Update Bleeding?
so make bleeding into another burning but more spammable?
Are we talking about pvp or pve here?
Are we talking about not being able to use the full potential of a condition build by fighting common mobs because it takes mobs with much higher health pool such as champions and bosses in order to maximise your condition stacks and its dmg?
Dont forget conditions stack waay above the 25 cap now, imagine how op would bleeding be on world bosses, champions and raid bosses (something that people actually ask for bleeding necros…for a reason no?)
If you want bursty dmg go power and precision, lots of precision and even more ferocity.
If you want a “slow” build up and the ability to dot something for 20k+ dps from a nice safe range, and not loose that much dps when you need to dodge,heal up or go reposition to someplace else and still ignore the targets armor then go condition dmg.
You could also always go hybrid.
(edited by Vukorep.3081)
Yep, doesn’t make sense to turn easily spammable bleeding into “easily spammable burning”.
As far as I know and in my experience (though mostly just PvE), burning elementalist would require quite the investment in offensive power (signet, arcane power, so that itself can achieve 4k-5k burning DoT. And that burning ability diminishes if there are more targets, as it’s mostly just single target stuff.
I’d say more serious issue with open world PvE for Necros, is the complete lack of mobs utilizing boons that can be stripped or converted into conditions, they’ve been updated with an kitten nal of skills that converts boons into conditions, but boons are strictly limited to raids and PvP modes…
I rarely do PvP or Hard PvE, unless it’s organized.
so make bleeding into another burning but more spammable?
not more spamable, just increase the wind up time a bit
Are we talking about pvp or pve here?
i think it would help both, cus in pvp for example, condition get cleaned quite fast and bleeding isnt able to do its full damage most of the time
Dont forget conditions stack waay above the 25 cap now, imagine how op would bleeding be on world bosses, champions and raid bosses (something that people actually ask for bleeding necros…for a reason no?)
why would it change anything on those bosses? the overall damage on bleed would stay the same if you reduce the duration by the same small amount the damage goes up
Yep, doesn’t make sense to turn easily spammable bleeding into “easily spammable burning”.
if you consider that burning deals like 3 times the damage of bleed and your skills can stack up the same amount of stacks with the skills and sometimes even more stacks of burn than bleed, a 30% shift from duration to damage is fine in my eyes.
I’d say more serious issue with open world PvE for Necros, is the complete lack of mobs utilizing boons that can be stripped or converted into conditions, they’ve been updated with an kitten nal of skills that converts boons into conditions, but boons are strictly limited to raids and PvP modes…
true that.
I’d almost prefer it for them to remove Burning as a DoT and rebalance Bleeding with that in mind, or make Burning do the same damage as a Bleed stack but give it a secondary effect (like poison, torment, or confusion) to justify the short duration.
Having two pure damage DoTs is kind of redundant.
I’d almost prefer it for them to remove Burning as a DoT and rebalance Bleeding with that in mind, or make Burning do the same damage as a Bleed stack but give it a secondary effect (like poison, torment, or confusion) to justify the short duration.
also you cant get burning from a cut so the concepts would be messed up. keep it like it is, but just adjust the balance a bit more since bleed is far behind burn at the moment
Having two pure damage DoTs is kind of redundant.
wouldnt they its reduntant cus one is bursty and one is more long term, but the long time is just too long in the current game.
Having burst damage on a DoT build defeats the purpose of the DoT build (and is why classes that have burn available build only around burn and keep bleeding to cover it).
Bleed is supposed to be your bread and butter damage on a DoT build but has been overshadowed by stackable burns.
Perhaps they should make it so that condition removal skills can only remove up to X number of bleed stacks instead of the entire stack?
not more spamable, just increase the wind up time a bit
i ment it already is spamable.
i think it would help both, cus in pvp for example, condition get cleaned quite fast and bleeding isnt able to do its full damage most of the time
except people have only so much condi cleanse while the encro has a endless amount of spamable bleeds that hits you from left and right. A necro in a pvp match doesnt need to get to a point where he can stack 30 bleed stacks on you to 1 shot you with his 20k dps ticks. He is there to put pressure on you and whoever he sees fit to focus on.
why would it change anything on those bosses? the overall damage on bleed would stay the same if you reduce the duration by the same small amount the damage goes up
It changes dramatically as more dmg comes in shorter time by 10-100 people, again the bleedings are spamable via so many skills and traits unless you dramatically lower its duration to that of a burning 1-3 seconds. But at that point the dmg of the bleed will be on pair of the burning and essentially you will end up with 2 burning conditions. Except one has tons of traits and spamability via skills and the other does not.
if you consider that burning deals like 3 times the damage of bleed and your skills can stack up the same amount of stacks with the skills and sometimes even more stacks of burn than bleed, a 30% shift from duration to damage is fine in my eyes.
unless you count guardians (who dont even have bleeds) what profession is it that you mentioned that “can stack up the same amount of stacks with the skills and sometimes even more stacks of burn than bleed”??
Burning = Short duration ,higher dmg
Bleeding=long durations, “low” dmg (compared to burning)
i understand your idea of “concentrating dmg” from the duration by each stack, but that still leaves us with lots of skills that are quite spamable and that stacks bleeds from here to heaven and that would end up dealing significantly more dmg than burning…
Power +precision is for those who want a steady and or bursty raw dps
Conditions are for those who want to build stacks of conditions in order to keep a steady amount of damage ticks (depending on your build they can go even higher in dps than those of a bursty/ raw dps build).
I know its said tons but i feel the need to say this again “they all have their strengths and weaknesses”.
While one is much better for clearing trash mobs, the other is much better for champions and bosses.( in general)
When it comes to bleeding vs burning you also end up with the same saying. One is short but burns faster, another is long but cuts weaker.
Except that long duration cuts enables you to use your SPAMABLE bleed applying skills to stack bleed higher and higher, increasing the dmg of the bleed.
This is why you cant stack burning for prolonged periods of time unless you use a very specific profession with super specific gimmicky build that has multiple skills (that have long cooldowns for a reason) which apply burning.
While I see your reasoning, a lot of the time, Runes of the Krait will be just right for it.