Upgrade Sigil of Demon Summoning
Love that sigil and would love to see it improved, but it’s never going to happen. ANet is actually more willing to make an expansions worth of content that will only briefly hold players attention while they work through it like a checklist than they are to make the basic changes to the core game that would actually keep players around and investing for years to come; like, for example, adding any build diversity!
EDIT: To clarify, I’m not opposed to the expansion by any means, just can’t believe it’s happening when six of the games nine stats vary from worthless to nonfunctioning depending on the game mode, when we have a whopping four sigils and a handful of rune sets that anyone actually uses, when there is STILL one clear set of PvE stats ruling over all other, when PvP consists of sitting in a circle and refusing to die or interact with any opponents, and when WvW is still about mindlessly zerging in a circle around the map.
(edited by Conncept.7638)
I also have felt a lack of balancing on many aspects of the game. But I still can hope that they do something right? I guess i am just a little lost as to why something like this cant be implemented easily. I mean change a couple stats similar to ones already created like ogre rune(no balancing required as it is already balanced right?) and wammo problem done. Yet there have been multiple threads for stuff like this with no comment whatsoever. But on the bright side most the issues i would like balanced are relatively smaller. (though that would make them easier to fix quickly)
(edited by Kronos.2560)