Various 10% damage weapon sigils are bad!!!

Various 10% damage weapon sigils are bad!!!

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Posted by: Wyre.7458

Wyre.7458

I have a problem with these 10% damage sigils, and the rest of the very situational sigils there are.

It is a common strategy in pve to get a skin from Ascalonian Catacombs, put sigil of night onto it, and switch to that weapon whenever it glows so that you can get the 10% damage bonus.

It is also a common strategy to use Sigil of Bloodlust in WvW. With the high number of kills you get inside WvW, you can easily get the stacks and switch to another weapon to get the benefits from Sigil of Bloodlust and also whichever sigil you might have on your switched weapon.

Another example is if its night time in WvW you could use sigil of bloodlust for the stacks, switch to Sigil of Night, and get the 10% damage bonus from that. All to get your maximum killing efficiency! woohoo!

Does this not strike you as annoying? who has time for this? But currently every player and his/her mom is doing something like the examples i gave.

Obviously you don’t have to use any of these sigils if you don’t want them. You could just use Sigil of Force on all of your weapons. If you do that you will be settling for a sigil that is only half as good as any 10% sigil, and that’s not counting the 250 attack power you won’t have. Which is extremely significant if you want to be at all competitive.

Is it intended for us to have 9 different weapons, one for each dungeon, with these specific sigils, another weapon for your Bloodlust stacks, your Sigil of Night, and your weapon with Sigil of Force for when it’s not night time and you aren’t in a dungeon?

Do you agree that we should get rid of these kinds of very situational weapon sigils and make room for more universal sigils? Sigils that don’t give SIGNIFICANT advantages to people with more gold and more inventory space?

Please let me know whether or not i have a good point.
This needs to be changed!!!!!

(edited by Wyre.7458)

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Posted by: penatbater.4710

penatbater.4710

People have been stacking sigils on one weapon, then switching/taking out that weapon and keeping the stacks for quite some time now.

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Posted by: Wyre.7458

Wyre.7458

Yeah i know that. but what i’m wondering is why we are forced to do that? why do we have to buy a bloodlust sigil, buy another weapon to house that sigil, and switch to and from those weapons for the added bonuses? why cant we just have one weapon, instead of 4-5 so that we can achieve maximum sigil strength?

(edited by Wyre.7458)

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Posted by: penatbater.4710

penatbater.4710

Yeah i know that. but what i’m wondering is why we are forced to do that? why do we have to buy a bloodlust sigil, buy another weapon to house that sigil, and switch to and from those weapons for the added bonuses? why cant we just have one weapon, instead of 4-5 so that we can achieve maximum sigil strength?

I hate to break it to you buddy, but… we aren’t forced to do that. >.>

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Posted by: emikochan.8504

emikochan.8504

You can do it if you want more damage, but I doubt you need it to be competitive.

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Posted by: Wyre.7458

Wyre.7458

You caught me penatbater, i was exaggerating. Obviously nobody is literally forcing us to buy these extra sigils. Thanks, good detective work. Please don’t belittle my entire post. I really doubt you even read the whole thing.

You can also do the bloodlust sigil switch in pvp, and in there you only need 5 kills with it for the max stacks. maybe you aren’t necessarily more competitive, but its unfair to give advantages to people who carry around more than one weapon for this purpose.

This isnt a superficial stat bonus/money drain like the really expensive infusions are. this is a significant boost in stats that can only be achieved by having multiple weapons.

(edited by Wyre.7458)

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Posted by: Episoph.5289

Episoph.5289

I have to agree that 250 point stat boosts are a bit too high to say “noone forces you to use it”.
If you dont use it, your are suboptimal, which is fine for some but not for others.
I like the idea behind stacking sigils as they are providing and incentive to not go down. So you could view them as a reward for skillfull play.
There are however 2 main issues, that make this salty:

1. Sigil stacks stay when you unequip the weapon which inherits the stacking sigil! (i always viewed this as a bug and i still hope they will fix this)

2. In some scenarios like, if you are mass zerging in wvw, the risk-reward ratio gets out of control. At that point its a free stat bonus in a rather safe environment.

I enjoy having some variety in the choice of which sigil to use, but when the opportunity cost of using a specific sigil consits literally of “having enough gold to buy it” and “being fine with using the inventory space”, then its flawed execution.
Double clicking to change the weapon every hour or once per dungeon run isnt something that would hold anyone back from gaining another whooping 250 power.

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Posted by: Deamhan.9538

Deamhan.9538

The only issue I have is when they put a stat stacking sigil in the off hand and have some attack triggered/enhancing sigil in the main hand. They get the benefit of both sigils. Yet a 2H weapon can only benefit from one.

I say unequipping a weapon should cause you to lose the benefit. Stacking with one then swapping weapon groups is fine because the weapon you stacked with is still equipped (just not active) but if you actually take it out of the slot to put a different weapon in its place, the benefit you got from the sigil should cancel.

2H should be able to equip two sigils.

What’s really sad, that people can stack a stat like that but if I so much as swap pets (something that is a must do in combat) my pet will lose all stacks of Master’s Bond.

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Posted by: penatbater.4710

penatbater.4710

I’d rather that you lose those stacks if you unequip your weapon with the sigil stacking thing,

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Posted by: Wyre.7458

Wyre.7458

Maybe it would be a good idea if sigils were part of your traits, and you had to go to a professions trainer to re-pick them?
That might seem like too radical of a change…. but that’s the sort of thing i’m trying to get to. some sigils have no trade offs when you can freely switch between them, and that makes them completely over powered.

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Posted by: penatbater.4710

penatbater.4710

Maybe it would be a good idea if sigils were part of your traits, and you had to go to a professions trainer to re-pick them?
That seem like too radical of a change…. but that’s the sort of thing i’m trying to get to. some sigils have no trade offs when you can freely switch between them, and that makes them completely over powered.

Yea, kinda agree with you there. Well, sigils aren’t meant to have a trade-offs anyway. They’re meant to augment a particular playstyle.

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Posted by: Wyre.7458

Wyre.7458

Maybe it would be a good idea if sigils were part of your traits, and you had to go to a professions trainer to re-pick them?
That seem like too radical of a change…. but that’s the sort of thing i’m trying to get to. some sigils have no trade offs when you can freely switch between them, and that makes them completely over powered.

Yea, kinda agree with you there. Well, sigils aren’t meant to have a trade-offs anyway. They’re meant to augment a particular playstyle.

Like only killing things while the game is inside its night time phase? Sigil of night is another one of the worst offenders.

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Posted by: Veldan.4637

Veldan.4637

I agree with the OP in some way, I have thought that stacking weapons were bad since day 1 for exactly the reason listed. If you now want to be “competitive” , which I interpret as having stats that won’t be weaker than any opponent stats, you have to use a stacking weapon and swap it out when the stacks are maxed. This is tiring and not fun to do all the time.

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Posted by: Lambent.6375

Lambent.6375

I don’t really see any issue. Some people carry multiple weapon sets with different sigils for various situations, or different play styles. I don’t see why we should add more sigils to a growing list of unused ones by nerfing some, I think stacks are fine since they all go away once you go down.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: kurath.9406

kurath.9406

Are you seriously complaining about having to adapt to a situation? Or that preparation and effort be rewarded with efficiency? This is something that 6 year olds learn and accept – ‘always be prepared’.

There will always be min-maxers, there is nothing in the game that necessitates this and its not some ‘autowin’ strategy. These strategies all have drawbacks too.

Stack swapping has the time investment to build the stacks. If you fight someone out of spawn with a stacking sigil and they don’t, you’re already disadvantaged. If you go down mid-fight while building stacks, you’re back at the start and weaker than someone who hadn’t. If your fight turns to day with a night sigil out, you’re running empty. Nobody needs all the sigils for dungeon farming either, if you’re not a serial farmer it isn’t efficient. If you plan on doing 4 runs of CM to finish your dungeon master and get one offhand item, buying the sigil is not efficient at all. The previous is an example of the majority of players.

Genesis Theory [GT] – HoD

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Posted by: Orpheus.7284

Orpheus.7284

It just sounds like “I don’t want to make effort to maximize my damage potential…so make it effortless for everyone at the cost of reducing their damage by 10%”

Here’s a suggestion, buy 1 weapon and a lot of +10% sigils (they are cheaper than most food that people use…) and just apply them over each other whenever your gonna run a certain dungeon for awhile. Basically, treat them as consumables/potions because they are just that cheap…

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Posted by: Gilosean.3805

Gilosean.3805

I’d rather that you lose those stacks if you unequip your weapon with the sigil stacking thing,

That would be terrible for eles, because each attunement change counts as a weapon swap. Even though we’re still using the same weapon.

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Posted by: Orpheus.7284

Orpheus.7284

I’d rather that you lose those stacks if you unequip your weapon with the sigil stacking thing,

That would be terrible for eles, because each attunement change counts as a weapon swap. Even though we’re still using the same weapon.

Think he meant un-equiping. Weapon swap are swapping between 2 sets of equipped weapons.

Either way though, it’s stupid to lose stacks when you unequip, especially for Ele / Engi since they only can have 1 set equipped at a time. So you either pick stacking or something good. I don’t think 0 ~ 250 power is worth sacrificing some other good sigils out there…so stacking sigils will be kind of useless. Maybe if they made it we gain 5 stacks per kill like in pvp then it’s worth it having on offhand….

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Posted by: Vol.5241

Vol.5241

I don’t understand why people are obsessive about min/maxing.

Min/Max is thrown out the window as soon as you talk about criticals

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Posted by: Kasama.8941

Kasama.8941

While 10% more damage, or 250 more power, is nice to have, it doesn’t make you a god. It’s a bonus, nothing more. If your build sucks, or you’re playing against someone who has no idea how to play PvP, it won’t make a difference. I can also get 420 more power on my Guardian, just by using Empower on my staff. Neither PvE or WvW is meant to be competitive. I’m sorry if you thought otherwise.

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(edited by Kasama.8941)

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Posted by: AlietteFaye.7316

AlietteFaye.7316

I don’t understand why people are obsessive about min/maxing.

Min/Max is thrown out the window as soon as you talk about criticals

No it’s not. That doesn’t even make sense.

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Posted by: Meglobob.8620

Meglobob.8620

This is a non issue really…

If you swap maps you lose all 25 stacks…

In WvW you swap maps quite a lot, to defend/recapture different objectives…

Its really a lot of hassle for little reward…

Also the +10 25 stacks costs 6g to 8g so your not going to willy nilly transfer sigils in and out unless you have millions of gold…

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Posted by: foofad.5162

foofad.5162

They swap weapons with different sigils, they don’t destroy sigils by replacing them.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Olba.5376

Olba.5376

Honestly, I don’t see the issue.

They implemented a Sigil that gives bonus damage during night time. Naturally, people would either a) not use them b) only use them during night time. That is perfectly natural.

The Bloodlust and Perception Sigils have an associated build-up. For example, for someone with 2000 power, they will need a minimum of 10 stacks for the Bloodlust Sigil to be superior to the Force Sigil. Similarly, the Sigil of Perception takes 11 stacks before it surpasses the Sigil of Accuracy.

If you want an issue, then you should look to people who choose to carry around those optimized weapons and then proceed to complain about lack of inventory space.

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Posted by: Ioflux.4369

Ioflux.4369

How is this unfair again if everyone can do it? It’s like saying its unfair that someone doing more work than a lazy kitten is better off.