I was wondering why Anet decided to put the unlock for purchasing Fancy Furniture Coins behind an achievement that requires you to basically complete World 1 Zone 1 in Tribulation Mode.
To be able to purchase Fancy Furniture Coins from Moto, you have to complete ‘Master of Decor, World 1’ and ‘Master of Decor, World 2’. Each achievement requires you to find 6 hidden furniture stores. This does not seem too onerous, until you realize that one of those furniture stores is only available when you are playing in Tribulation Mode.
According to GW2Wiki, Tribulation Mode ‘is a grueling difficulty intended for hardcore gamers and serves as a torture platformer… Torture platformers have been cited as a direct inspiration for the mode.’
All of the other 11 furniture stores are fully accessible in either Infantile or Normal Mode.
Now, again, can someone explain to me why unlocking a simple vendor tab would require enduring an intentionally torturous gaming experience?
Personally, I would never have considered venturing into Tribulation mode, except for the desire to unlock that merchant tab. I’m the scribe for my guild, and we want to be able to make that gorgeous solid gold King Frog statue, and possibly put together a SAB-inspired jumping puzzle area in our guild hall. What better way to get the Super Clouds to make those items than buying them with Fancy Furniture Coins purchased from the baubles we all get from dailies and SAB runs?
This single furniture store is likely blocking a lot of players from being able to
a) get that achievement,
b) help their guild scribes make decorations for the guild hall, and
c) fill their guild halls with snazzy Super Clouds.
It’s not fair to scribes, it’s not fair to average players, and it just plain makes no sense.
Scribe and Executive Officer of Sognatori di Tramonto [DRMS] on Fort Aspenwood.
A proud altaholic and cartographer.