Unstable Stability

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Vinegaroon.4369

Vinegaroon.4369

So I was just zerging in wvw and i noticed that players are dropping 10x more walls and wards everywhere. This is to break stability. So my stability lasts for 5 walls or 5 seconds. Stability used to have certainty to it, hence the name, Stability. Now, you have no clue except you know it won’t last the 5 seconds. No stability, no fighting, just a lot of bouncing off walls and wards.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.

Or run around the walls. That works too.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Soon.5240

Soon.5240

Lol, this Engineer is lmfao.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

Try spreading out and not running through walls?

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Vinegaroon.4369

Vinegaroon.4369

wvw is pretty fast paced. Have fun trying to run around walls that are placed right in front of you. Wait 5 seconds in a wvw battle? i have to wonder how many you’ve been in.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

I’m a Thief, I don’t even know what Stability is. Somekinda beverage?

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: dietzero.3514

dietzero.3514

I’m a Thief, I don’t even know what Stability is. Somekinda beverage?

Daggerstorm.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Dhampyr.2813

Dhampyr.2813

I’m a Thief, I don’t even know what Stability is. Somekinda beverage?

Look at my shiny grandmaster trait foot in the grave. That’s what stability is.

Unstable Stability

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.

Or run around the walls. That works too.

Or play the pirate ship meta because it is far better.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.

Or run around the walls. That works too.

Or play the pirate ship meta because it is far better.

Well you cant kill ppl that way its too easy to rez ppl from ranges only attks. Its more on the lines of fire and jump in when the other side is week. Is that the pirate ship meta becuse it sound like the crew is part of that meta if it is and there nothing wrong with that as long as every class type has a use.

The rolls are just revised old meta melee went in and weekend the other side and ranges did the dmg/ finished. Now its going to be ranges will weekend the other side and the melee will finished.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Unstable Stability

in Guild Wars 2 Discussion

Posted by: emikochan.8504

emikochan.8504

The whole point is that cc was useless with mass aoe stability. Now there’s a defence against the zerg.

Welcome to my world – http://emikochan13.wordpress.com

Unstable Stability

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

The whole point is that cc was useless with mass aoe stability. Now there’s a defence against the zerg.

I think the problem stab was being more used as an invaluable vs cc and not being used as a stun brake with a after effect of not getting re-stunned. Most stabs come with a stun brake but ppl would simply pop them befor the cc happen making it a super counter to hard cc. Now if you pop it before you get hard cc your effectually losing one stack of stab from your stab move the brake it self. So all stab effect that come with a cc brake have +1 stack then what they are saying.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA