Very concerned about champion loot

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

Basically this change boils down to the players complained (loudly) that champions were pointless to fight and kill because they didn’t give any good loot. Its all about the shinies to seemingly the majority of players. As such, many champions were/are simply being avoided. People just ran on, and those that may want to kill them, if they can’t do it alone, are SOL.

So, Anet initially responded with making sure Champions always dropped at least something. Some issue with the loot table back in Nov, they stated that champs should always drop something anyway. Well, most of the drops are presently just blues and greens, which the player base isn’t happy with. They gotta have them shiny yellows and oranges. Which, admittedly are nice to get, but really shouldn’t be so easy to get.

Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.

And the ‘GIMME GIMME GIMME’ just keeps getting louder….

So what would you suggest?
What do you think are the existing reasons for fighting champions?
I personally can’t think of any memorable fights against any champion. Partly because ANet only operates on two difficulties.

Very concerned about champion loot

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

This is even up for debate? Champions, especially high level ones, are unquestionably a waste of time to kill in the current state of the game. There is a reason why people were driven out of Penitent/Shelters gate when those got scaled up, and why people don’t kill the bazillions of extra champions that happen to be sitting around dungeons like Arah and CoE. There is a reason over 9000 “Kill x champion” group events go untouched in the game, ESPECIALLY underwater champions.

This update is a good thing, and it is sorely needed. It should have been in the game at launch. I’m actually concerned that champion loot might not be good enough.

The ideal loot table would scale rare materials and fine materials to the zone level. Ideally, new uses are also added for these materials, to give them more value.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Very concerned about champion loot

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Posted by: lotusedge.6743

lotusedge.6743

expect the champ train in queensdale to be nerfed in about 2 hours after the patch goes live.

Very concerned about champion loot

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Posted by: Zaxares.5419

Zaxares.5419

While I don’t agree that Champions should drop guaranteed RARE loot, I do agree that the rewards for them should be improved (as ANet appears to have done).

My ideal setup for a Champion’s loot drop would probably be something like this:

1. A random item, which may be Blue/Green/Rare/Exotic as per existing rules.
2. A 50% chance to get 1 – 3 Fine crafting materials, scaled appropriately to the map the Champion is in.
3. A 10% chance to get 1 Rare crafting material, such as a Core or Lodestone, scaled appropriately to the map.

Very concerned about champion loot

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Posted by: Arimahn.3568

Arimahn.3568

We have to wait until we see the actual droprates from Champs. I suspect they will be horrible anyway.

Very concerned about champion loot

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Posted by: Fafnir.5124

Fafnir.5124

I hope they put up a post about this to explain it a bit further before the patch. I belive it was implemented to negate the dungeon farms so that you don’t get the loot from the dungeon champions twice. Open world champions is a bit tricky though, there is indeed quite a few easy ones in the open world. I hope they scale it with the difficulty of the champions just as the dungeons.

I think they did it so you can’t get coin drops from most bosses and use GF to farm dugions which was the only thing it was for. Honestly their will be no garentteed coin drops from kills anymore to use GF for.

GF is gold find not girl friend.