I’ve come back recently. Haven’t played since launch. I quit because the game didn’t click for me. I’m here now because it has this time. Thoroughly enjoying myself. But there’s a couple suggestions I wanted to make. Sorry if such things have been announced as coming in the expansion.
Talent/Skill Loadouts: One of my favorite elements of this game is how easy it is for me to switch up my play style. A complaint I used to have about the game is how dull the weapon skill system was. In a way, I still feel that is true, but it is mitigated heavily by how easy it is to switch. If you’re getting bored of something, just switch to one of the other options. Right then and there. But this can get very tedious with the current system. I’d love to save talent and utility skill configurations somehow so I can flip between setups easily.
Guild Bank Stacking: This is pretty darn baffling. Why can’t I add items to a stack in the guild bank? This just seems like shoddy coding to me. Not going to explain why it’s annoying. It should be obvious. Please fix it.
Bag Organization: This entire concept is kind of a mess… I could write a separate thread on it. But I’ll try and highlight. I want to have my salvage kits together in the upper left, followed by a set of spare harvesting tools, followed by general consumables. Because I want to be able to find them and use them easily. There is currently no good way of doing this. As I consume them and re-purchase them I have to reorganize all my stuff all over again. I have an invisible bag up there, but that doesn’t stop random items from showing up in those slots when I pick them up. It is actually even more annoying, because I salvage an item, those mats wind up in those slots, and now I can’t even auto deposit them! Dealing with my inventory is just a lot more of a chore than it ought to be. And including a basic sorting function in to the compact option is all it would take to improve it drastically. Or give us a way to hotkey items so it is no longer as important that I be able to find those items locations in my inventory anymore.
Or at least make the invisible bag ignore any and all automatic placement. Items only go in to it if I manually place them there. That’s it. At least then it’s easy to see I need 2 more stacks of salvage kits, and I can drag them in to their empty slots right after I buy them. And that annoying salvage problem will be fixed. But this is a less desirable fix than that posted above.
More Runes and Sigils: One of the things I disliked about this game was I felt I didn’t have enough ways to customize my build and playstyle, and to be creative about it. I recently tried the “Fresh Air” elementalist build, and I adore it. It’s the kind of build I love. It takes something seemingly awful and creatively stacks up a bunch of things to make it amazing. Scepters have never seemed anything more than trash to me, but the build capitalizes on chance on crit effects and makes the scepters rapid, though weak, attacks work in your favor. One of the core aspects is chance on crit sigils. I would love to see more of this. Runes and Sigils that don’t just hand you flat boosts to stats, but activate on various triggers and do various things for you. So we can get more quirky and creative with build ideas. And I don’t just mean make more runes and sigils. I also mean give us more at once! More slots to put them in and mix up their effects with. In my noobness I was looking over what two rune sets I’d use thinking I could rune my accessories. I was very excited about the possibilities. Then found out that doesn’t work. =(
(Note: I know there are lots of proc based rune bonuses and sigils. But a proc needs to be able to be relied upon granted intentional build design. If you can’t rely on a proc, you can’t consider it part of a build. It’s just a random extra. Unless the proc has a substantial enough impact to make its unreliable nature worth putting up with. This makes most of those existing runes and sigils garbage, as they are too random in activation or they have a cooldown too high to make reliable use of, and/or their effects aren’t potent enough to be worth unreliability.)