Unstable Stability
You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.
Or run around the walls. That works too.
Lol, this Engineer is lmfao.
Try spreading out and not running through walls?
wvw is pretty fast paced. Have fun trying to run around walls that are placed right in front of you. Wait 5 seconds in a wvw battle? i have to wonder how many you’ve been in.
I’m a Thief, I don’t even know what Stability is. Somekinda beverage?
I’m a Thief, I don’t even know what Stability is. Somekinda beverage?
Daggerstorm.
I’m a Thief, I don’t even know what Stability is. Somekinda beverage?
Look at my shiny grandmaster trait foot in the grave. That’s what stability is.
You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.
Or run around the walls. That works too.
Or play the pirate ship meta because it is far better.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.
Or run around the walls. That works too.
Or play the pirate ship meta because it is far better.
Well you cant kill ppl that way its too easy to rez ppl from ranges only attks. Its more on the lines of fire and jump in when the other side is week. Is that the pirate ship meta becuse it sound like the crew is part of that meta if it is and there nothing wrong with that as long as every class type has a use.
The rolls are just revised old meta melee went in and weekend the other side and ranges did the dmg/ finished. Now its going to be ranges will weekend the other side and the melee will finished.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The whole point is that cc was useless with mass aoe stability. Now there’s a defence against the zerg.
The whole point is that cc was useless with mass aoe stability. Now there’s a defence against the zerg.
I think the problem stab was being more used as an invaluable vs cc and not being used as a stun brake with a after effect of not getting re-stunned. Most stabs come with a stun brake but ppl would simply pop them befor the cc happen making it a super counter to hard cc. Now if you pop it before you get hard cc your effectually losing one stack of stab from your stab move the brake it self. So all stab effect that come with a cc brake have +1 stack then what they are saying.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA