A message from the Balance Team:
As mentioned in our “Road Ahead for 2015” blog, our strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter. We began this cadence with the release of HoT in October which undoubtedly changed the way that the game is played across all game modes. In the weeks following the launch of HoT we made a number of tweaks to elite specializations as we began to notice trends that did not align with our design goals.
Today we stand about a month and a half since Heart of Thorns was released, and once again we feel it is necessary to make some adjustments for the overall health of the game. This week we will be making a few changes to address some emergent gameplay that has cropped up across multiple game modes:
General
- Runes of Durability: Fixed a bug that granted this rune set more boon duration than indicated.
- Temple of the Silent Storm: Players will no longer be able to interact with Meditations while under the effect of Blur.
Mesmer
- Echo of Memory: Block duration reduced from 2.25 to 1.5
Revenant
- Demonic Defiance: This trait now has a 5 second internal cooldown.
- Radiant Revival: This trait’s functionality has been altered to provide Infused Light for the revenant, instead of the downed target. This trait now grants the revenant 10% bonus revival speed.
- Coalescence of Ruin: This ability will no longer hit over the maximum number of targets (5). The cascade will additionally cease its progression if it hits the maximum number of targets.
As a note, not all of the changes listed above will be in the first build on December 15, but instead in a hotfix that will happen shortly afterwards.
Balance itself is an iterative process and our work will be ongoing. We’re taking a hard look at the ways players are experiencing content across the game (raids, fractals, open world, PvP, and WvW) and we’ll be making adjustments accordingly.
Our next major balance update will be released at the end of January, and after the new year we plan on sharing the high-level details of those changes, giving you an opportunity to provide feedback to our design team.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet