Upgrade Sigil of Demon Summoning

Upgrade Sigil of Demon Summoning

in Guild Wars 2 Discussion

Posted by: Kronos.2560

Kronos.2560

I propose that the sigil of demon summoning get an upgrade. Currently it requires 25 kills to summon a fleshreaver (that looks awesome). But that fleshreaver only lasts 60 seconds and lets be honest can only survive 1-2 hits in a higher zone.
I would like to see this sigil be changed to mirror something like the rune of the ogre/lich/privateer. With a 60-90 second cd and 5-25% chance to summon on hit. That would be awesome because I love the look of the fleshreaver! But at this point is has to be EASILY the worst sigil in the game due to requiring 25 kills for a (1 time) 1-2 hit meatshield. If anyone else has any ideas on how it could be changed in a different way i would love to hear them! Also please thumbs up or just make a post sawing you agree to try and get anet to see this! I’m crossing my fingers because i would love to be using this sigil. Thanks

Upgrade Sigil of Demon Summoning

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Love that sigil and would love to see it improved, but it’s never going to happen. ANet is actually more willing to make an expansions worth of content that will only briefly hold players attention while they work through it like a checklist than they are to make the basic changes to the core game that would actually keep players around and investing for years to come; like, for example, adding any build diversity!

EDIT: To clarify, I’m not opposed to the expansion by any means, just can’t believe it’s happening when six of the games nine stats vary from worthless to nonfunctioning depending on the game mode, when we have a whopping four sigils and a handful of rune sets that anyone actually uses, when there is STILL one clear set of PvE stats ruling over all other, when PvP consists of sitting in a circle and refusing to die or interact with any opponents, and when WvW is still about mindlessly zerging in a circle around the map.

(edited by Conncept.7638)

Upgrade Sigil of Demon Summoning

in Guild Wars 2 Discussion

Posted by: Kronos.2560

Kronos.2560

I also have felt a lack of balancing on many aspects of the game. But I still can hope that they do something right? I guess i am just a little lost as to why something like this cant be implemented easily. I mean change a couple stats similar to ones already created like ogre rune(no balancing required as it is already balanced right?) and wammo problem done. Yet there have been multiple threads for stuff like this with no comment whatsoever. But on the bright side most the issues i would like balanced are relatively smaller. (though that would make them easier to fix quickly)

(edited by Kronos.2560)