Up damage on environmental weapons

Up damage on environmental weapons

in Guild Wars 2 Discussion

Posted by: AVM.5746

AVM.5746

I really see no reason to pick up a stick, mineral spike, or some other environmental weapon do to damage when my basic attacks will still do more. Maybe if they were 3 times stronger, but with half durability, they would be more worth while to use while maintaining balance?

Up damage on environmental weapons

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Posted by: Sarie.1630

Sarie.1630

You know, ever since release I’ve thought similar.

If my Mesmer picks up a rock I can typically throw it. If my Elementalist picks up a rock I get another option to call down a meteor. I loved this idea and it seems like it’s the only object in the world that it happens to.

Adding special ways for professions to interact with environmental objects would be utterly fantastic.

If you imagine those ranger pets that dig up environmental weapons, it could be a way to throw a new dimension on that. Say a Ranger uses his pig to dig up a stick, a Mesmer picks up that stick and uses the unique Mesmer ability to summon a Phantasmal Oakheart. Maybe a Warrior spots a rock nearby and uses the unique Warrior ability to roll the rock at high speed through a line of foes and knock them down (a little like Mace #5).

Increasing the damage is only a small part of what could be done to make environmental weapons more engaging, useful and fun to play with.

Up damage on environmental weapons

in Guild Wars 2 Discussion

Posted by: AVM.5746

AVM.5746

You know, ever since release I’ve thought similar.

If my Mesmer picks up a rock I can typically throw it. If my Elementalist picks up a rock I get another option to call down a meteor. I loved this idea and it seems like it’s the only object in the world that it happens to.

Adding special ways for professions to interact with environmental objects would be utterly fantastic.

If you imagine those ranger pets that dig up environmental weapons, it could be a way to throw a new dimension on that. Say a Ranger uses his pig to dig up a stick, a Mesmer picks up that stick and uses the unique Mesmer ability to summon a Phantasmal Oakheart. Maybe a Warrior spots a rock nearby and uses the unique Warrior ability to roll the rock at high speed through a line of foes and knock them down (a little like Mace #5).

Increasing the damage is only a small part of what could be done to make environmental weapons more engaging, useful and fun to play with.

You hit the nail right on the head, that would be a FANTASTIC idea! Though I doubt ANET is really paying attention to this topic…
Seriously however, if they made environmental items like that I would DEFINITELY start using them the moment my eye catches one. Heck, i’d even start using the pet pig for my ranger!

Up damage on environmental weapons

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’d like to see them do something more interesting with environmental weapons as well. I went so far as to suggest that maybe certain ones might let you ‘discover’ a new skill. Would make you pick them up and use them more often….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.