Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
So what is the base ferocitly for classes?
0
It’s a pretty big issue for how powerful the effects are, and has been for a while, there was one Ranger trait that gave a stat conversion based on Healing Power but because you have no base Healing Power the amount it actually gave was always pathetic.
I am generally scared for the game staying alive after this. If there more info Anet needs to put it out there NOW. Or be very forgiving to players who feel they have been wrong. This is more then max min game play this is pulling the rug out from ppl.
That’s easily solved, you just put a symbol, like this one, “%” next to the ones that are intended to be taken as a percentage value. There are already abilities in the game that do this, like the traits that give a percentage of Stat A as Stat B.
They also changed the name of the stat from Boon Duration to Concentration so that it’s extra clear and you don’t have to worry about mixing datatypes.
I am generally scared for the game staying alive after this. If there more info Anet needs to put it out there NOW. Or be very forgiving to players who feel they have been wrong. This is more then max min game play this is pulling the rug out from ppl.
I actually had a bit more of a look at the chart. Power/precision/vitality/toughness grant you half of what healingpower/condidamage/ferocity/concentration/expertise do. If you have Zerk’s gear you should get roughly the same overall amount out of each stat, even though you have less Ferocity than you have Precision because of your base Precision.
Looking at a Zerk’s player for example, you will likely have something in the field of 2100 precision and 1000 ferocity. The base sharpening stone’s rates will give you roughly the same amount of power from each, though, at 550 and 500 respectively.
(edited by Sarrs.4831)
ArenaNet, you are going in the wrong direction!
You need to nerf baseline durations, not the duration of the increases. Stats should be required, not just have everyone running around with an average.
Now you’ll have people with full Expertise only doing 7.5sec bleed while someone with a build nothing related to conditions does 5sec. The problem is that the base conditions come too often and too long, not the increases.
Why do you think almost no one even takes Condition Duration? All existing condi builds are built almost entirely around Condition Damage alone.
My dumb suggestions:
- Change Condition Duration to an absolute; i.e, having 50% means that your conditions last only 50% of their normal time, not 150%.
- Give players a base Condition Duration(Expertise) of 50%, and make it able to increase to 150% with the use of Expertise and duration% gear.This will put conditions back in the hands of condition users, not random joe builds.
Also almost no one uses the new foods outside of raids and WvW because it takes too many resources to craft something that only lasts for 30-45 minutes, we’re talking up to five gold for some of the benefits which is too much.
At least introduce lower level versions of the foods to save costs.
A – there will be lower levels of the food and utilities. Nowhere did they say that they were removing non level 80 food/utilities.
B – This change will help enforce needing teh stats. Now you actually have to build for condition duration if you want it, instead of having stupidly easy ways to hit 100% duration and then going tanky and just kiting while you outlasted their cleanses. This is literally what this change is implementing, so how can you be upset over it?
can we have free gear stats reset after every major balance patch ? this is so unfair to those who spend so much on gearing only to be nerfed to the ground by Anet …
I do not mind the changes.
What I would like to happen though is to see Exotic Gear costs lowered or alternative ways to get exotic gear with HoT and PoF stats.
ArenaNet, you are going in the wrong direction!
You need to nerf baseline durations, not the duration of the increases. Stats should be required, not just have everyone running around with an average.
Now you’ll have people with full Expertise only doing 7.5sec bleed while someone with a build nothing related to conditions does 5sec. The problem is that the base conditions come too often and too long, not the increases.
Why do you think almost no one even takes Condition Duration? All existing condi builds are built almost entirely around Condition Damage alone.
My dumb suggestions:
- Change Condition Duration to an absolute; i.e, having 50% means that your conditions last only 50% of their normal time, not 150%.
- Give players a base Condition Duration(Expertise) of 50%, and make it able to increase to 150% with the use of Expertise and duration% gear.This will put conditions back in the hands of condition users, not random joe builds.
Also almost no one uses the new foods outside of raids and WvW because it takes too many resources to craft something that only lasts for 30-45 minutes, we’re talking up to five gold for some of the benefits which is too much.
At least introduce lower level versions of the foods to save costs.
A – there will be lower levels of the food and utilities. Nowhere did they say that they were removing non level 80 food/utilities.
B – This change will help enforce needing teh stats. Now you actually have to build for condition duration if you want it, instead of having stupidly easy ways to hit 100% duration and then going tanky and just kiting while you outlasted their cleanses. This is literally what this change is implementing, so how can you be upset over it?
You cannot even come close to hitting the cap with Expertise unless you have traitline bonuses to certain conditions and those are class-specific. Even with full Expertise, Giver’s weapons, Nightmare runes, Sigil of Malice, and the best Condition Duration food, my Necro could not hit the cap (~97%).
Now there will be no chance of anyone hitting the cap, in fact we will all be pulled back down towards people who do not have Expertise in their builds, even if we are running with it we’ll be lucky for a 50% gain, so it will be akin to running a maximum Precision build with no Ferocity in regards to DPS output.
Its not that hard to understand how bad a nerf this is.
Sure, it works for classes that specialise in some condition (i.e, Poison on Ranger or Thief, Burning on Guardian or Berserker), but it does not work for classes that don’t specialise, they end up having to stack everything just to compete in condi builds, so you might as well just switch back to power builds at that point.
Also most foods that they have added in the last few years are lv80 only, there are no low-level alternatives available for them and its unlikely that there will be for any new foods going forward. I was not talking about the foods they are changing in this update specifically, but all new foods especially in the expansions.
(edited by Hannelore.8153)
I understand the need to nerf condi to make power relevant again, but a small nerf to condi and a buff to power to make them more equal would have been the way to go about it. As this update stands i have tons of food that doesn’t do what i made it for, and can’t get rid because its account bound. I’ve sunk so much gold into making food and equipment for both wvw and raids that i doubt that i’ll have enough after the patch the change my gear. I’m a pretty casual player so if this update goes live i’ll probably just stop playing.
Sigh, people freaking out about these low numbers and unimportant changes to food.
If your build relies on buff-food then it is a bad build.
Buff-Food should always be treatened as addition not as mandatory.Hahahaha. Have fun finding a raid group without using buff food.
I mean since condition food just got BTFO normalized to like a ~6% increase which is basically the difference between exotic and ascended gear… and most raiders use exotic…
Shouldn’t be that difficult now honestly.
Sigh, people freaking out about these low numbers and unimportant changes to food.
If your build relies on buff-food then it is a bad build.
Buff-Food should always be treatened as addition not as mandatory.
The correct answer.
I don’t give a toss about raids or “meta” or any of that nonsense, but for fairness’ sake I want to ask: will certain non-vanilla stat combinations finally be made more accessible? It never made any sense that some characters need to grind a specific map ad nauseam (all the while hoping the meta will not fail, or that the map will fill up enough to begin with) and pay a chunk of money for a super-rare resouce, while others can just make their set with barely a dent in their time, material storage or gold reserves. Making support gear obscenely expensive does not encourage people to fill that role, a role that many players look down on as “lesser” to begin with.
They also changed the name of the stat from Boon Duration to Concentration so that it’s extra clear and you don’t have to worry about mixing datatypes.
But my point is, why change the name of Boon Duration, which is a title that means “the duration of boons,” to Concentration, a title that means “think real hard about the mess you’ve made of this with your poor life choices, think real hard,” when instead, it was well within their grasp to rename “Concentration” to “Boon Duration,” and had a title for the stat that actually describes the function the stat plays within their game world?
How is that not the best world ever?
Take a look at the prices for these foods on the TP, they are tanking.
It’s a nerf that had to come for the foods, sure, but a lot of people just lost a ton of gold. I have several thousand foods that are now not worth using at all, fair enough, I don’t care about those, it’s only a couple hundred gold.
What I am pretty annoyed about are the account bound utilities that are now useless and cost upwards of 40s each to make.
I have thousands of Furious Maintenance Oils that now give me 3% boon duration and 50 healing power…. Utterly useless to any build. Or what about the Base Maintenance oil, they are even worse, 0 concentration from conversion from healing power and 3 % boon duration.
Oh the Bountiful Sharpening stones are the best! Zero power from healing power conversion and zero power from concentration conversion! So no benefit whatsoever from their original purpose.
If you are going to change things so drastically so that they cannot be used for their original purpose, give some sort of conversion so we can change the account bound ones for ones that are actually useful to us. Either that or allow us to salvage them back into the original materials it took to make them.
Anet found a bug where players played other classes than power tempest.
This change will fix that.
ANet found out that rolling your head over your keyboard while drinking a coffee is the way to play conditions, therefore they nerf it. :P
I’ve sunk so much gold into making food and equipment for both wvw and raids that i doubt that i’ll have enough after the patch the change my gear. I’m a pretty casual player so if this update goes live i’ll probably just stop playing.
So… if you’re a casual player, why did you (apparently) make 1000s of food in advance? I mean I always carry 20-40 of a food, and make some more when I drop under 20.
We should get a one-off free gear stat changes for all our ascended armor….because this change will be costly to a lot of us who have all classes and all builds O_O.
I’ve sunk so much gold into making food and equipment for both wvw and raids that i doubt that i’ll have enough after the patch the change my gear. I’m a pretty casual player so if this update goes live i’ll probably just stop playing.
So… if you’re a casual player, why did you (apparently) make 1000s of food in advance? I mean I always carry 20-40 of a food, and make some more when I drop under 20.
The foods that i usually make (mussels knashblade, bountiful sharpening stones, rare veggie pizza, toxic sharpening stones and focusing crystals and furious sharpening stones) are expensive to make or time-gated. so by me saying i’ve sunk a lot of gold i meant that i have a decent amount of this food (between 30-40 on relevant classes) that’ll soon be completely useless for the purpose i made it for.
Just small comments to the balance team:
-For the sake of homogeneity, it is time to introduce a stat for outgoing healing (called benevolence or altruism maybe??) for which 10 points grant 1 % of additional healing to allies. Rev traits could also be reworked with this in mind and you could introduce new stat combos for dedicated healers.
-Now with the food changes for condi (which are fair I think) the itemization of PvE characters will mostly involve 4 + 2 or 5 +1runes, meaning no more full sets of runes which imo is a bit counter-intuitive and does not provide an expected way of customizing our toons. I am afraid you will not be able to cope with these changes without re-thinking the rune sets (or even the rune system) on the long term. I am sure the new sets will go in this direction but then the old ones will have to be either deleted (since 80% of them are economically worthless anyway) or reworked.
-For the sake of homogeneity, it is time to introduce a stat for outgoing healing (called benevolence or altruism maybe??) for which 10 points grant 1 % of additional healing to allies. Rev traits could also be reworked with this in mind and you could introduce new stat combos for dedicated healers.
This stat exists, it is called healing power, though it’s scaling is somewhat influenced by the specific skill in question.
Now all joking aside I get what you’re after, but it feels weird to me. If anything I’d say let heals critically hit. Because well what you say only hints at that we need scaling-percentages for heals reworked. Maybe even flattened (X% energy → Y% scaling, basically healing-power-scaling-per-energy-spent).
-For the sake of homogeneity, it is time to introduce a stat for outgoing healing (called benevolence or altruism maybe??) for which 10 points grant 1 % of additional healing to allies. Rev traits could also be reworked with this in mind and you could introduce new stat combos for dedicated healers.
This stat exists, it is called healing power, though it’s scaling is somewhat influenced by the specific skill in question.
Now all joking aside I get what you’re after, but it feels weird to me. If anything I’d say let heals critically hit. Because well what you say only hints at that we need scaling-percentages for heals reworked. Maybe even flattened (X% energy -> Y% scaling, basically healing-power-scaling-per-energy-spent).
No, not really (unless I missed your point). I really like the design of a “healing” stat + a “heal others” stat since it keeps character survivability in control without killing the healer character idea (like it was at release). The crit on heals would not work in that case because of RNG and the possibility that your personal heal (high heal, low scaling) would get way too strong.
It was just that since this is already how outgoing healing works (10% on food comparable to 100 stat points for power for example), having it as a real stat would open the possibility to get some of it on our gear.
I’ve sunk so much gold into making food and equipment for both wvw and raids that i doubt that i’ll have enough after the patch the change my gear. I’m a pretty casual player so if this update goes live i’ll probably just stop playing.
So… if you’re a casual player, why did you (apparently) make 1000s of food in advance? I mean I always carry 20-40 of a food, and make some more when I drop under 20.
The foods that i usually make (mussels knashblade, bountiful sharpening stones, rare veggie pizza, toxic sharpening stones and focusing crystals and furious sharpening stones) are expensive to make or time-gated. so by me saying i’ve sunk a lot of gold i meant that i have a decent amount of this food (between 30-40 on relevant classes) that’ll soon be completely useless for the purpose i made it for.
Welcome to the club. Remember that time they nerfed seaweed salad? Now you know how it felt.
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….
/end whining
The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?
I think chasing the meta for extreme builds was always for those with deep pockets. Others chased blindly and complained without counting the cost. It is ultimate power, but with that comes ultimate cost . . .
I’ve never chased the meta because I recognized it to be a seasonal thing that would eat resources. Now, I have the resources to build for it, but I’ve learned to play well since then. Why bother? Spend time in improving your play-style, so you’ll be meta change resistant with your efforts.
But my point is, why change the name of Boon Duration, which is a title that means “the duration of boons,” to Concentration, a title that means “think real hard about the mess you’ve made of this with your poor life choices, think real hard,” when instead, it was well within their grasp to rename “Concentration” to “Boon Duration,” and had a title for the stat that actually describes the function the stat plays within their game world?
Because they made the change piecemeal. There already was a Boon Duration stat. Having two stats with identical names that operated differently would have been confusing. They were not ready at that time, didn’t intend to, or just didn’t think about normalizing Boon Duration. Now they are, but changing Concentration’s name to Boon Duration would cause upset and confusion (almost nothing they do doesn’t cause upset and confusion).
Would it be ideal? Maybe.
Does it matter? Why is having to remember that Concentration really means Boon Duration an issue when having to remember that Ferocity really means Critical Damage Percentage wasn’t?
That’s easily solved, you just put a symbol, like this one, “%” next to the ones that are intended to be taken as a percentage value. There are already abilities in the game that do this, like the traits that give a percentage of Stat A as Stat B.
They also changed the name of the stat from Boon Duration to Concentration so that it’s extra clear and you don’t have to worry about mixing datatypes.
I am generally scared for the game staying alive after this. If there more info Anet needs to put it out there NOW. Or be very forgiving to players who feel they have been wrong. This is more then max min game play this is pulling the rug out from ppl.
I actually had a bit more of a look at the chart. Power/precision/vitality/toughness grant you half of what healingpower/condidamage/ferocity/concentration/expertise do. If you have Zerk’s gear you should get roughly the same overall amount out of each stat, even though you have less Ferocity than you have Precision because of your base Precision.
Looking at a Zerk’s player for example, you will likely have something in the field of 2100 precision and 1000 ferocity. The base sharpening stone’s rates will give you roughly the same amount of power from each, though, at 550 and 500 respectively.
I am talking about something else. The effects of one item being a support item is being swapped to a condi dmg item. Its comply ok to changes what the % are and what they are base off of but when they changes the effects of what they are for is pulling the rug out from ppl. Its like making zerk the healing armor set and the magis the dmg set over night. Its going to make a lot of very unhappy players.
That and oil mostly dose not fit the ideal of healing i do not think mid armor classes as healing classes being able to have a healing chose for all the armor craft types is a very good system. Out side of “if you have one level 450 armor craft you can craft all of them” making this changes locks off a lot of effects that ppl have been using up to this point. Not every one has 450 craft for all the armor types and its going to leave ppl frustrated to the point of giving up gw2. This is how you kill your game.
(edited by Jski.6180)
will the core balance happen as well in Q3?
or some small changes?
So the explanation of these changes is a reduction in boon duration and condition duration and further renaming so people don’t realize they have been nerfed. Fine. After years of +20% condi duration, you finally noticed it was way out of proportion.
However, if you want to make a utility consumable that increases healing, make a new consumable. I don’t see complaints of “too much precision” in your explanation and if so, then reduce the stat boost from the current items. You will be converting all the maintenance oils into this new format that has no relation to its current use. Unlike the other two utilities that have a causal connection, this one has none. That makes the item near useless for a large number of people and the value sunk into creating them is lost. The account bound items have already been mentioned throughout this thread. Perhaps you can enable to Mystic Forge to turn them back into something really useful — like empyreal fragments. For a cost, of course.
Multiple paragraphs of explanation for the changes, but none relating to the rationale for eliminating the current maintenance oil function. You appear to be trying to simplify it into Damage (Power or Condition) and Healing, but yet leave condition duration and boon duration as benefited values. While condition duration does have a direct effect on damage, boon duration does not. Precision is a component of damage, but is now excluded. I am having a hard time seeing a clear purpose or direction in this. Just make a new consumable.
(edited by crossoverAtt.9680)
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited.
Rofl what? Balance? For anyone who had just a basic grasp of balance, it was obvious that food providing an equivalent of 300 stat points of concentration/expertise is broken, when the same slot on normal food has just 100 stats. This nerf has been necessary for a long, long time and is anything but heavy-handed. Most condi builds will probably lose roughly 1000-2000 dps from this change – that means they’re still ahead of power builds.
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….
/end whining
The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?
“No Gear Grind” was a selling point before they added Raiding. Since raids, meta builds, and gear progression always go hand in hand, it was inevitable that those who participate in raiding would need to be frequently changing their gear, and they should have always expected it (especially since it has already happened a few times since raiding showed up).
Those who are just meta-chasers (i.e. those who are not in elite raiding guilds working on setting speed records) do NOT need to change their gear every time a patch hits. Their existing gear is still equippable and still does enough damage to clear the raid. It may not be meta, but it is still functional and adequate for your purposes.
So does this mean that in WvW we wont see a 98 stack bleed in 3 seconds with a 2 second to respond kill time?
I understand why condition damage was raised up, but the current level of how effective condi builds are are ridiculous. I had a condi thieve in WvW and took out a ranger in roughly 4 to 5 seconds after apply conditions.
Not sure how to balance it other than put a cap on stacks or dampen down condition damage a bit. One of the main things that Devs and people say is Guild wars is about playing your way… Minus when you go to world Vs world, then commanders better build condition resist and your damage needs condi resist or Boons boons boons with boon sharing, and if your damage than you build tanky and condi out the who ha. This is a very pigeon holed look at build the way you like.
I think they need to bring both Power and condition into equality with each other, offer diminishing returns on condi damage, that way when I am commanding in WvW I don’t have to stack a guarenteed
11 guards
9 Rev’s
7 Mesmer boon share
4 ele’s
4 ranger/ druids
5 engi condis
5 necro condis
and the rest condi condi
Just to survive a fight, I would like to see people be able to play what ever class they want and then go forward, right now that just isn’t possible in the only thing that matters is Boon share condi.
Also as a side note can we get some optimization, I am running a beast of a Computer, that I am able to run 4k gaming on with a steady 90 – 110 fps on the most demanding game out today, and I am not asking for a software or hardware update, but when I go into WvW I lower my settings to lowest to all, but even still in 50 v 50 fights or a three way in SMC with 30v30v30 I get skill lag…. or rather the server and everyone gets skill lag, and my FPS drops to 3. The game has a hard time pulling 60 fps if I stare at a blank wall. Again I am not asking for major overhauls just the ability to keep a steady 60 fps on low settings in WvW in large fights and no skill lag. Is that to much to ask, cause I am not even asking for 60 fps on max ultra settings, I am just asking for a steady FPS and no skill lag if people set their graphics to all low, I mean seriously no one needs to see precise details to kill, sure it looks nice at first but in the end I am there to kill and take over keeps and castles not see how pretty the enemy’s armor is.
This would be a Huge huge huge quality of life change much needed for the past 4 in a half years now.
People complained about conditions since HoT release (especially PvP players). Now, after 2 years, they listened, because they once again need our money.
Sorry, not this time. 2 years ago they tricked me into it and I received 2 years of conditions. You will not get my money anymore, then trick me into it. I learned my lesson.
As a chrono main on raids i have to admit that getting permanent duration on boons with almost full zerk gear has been extremely generous, getting 10k+ as a full support is by all means too good to be true. This is a really big nerf but certainly justified.
U want boonshare? Gear for it.
I guess leg armor finally came in handy.
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….
/end whining
The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?
Balance changes and gear changes are always the most impactful in any game, and every player is expected to change/tweak builds to keep up to date no matter the cost. U sir are not a special snowflake. U may have to spend 100-200 in new gear which can be gained within a week, mb less depending on your playtime.
The seven steps of MMO grieving
1. Rage
2. Accept
3. Adapt
4 thru 7. Farm
With that I will open a few character slots, place my current builds on the shelf and build new one’s. When the knee jerk “balancing” takes place again I will pull the most effective off the shelf and put others back.
I enjoy every class except engi (hate playing the piano) and Warrior (sick of being asked why I’m not PS)
I see the need, but I also see a few possible flaws (P.Ele) but all in all I will continue and enjoy. I would definitely like to see seperate balancing for the WvW and PvP area’s in the future as these most toxic communities always seem to be the fuel for gamechanging adjustments in every game I’ve played
I love the sound of these changes, really good job and I agree it’s perfect timing to get this out of the way well before the expansion pack lands. It was very much needed and hopefully will mean class balance will be easier across game modes.
I’m a little confused why some people are saying vipers worth is being lowered, did I miss something in the OP about stat totals for HoT gear or is this just referencing a general “condi is dead now” thing?
Though in fairness, after reading this whole thread the only question I really care about getting an answer to is, what wiggling is associated with seaweed salad?
Sounds interesting, but if the map isn’t fixed, what’s the point?
I love the sound of these changes, really good job and I agree it’s perfect timing to get this out of the way well before the expansion pack lands. It was very much needed and hopefully will mean class balance will be easier across game modes.
I’m a little confused why some people are saying vipers worth is being lowered, did I miss something in the OP about stat totals for HoT gear or is this just referencing a general “condi is dead now” thing?
Though in fairness, after reading this whole thread the only question I really care about getting an answer to is, what wiggling is associated with seaweed salad?
Seaweed Salad gives “5% damage while moving”. So users of seaweed salad have to keep moving to maintain the extra 5% damage. This has resulted is users constantly strafing left and right – hence the “seaweed salad wiggle”.
Can we also get some new stats and foods added that will give more minus condition duration and minus condition damage? Its already quite easy to make a build in wvw that’s virtually immune to physical damage PASSIVELY. I run such builds myself. Its kind of unbalanced that there are ways that i can /sleep and take close to no damage from 5+ power users attacking me.
Yet even if fully built to be anti condi with every rune, trait, cleanse and food available for my class, i can still evaporate in a split second from some condi builds from just a single player. The damage on condi builds are WAY too high for very little risk involved in playing them. I hope this will be addressed. At the very least, cap conditions at 10 stacks for wvw only and cut their duration down to about 1/4 what it is now in wvw only. Or make traits and foods that give a % reduction to power damage also work on condi damage. And since you made vuln work on condi, how about doing the same for protection?
You’ve already proven you have the ability to separate skills and the way certain mechanics work per mode, can we please have more of that? Retal works different in all 3 modes. Can we go back to the old version of confusion for wvw only so it doesnt tick passively and do the same for torment as well? I still cant grasp why a change that was made so those condis weren’t useless in pve were brought into wvw as well where those 2 condis were already grossly overpowered.
can we have free gear stats reset after every major balance patch ? this is so unfair to those who spend so much on gearing only to be nerfed to the ground by Anet …
In this case I agree. This is a quite major rebalancing and I’m sure that many of us will have multiple characters, food, sigils and runes and so on that need to be re-evaluated for the context of the new methodology.
In addition there is of course the expansion that will introduce additional need to rework.
For somebody that has an extensive inventory of gear it is a daunting prospect.
The last time I ran into something that is potentially this drastic was the Southsun introduction. I was pretty annoyed, and ended up leaving the game for a year because of the impact of the changes. Even with the conversion methodology that was provided.
To me this suggests that there needs to be some thought put into tools that will cushion the impact of the two stages of this process.
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….
/end whining
The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?
Why buy it so early? there’s still upcoming beta weekends to get previews first.
Would think people would take some lessons from the HoT launch and wait till last minute to buy it if anything, see what major changes come with it, like all the trait reworks and condition revamp with HoT, it’s not like there’s limited supply lol.
So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….
/end whining
The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?
Why buy it so early? there’s still upcoming beta weekends to get previews first.
Would think people would take some lessons from the HoT launch and wait till last minute to buy it if anything, see what major changes come with it, like all the trait reworks and condition revamp with HoT, it’s not like there’s limited supply lol.
It seems people never learn. They took a hit on HoT, and now they can’t wait to take another hit on PoF. I will wait, and wait, and wait. Most likely I will not even buy PoF because I am a PvP player and there is nothing new for PvP… but who knows… for 30$ I might try PvE… whatever… I will wait a long time before taking another hit. If there is one thing I learned from the past, it is to never ever trust them and their promises.
There are also OP defensive foods/buffs that need to be addressed if this is the direction the balance team wants to go.
There is food that provides -20% condi duration and foods that negate -10% direct damage. I hope those are put in line as well.
Does it matter? Why is having to remember that Concentration really means Boon Duration an issue when having to remember that Ferocity really means Critical Damage Percentage wasn’t?
You make a slightly unreasonable assumption in there. . .
I think if they’re going to be streamlining stats then they really should just get in there and streamline it. Remove the Crit Damage stat entirely (from view, at least), and rename Ferocity to Crit Damage. Any case where a stat has a name that makes no sense relative to its actual function, rename it to be a word that means the thing it does instead.
It seems people never learn. They took a hit on HoT, and now they can’t wait to take another hit on PoF. I will wait, and wait, and wait. Most likely I will not even buy PoF because I am a PvP player and there is nothing new for PvP…
It’s funny, because I was almost thinking the opposite in places. Looking over the new classes, a lot of them seem designed primarily with PvP in mind rather than PvE performance, with a lot of “counter play” options that won’t really be useful in PvE where enemies have less going on to counter. If you like GW2 PvP, I can’t imagine not finding something fun to do with the new classes.
It’s tricky for them to add expansions with PvP though, because what can they really add that wouldn’t “break” PvP? They can’t have PoF-exclusive maps, for example, because that would just fragment the population and lead to long load times. Really all they can do is add the new classes, and even then they have to try and balance them against the HoT classes, because otherwise it becomes anti-competitive.
looking for an answer Anet
So here is my question.
Obviously the stat changes are a direct result of Arena Net’s mistake in the last balance and now that I have spent a few hundred gold to convert several toons from power to condi (thank god I didn’t do all of them). Since arena net is making a change that impacts so many people and it was their miscalculations I don’t feel I should be financially responsible for this.
What will Arena Net do to compensate people for their time and effort wasted. Put simply my time is worth money, I spent that money because of balance changed that you made in error and ALL people and business in life are held accountable
My suggestion is a free stat change item for sets of gear changed to be able to change them back. Yes its a lot of data, yes it will probably require work on Anets part but I swapped over 4 sets and between freshwater pearls, and black diamonds I want compensation.
oh and I would really like a response its too often that I have gotten no response from Arena Net when I have a question that they don’t care for.
Time to create the “Easy Mode” for Raids now. I mean, the elites already have their toys so now you can reduce the difficulty so the rest of us who are still struggling to get these done have a chance.
looking for an answer Anet
Expect them to do nothing because your armor is still functional and more than likely your build is still functional. Losing 14% condition duration, or around 7% real condition duration if your condition duration is capped, which will probably pan out to less than 5% real DPS, will not ruin your build.
Can you rename the Ranger class to Healer? Since its only viable spec now is Druid. May as well bring the holy trinity back at this point.
Can you rename the Ranger class to Healer? Since its only viable spec now is Druid. May as well bring the holy trinity back at this point.
Are we reading the same thread?
So does this mean that in WvW we wont see a 98 stack bleed in 3 seconds with a 2 second to respond kill time?
It does indeed.
Now you’ll only see 85 stacks of bleed killing you in 2.1 seconds.
Can you rename the Ranger class to Healer? Since its only viable spec now is Druid. May as well bring the holy trinity back at this point.
I’m sure they’ll consider that once you’ve learned to do at least some basic calculations. If, of course, you still demand the quoted stuff then.
Can you rename the Ranger class to Healer? Since its only viable spec now is Druid. May as well bring the holy trinity back at this point.
I’m sure they’ll consider that once you’ve learned to do at least some basic calculations. If, of course, you still demand the quoted stuff then.
It was sarcasm. Poking fun because the only dps viable builds for Ranger are condi based. As far as group play goes, Ranger is almost always expected to be a Druid with full Magi’s already hence why I said why not just rename the class to Healer since condi builds are being nerfed now. I’ll probably survive the patch with a bit of a loss in condi duration. Probably.
What they really need is to normalize the starting values. Critical Chance starts at 5% while condition duration starts at 0%. That is 105 “free” attribute points to power builds.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.