Update on Culling?
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Changes like an end to culling often have unexpected consequences that have to fixed. And fixing any single bug can take longer than anyone guestimates it might take.
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
They’re having a hard enough time fixing tooltips. What makes you think they’ll fix culling in PvE?
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
First example I could think of. They said all along fixing the culling in WvW was a lot easier than fixing it in PVe and that it would require more testing. That seems to imply that in PVe it causes unanticipated problems.
Problems can take time to fix. Some problems are really hard to pin down. With something like culling, they made need work arounds for things no one has thought of.
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
First example I could think of. They said all along fixing the culling in WvW was a lot easier than fixing it in PVe and that it would require more testing. That seems to imply that in PVe it causes unanticipated problems.
Problems can take time to fix. Some problems are really hard to pin down. With something like culling, they made need work arounds for things no one has thought of.
You do know there was no culling in PvE at start?
Yep you were wrong to think that.
There are many possible problems with culling fixes that aren’t immediately apparently. Imagine, for example, world events where you can’t find the chest because there are too many bodies in front of it. Simple example, but entirely possible.
Er.. you say that as if chests aren’t already invisible for long periods at the conclusion of a popular outdoor boss event. They’re just as susceptible to the current culling issues as everything else. Many times I just aim for the cluster of players I can see and look for the prompt to loot, long before the chest ever bothers to render in.
I don’t see it getting any worse than it already is (no pun intended).
First example I could think of. They said all along fixing the culling in WvW was a lot easier than fixing it in PVe and that it would require more testing. That seems to imply that in PVe it causes unanticipated problems.
Problems can take time to fix. Some problems are really hard to pin down. With something like culling, they made need work arounds for things no one has thought of.
You do know there was no culling in PvE at start?
As far as I know the culling was added so people with lower end systems could play the game too. The idea is that the more computers and video cards you could let in, the more people would play. WoW is undoubtely successful and part of the reason for that is you can play it on a toaster.
They can’t just take out the culling, if it’s going to mean that the game is unplayable on certain systems..which could also be why it takes longer to test.
They’ve found other strategies to improve performance of low end systems, and now they’re making them work. I’m not sure that it being added later is indicative of anything. Because they added it for a reason.
Gameplay Programmer
Its still being worked on. We don’t really have an ETA on when it’ll finally be ready for the big show. Hopefully in the coming weeks, but we can’t commit to anything yet.
We have to make sure this change is developed and tested with the continued server-side optimizations to make sure we release it in a stable and enjoyable state. The last thing we want to do is turn off culling, only to introduce issues elsewhere.
The server-side optimizations I’m referring to is most commonly seen as “skill lag” during massive battles. Hope this helps clear things up a bit
-Bill