it to have almost no survivability unless you went full stealth
Stealth builds require no skill to play and essentially breaks down every fight to a game of hide and seek. Meaning other classes cant do anything unless the thief appears. Thief quickly became one of the worst classes right next to necro and created a very unstable environment in the PVP community with one of the meta classes going from 100 to 0 within one patch.
So why didnt i go back to spending the time in PvE? PvE on the base game essentially is designed for kids between the ages of 7 and 12. There is almost nothing that requires any level of real thinking to solve problems. To make matters worse, reaching end game wasn’t anything sepecial, end game dungeons where mostly just skip and stack with mobs hardly being a challenge, getting high end gear was really more for cosmetic purposes and high end world boss events really was just 99% of people stacking on some place whacking a pinata as hard as they can
.At this point, Necro which should have been given substantial improvements wasnt and Thief which was an effective class and demanding to play (if evasive) was pretty much axed. PvE , boring to play due to simplified content with no real goals except world completion, and high level gear which are both cosmetic and unnecessary.
How does it all fair with the release of HoT? well this is where the unstability of the game and clear lack of direction really shows. This ill explain in a new thread later. In that thread ill show lot of the changes and how the studio has done complete 180s on class designs to the point that you don’t know what your class will look like 6 months from now.
(edited by Ragion.2831)