Various Quality-of-Life suggestions

Various Quality-of-Life suggestions

in Guild Wars 2 Discussion

Posted by: bartmoss.5107

bartmoss.5107

Sorry if this is the wrong section, or redundant with previous suggestions – I am not on the forums much.

- On the login screen, add the level each crafting skill is at in the mouseover popup.
- When adding new crafting materials, please make sure to always add a slot for it in the materials storage. I understand there are some categories you think should not have them, but at least for everything we obtain through looting it would really help to reduce clutter.
- In inventory and bank, let us search for a profession. For example, searching for “tailor” would show all tailoring materials and patterns, etc.
- Let us rejoin the same map instance on crash or disconnect if we reconnect within a short time. It’s really annoying to lose your progress on whatever you were doing.
- Show actual numbers instead of percentage on tracked achievements. Show list of items needed for collections etc. If these are too long, truncate them.
- Show us a longer list of “recent achievements” and “nearly completed achievements”.
- Add “collections nearing completion”.
- Let us remove achievements we know we will not get done anytime soon from the “nearly completed” list, especially if the longer list is not an option.
- When a collection/achievement unlocks and pops up in the lower right screen, let us click on it to get to the achivement or collection. Maybe left click->open, right click dismiss?
- In the trading post, let us filter by skins, recipes, and miniatures still locked for that character/account (as applicable).
- Include the bank and materials storage in the mystic forge materials display/selection – make it a second section if the distinction is needed.

Various Quality-of-Life suggestions

in Guild Wars 2 Discussion

Posted by: Ok I Did It.2854

Ok I Did It.2854

They could also make it that when your party members are outside the range of the mini map but on the same map it shows them, as it stands in order to find a party member outside the range of the mini map, I have to use M to load the world map and locate them.

It kind of makes the mini map useless.