Very concerned about champion loot

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Stark.1350

Stark.1350

I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.

With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.

I’d enjoy hearing some more details about this.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.

With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.

I’d enjoy hearing some more details about this.

It’s impossible to make something challenging in an open-world game. Because the devs would have to construct every single scenario that could come about, with consideration of class and # of people participating.

If you want a challenge, then I suggest you stick to doing the harder dungeons which will have a 3G reward (Arah for e.g.)

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: zargnath.9524

zargnath.9524

I hope they put up a post about this to explain it a bit further before the patch. I belive it was implemented to negate the dungeon farms so that you don’t get the loot from the dungeon champions twice. Open world champions is a bit tricky though, there is indeed quite a few easy ones in the open world. I hope they scale it with the difficulty of the champions just as the dungeons.

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

It sounds like it might be a good idea. The easy, low level ones will drop area level mats, skill points and some other stuff, probably a green item. Enough to make it worthwhile to kill but not really enough to camp them. It’s the high level champions that sound more promising and the ones that might get camped. ANet could fix that by lengthening the respawn timer. Enough so that it’s not worth waiting there just for that.

Whether people start calling out champions and waypointing to them in a zerg, depends again on how rewarding they are. ANet needs to hit a sweet spot. Just enough to do but not enough to farm.

Now, in anything but a starter zone, people call out a champion and ask for help and get answered by, nothing.

(edited by Astral Projections.7320)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

I think that changing up champion loot is needed. Do I want T6 mats? Eh, maybe. Sure. What else would it give? More karma or some crap? Useless..

Do I think they need to be weary of the queensdale zerg? Oh definately. I wonder how they will handle those champions. I wonder if they will say “this change only applies to level 80 champs”

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Master of Timespace.2548

Master of Timespace.2548

I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.

With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.

I’d enjoy hearing some more details about this.

It’s impossible to make something challenging in an open-world game. Because the devs would have to construct every single scenario that could come about, with consideration of class and # of people participating.

If you want a challenge, then I suggest you stick to doing the harder dungeons which will have a 3G reward (Arah for e.g.)

Sure is: add a fixed reward and let the players fight for it. Will definitely be challenging.

? <(^-^><)>^-^)> <(^-^)> ?

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

It sounds like it might be a good idea. The easy, low level ones will drop area level mats, skill points and some other stuff, probably a green item. Enough to make it worthwhile to kill but not really enough to camp them. It’s the high level champions that sound more promising and the ones that might get camped. ANet could fix that by lengthening the respawn timer. Enough so that it’s not worth waiting there just for that.

Whether people start calling out champions and waypointing to them in a zerg, depends again on how rewarding they are. ANet needs to hit a sweet spot. Just enough to do but not enough to farm.

Now, in anything but a starter zone, people call out a champion and ask for help and get answered by, nothing.

Low level items, skill point drops and a green item isnot even worth while..especially not to a level 80. So why would an 80 bother to help with the champ that he sees one or two low levels struggling with?

Contradicting my last post, say what you will…seeing the queensdale zerg livens up that low level zone a bit.

I truely hope the reward is something worth while
A level 80 does not need more skill points, more karma,or tier 5 mats. Theres already a ton of that in the game and you can get it otherways. T6 mats are OK, Rare or exotics are good. I dont know..just something other than skill points. I dont need em. Never have.

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: zargnath.9524

zargnath.9524

Do I think they need to be weary of the queensdale zerg? Oh definately. I wonder how they will handle those champions. I wonder if they will say “this change only applies to level 80 champs”

I belive the rewards will only be once per day(since it’s implemented to stop farming) so that would solve that problem.

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Idunaz.5317

Idunaz.5317

Anyone know if this includes the Champion Keep Lords in WvW?

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

It sounds like it might be a good idea. The easy, low level ones will drop area level mats, skill points and some other stuff, probably a green item. Enough to make it worthwhile to kill but not really enough to camp them. It’s the high level champions that sound more promising and the ones that might get camped. ANet could fix that by lengthening the respawn timer. Enough so that it’s not worth waiting there just for that.

Whether people start calling out champions and waypointing to them in a zerg, depends again on how rewarding they are. ANet needs to hit a sweet spot. Just enough to do but not enough to farm.

Now, in anything but a starter zone, people call out a champion and ask for help and get answered by, nothing.

Low level items, skill point drops and a green item isnot even worth while..especially not to a level 80. So why would an 80 bother to help with the champ that he sees one or two low levels struggling with?

Contradicting my last post, say what you will…seeing the queensdale zerg livens up that low level zone a bit.

I truely hope the reward is something worth while
A level 80 does not need more skill points, more karma,or tier 5 mats. Theres already a ton of that in the game and you can get it otherways. T6 mats are OK, Rare or exotics are good. I dont know..just something other than skill points. I dont need em. Never have.

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Do I think they need to be weary of the queensdale zerg? Oh definately. I wonder how they will handle those champions. I wonder if they will say “this change only applies to level 80 champs”

I belive the rewards will only be once per day(since it’s implemented to stop farming) so that would solve that problem.

Well..if that is true then..like what the hell is the point of playing how you want to play? The farming community keeps getting the shaft. Log in, and complete your ‘once a day max profit activities’ and log out? This mentality, this design direction of time-gating everything is destroying the core of what this game was built upon— Playing how you want to for the shear fun of it.

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Bambu.4270

Bambu.4270

This may sound weird but I hope there’s somekind of DR system against farming one champion.

That’s progress. Hooray for progress!

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Iason Evan.3806

Iason Evan.3806

I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.

With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.

I’d enjoy hearing some more details about this.

I believe (this is just speculation) that with the implementation of us being able to do a long trek toward getting our pre-cursors, more people will be going for Legendaries. That means that there has to be a way to get more T6 mats into the game. Putting them on Champs is a great way to do it in my opinion. Otherwise, everyone will be hoarding mats and the prices will skyrocket. That’s just my opinion, but it would seem that this would be a rational explanation as to why they would implement this.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

The notes for the Queen’s Jubilee update says that champions will have rewards updated to have a chance at dropping rare crafting materials.

The T5/T6 most of you are talking about are considered fine crafting materials. Rare crafting materials include lodestones and cores (and lesser tiered equivalents).

I think we may see champions in starter areas dropping T1 rare crafting materials (Onyx Sliver, Corrupted Sliver..) and champions in level 80 areas like Orr have a chance to drop lodestones and cores.

Again, their wording sounds like this is for the lodestone/core issue and not the fine crafting materials like bloods/fangs/claws.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Galtrix.7369

Galtrix.7369

I’m going to preface this by saying I love this game, I play almost every day and I have thoroughly enjoyed the living story, new content and I’m very much looking forward to this patch as well.

With that said, has this champion thing been thought out well? Before I start making assumptions, could we get some more clarification on this? Most champions are ridiculously easy to kill and it’s really starting to get easy to get anything in this game at that point. I’d like some challenge, not turning this game into that “other MMO” where everything is handed to you on a silver platter.

I’d enjoy hearing some more details about this.

Let’s be honest here, do you really think Anet has thought out any of this? Let me give you a list of things they didn’t think about.
-Magic Find gear
-Ranger class (They basically ran the class into the ground)
-Engineer Legendaries (Engineers are still complaining they won’t use legendaries.)
-Reward vs. Time
-CoF part 1

I could go on, but you get my point. More people will want to zerg around Queensdale and kill champions as quickly as possible and I can pretty much say that Champions will not be more difficult to kill with this patch. Since Anet didn’t say anything about increasing champion difficulties, I’m assuming that it didn’t even occur to them. But I guess we’ll see. Hopefully It’s good reward vs. time.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Chickenshoes.6250

Chickenshoes.6250

Im worried the champs will give too much T6 and you’ll have to zerg around a planned path in Orr like everyone already does in Queensdale just to get the non-horrible T6/hour results.

The rewards should reflect the difficulty, and since champions are NOT getting more powerful they should not have a ridiculous increase in rewards to the point that killing normal mobs is for suckers. Currently, yeah champ loot sucks, but it shouldn’t be giving 3 or more T6 per champ.

(edited by Chickenshoes.6250)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Im worried the champs will give too much T6 and you’ll have to zerg around a planned path like in Queensdale just to get the non-horrible T6/hour results.

The rewards should reflect the difficulty, and since champions are NOT getting more powerful they should not have a ridiculous increase in rewards to the point that killing normal mobs is for suckers. Currently, yeah champ loot sucks, but it shouldn’t be giving 3 or more T6 per champ.

Quite sure that you’ll get loot based off of the mobs level not your own. They want people to farm Southsun/Orr/Frostgorge more, and not as a farmsquad, but as an exploring squad.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Chickenshoes.6250

Chickenshoes.6250

Im worried the champs will give too much T6 and you’ll have to zerg around a planned path like in Queensdale just to get the non-horrible T6/hour results.

The rewards should reflect the difficulty, and since champions are NOT getting more powerful they should not have a ridiculous increase in rewards to the point that killing normal mobs is for suckers. Currently, yeah champ loot sucks, but it shouldn’t be giving 3 or more T6 per champ.

Quite sure that you’ll get loot based off of the mobs level not your own. They want people to farm Southsun/Orr/Frostgorge more, and not as a farmsquad, but as an exploring squad.

Well I know that, I just forgot to imply it. My post stands that I think the possibility of highly profitable farm squads for champs would be stupid.

(edited by Chickenshoes.6250)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Achrisos.1360

Achrisos.1360

It sounds like it might be a good idea. The easy, low level ones will drop area level mats, skill points and some other stuff, probably a green item. Enough to make it worthwhile to kill but not really enough to camp them. It’s the high level champions that sound more promising and the ones that might get camped. ANet could fix that by lengthening the respawn timer. Enough so that it’s not worth waiting there just for that.

Whether people start calling out champions and waypointing to them in a zerg, depends again on how rewarding they are. ANet needs to hit a sweet spot. Just enough to do but not enough to farm.

Now, in anything but a starter zone, people call out a champion and ask for help and get answered by, nothing.

Low level items, skill point drops and a green item isnot even worth while..especially not to a level 80. So why would an 80 bother to help with the champ that he sees one or two low levels struggling with?

Contradicting my last post, say what you will…seeing the queensdale zerg livens up that low level zone a bit.

I truely hope the reward is something worth while
A level 80 does not need more skill points, more karma,or tier 5 mats. Theres already a ton of that in the game and you can get it otherways. T6 mats are OK, Rare or exotics are good. I dont know..just something other than skill points. I dont need em. Never have.

Well I just checked my “skillfull” achievement and I have accumulated almost 800 skill points but yet I barely have any left on any character. With new skills coming that will require skill points and possibly going for another legendary I will welcome skill points as drops.

(edited by Achrisos.1360)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Chickenshoes.6250

Chickenshoes.6250

^ People are already farming low-level champs in queensdale so they obviously don’t need a huge leap in incentive to continue it.

The right balance should be to make the champ a decently-rewarded kill but not make them the only things people want to kill.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: KingClash.3186

KingClash.3186

It sounds like it might be a good idea. The easy, low level ones will drop area level mats, skill points and some other stuff, probably a green item. Enough to make it worthwhile to kill but not really enough to camp them. It’s the high level champions that sound more promising and the ones that might get camped. ANet could fix that by lengthening the respawn timer. Enough so that it’s not worth waiting there just for that.

Whether people start calling out champions and waypointing to them in a zerg, depends again on how rewarding they are. ANet needs to hit a sweet spot. Just enough to do but not enough to farm.

Now, in anything but a starter zone, people call out a champion and ask for help and get answered by, nothing.

Low level items, skill point drops and a green item isnot even worth while..especially not to a level 80. So why would an 80 bother to help with the champ that he sees one or two low levels struggling with?

Contradicting my last post, say what you will…seeing the queensdale zerg livens up that low level zone a bit.

I truely hope the reward is something worth while
A level 80 does not need more skill points, more karma,or tier 5 mats. Theres already a ton of that in the game and you can get it otherways. T6 mats are OK, Rare or exotics are good. I dont know..just something other than skill points. I dont need em. Never have.

Agreed lets all not forget that they added champs will always give a reward… And that reward was blues (after they got it working..)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Zaxares.5419

Zaxares.5419

Personally I would like it if Champion loot scaled in a similar fashion to other monsters in the map. Killing the Champ Troll in Queensdale, for instance, gives you a random item scaled to your level, along with chances for T1 Fine/Rare crafting materials since it’s in a 1 – 15 map. Killing the Champ Giant in Diessa Plateau would be the same, except with T2 materials, and so on and so forth.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Iluth.6875

Iluth.6875

Yes the champ loot I was initially quite happy about, is going to devalue extremely fast I think.

This might actually be very bad news to anyone who runs Orr for money.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Iluth.6875

Iluth.6875

^ People are already farming low-level champs in queensdale so they obviously don’t need a huge leap in incentive to continue it.

The right balance should be to make the champ a decently-rewarded kill but not make them the only things people want to kill.

It’s already been stated that the champ you kill has to be on level to get a reward from it.

I’m assuming this is not literally on level, but within say 3-4 levels of it.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Lil Puppy.5216

Lil Puppy.5216

I’m just happy that I can start getting something from champions besides white and blue.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

If Queensdale champions’ loot reward scale to 80, reduced frequency is probably expected. Though, if every champ does scale loot-wise, map explorers might benefit since some champs defend skill points / vistas (assuming they’re sad (lol) classes without disposable pets or not knowing the drop combat-relog trick).

Most are guarded by veterans.
Only one vista guarded by a champion and it is easily skippable and not worth fighting even with the upcoming change.
One SP that is always guarded by a champion. One that is sometimes guarded by a champion depending on events. One that seems to randomly spawn a champion. So only about the same number that might be encountered for a single dungeon run.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: KingClash.3186

KingClash.3186

I’m just happy that I can start getting something from champions besides white and blue.

In b4 its greens

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Well..if that is true then..like what the hell is the point of playing how you want to play? The farming community keeps getting the shaft. Log in, and complete your ‘once a day max profit activities’ and log out? This mentality, this design direction of time-gating everything is destroying the core of what this game was built upon— Playing how you want to for the shear fun of it.

So, playing for the sheer fun of it means only doing things that give you a piece of rare or exotic gear? Funny, I thought that it meant playing for the sake of playing the game, despite the rewards… Like when my wife and I roll up new alts and go around one of the starter zones for a few hours – we do it because we enjoy it, not because it produces x gold/hour.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Anything reward wise is better than what we have now, 10-15 mins of attacking something to be rewarded with a blue mace, yea thanks a lot, as they are now 99% of champions in this game are actively avoided due to them being worthless and too much effort.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

They need to make all champion events run on random timers so that we cannot run the zerg trains in queensdale, or any other zone. Random timers…this says to the player “go out and play normally, when you come across a champ, kill it”. I dont think they want pathing to champs and scheduled kills to fill their living world.

Random timers please, for the events to kill a champ like the troll in queensdale. This might spread us out to more zones. Champs that spawn as a result of # of players are fine. But random timers for all others.,

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Well..if that is true then..like what the hell is the point of playing how you want to play? The farming community keeps getting the shaft. Log in, and complete your ‘once a day max profit activities’ and log out? This mentality, this design direction of time-gating everything is destroying the core of what this game was built upon— Playing how you want to for the shear fun of it.

So, playing for the sheer fun of it means only doing things that give you a piece of rare or exotic gear? Funny, I thought that it meant playing for the sake of playing the game, despite the rewards… Like when my wife and I roll up new alts and go around one of the starter zones for a few hours – we do it because we enjoy it, not because it produces x gold/hour.

Sadly I thnk you misunderstood my post because I agree with you.

Karma is as abundant as air, and as useless as the Kardashians.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Basically this change boils down to the players complained (loudly) that champions were pointless to fight and kill because they didn’t give any good loot. Its all about the shinies to seemingly the majority of players. As such, many champions were/are simply being avoided. People just ran on, and those that may want to kill them, if they can’t do it alone, are SOL.

So, Anet initially responded with making sure Champions always dropped at least something. Some issue with the loot table back in Nov, they stated that champs should always drop something anyway. Well, most of the drops are presently just blues and greens, which the player base isn’t happy with. They gotta have them shiny yellows and oranges. Which, admittedly are nice to get, but really shouldn’t be so easy to get.

Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.

And the ‘GIMME GIMME GIMME’ just keeps getting louder….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.

And the ‘GIMME GIMME GIMME’ just keeps getting louder….

And as the supply increases, prices drop until yellow/orange loot is vendor trash and people will complain until the bonus chest is ascended gear.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.

And the ‘GIMME GIMME GIMME’ just keeps getting louder….

And as the supply increases, prices drop until yellow/orange loot is vendor trash and people will complain until the bonus chest is ascended gear.

Yup, we’re well on the road to it…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

So you’re saying Avoiding said content was better than getting something nice from actually taking it down..

Wow what a fun mmo your asking for.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So you’re saying Avoiding said content was better than getting something nice from actually taking it down..

Wow what a fun mmo your asking for.

I’m saying maybe we shouldn’t be so greedy. We do get some nice things from Champs, we don’t need ‘guaranteed golds’ which is where this is headed with the way people are complaining. A game can be enjoyable without being loot-centric. Yes, loot is expected in these types of games. Having the best shinies handed to you on a silver platter is not, and that is exactly what people want. They don’t want to have to work for anything, they just want it handed to them and until they do, they roll around on the floor in a tantrum screaming ‘Gimme Gimme Gimme! I want! I want! I want!’

I’m all for a system that rewards you appropriately for the amount of effort involved. I am all for more content that is challenging to do; things that take thought, strategy, and teamwork. However, this is not that. This is catering to the caterwauling of spoiled children.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Araziel.7201

Araziel.7201

I really don’t think Anet is stupid enough to make champion loot grindable. I mean as in people just being able to stay in one zone and keep getting the rewards. Hopefully they put in a once per day chest for each one so people have to move throughout zones to grind them.

Champions should always give at least a t6 mat for killing them. They are champions, people should have some incentive for taking them out otherwise they are just parts of the landscape with less of a reason for being there than a tree or rock.

(edited by Araziel.7201)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Still, people complained further, and look at what we have now…. guaranteed once a day yellows for numerous bosses, and now even further improved champ loot.

And the ‘GIMME GIMME GIMME’ just keeps getting louder….

And as the supply increases, prices drop until yellow/orange loot is vendor trash and people will complain until the bonus chest is ascended gear.

Yup, we’re well on the road to it…

It’s an… interesting situation. On one side, you have people who go crazy at the mere hint of a gear treadmill, and on the other you have people who demand it because they need bigger shinies to motivate them to keep playing. And sometimes the same person is on both sides.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Garenthal.1480

Garenthal.1480

I think it’s an excellent change and a huge step in the right direction. All too often I’ve been exploring the game world and stumbled upon a champion only to find no one else nearby interested in slaying it because the loot is generally not worth the time it takes to kill them. Some can be killed solo, of course, but that’s typically a lengthy process.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think it’s an excellent change and a huge step in the right direction. All too often I’ve been exploring the game world and stumbled upon a champion only to find no one else nearby interested in slaying it because the loot is generally not worth the time it takes to kill them. Some can be killed solo, of course, but that’s typically a lengthy process.

I agree thakittens a step in the right direction; however at the same time I have the concern that they could go overboard at the same time. There is a very fine line here that they need to balance on, between being too skimpy and being too rewarding.

Is Anet stupid? No, but finding the right balance is difficult. I have faith they’ll manage, but until they do and its been proven (and even then people will still kitten), there is still a justifiable cause for concern.

I have the same issues you do with Champs. Often when I find one, nobody can be bothered to come kill it with me. “I don’t want to spend 5 minutes for a lousy blue” Gosh really? You get nothing else out of doing it? No interaction with a new person? The chance to make a new friend? Maybe some fun conversation? A good laugh?

Far too much “I don’t care about you, I just want the shiny” imo. So much for being social, ha! And you people grump about me being anti-social, so many have me beat by miles!

Champions should always give at least a t6 mat for killing them.

Even the ones in Queensdale? Caledon? Metrica? I honestly don’t think they should. Higher level zones (70+), sure. The lower level ones, not so much. Maybe a stack of 5-10 fine materials of the appropriate level/tier maybe, but not always t6. That would just make that many more people come farm the lower level champs because they are easier to do with fewer people (which really shouldn’t be the case).

It’s an… interesting situation. On one side, you have people who go crazy at the mere hint of a gear treadmill, and on the other you have people who demand it because they need bigger shinies to motivate them to keep playing. And sometimes the same person is on both sides.

You have those with strong opinions on both sides, and both sides have merit. Then you have people on the fence that could go either way, and sometimes go both ways (start one, end up the other). It does make it interesting…. We’re all entitled to our thoughts and desires though.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

So you’re saying Avoiding said content was better than getting something nice from actually taking it down..

Wow what a fun mmo your asking for.

I’m saying maybe we shouldn’t be so greedy. We do get some nice things from Champs, we don’t need ‘guaranteed golds’ which is where this is headed with the way people are complaining. A game can be enjoyable without being loot-centric. Yes, loot is expected in these types of games. Having the best shinies handed to you on a silver platter is not, and that is exactly what people want. They don’t want to have to work for anything, they just want it handed to them and until they do, they roll around on the floor in a tantrum screaming ‘Gimme Gimme Gimme! I want! I want! I want!’

I’m all for a system that rewards you appropriately for the amount of effort involved. I am all for more content that is challenging to do; things that take thought, strategy, and teamwork. However, this is not that. This is catering to the caterwauling of spoiled children.

You could often get a better return from farming a node for 5 seconds, then from spending x minutes taking down a champion.

Whichever way you look at it, the “rewards” for killing champions is out of whack with the time involved in the process and these updates are indeed needed.

And no, this is not “catering to spoiled children”, this is addressing the reward imbalances in rewards in the game and the lack of options in getting various crafting materials.

There will always be a small segment that wants “moar”, but you cannot not update loot/rewards when said update is needed, simply because you fear some kind of slippery slope.

With the dungeon adjustments and additional options to get rare/fine craft mats, this update looks promising from a loot/reward overhaul point of view. In fact it looks to be one of the best updates we’ve had if you factor in the spvp updates as well.

(edited by Fenrir.3609)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You could often get a better return from farming a node for 5 seconds, then from spending x minutes taking down a champion.

I must be on the lucky end of RNG for champs then, as my drops aren’t that terrible. Merching the blue still generally nets more than TPing 3 of whatever node I mined/chopped. Especially when I’m not selling my mats… But, its different for every person I suppose…

Whichever way you look at it, the “rewards” for killing champions is out of whack with the time involved in the process and these updates are indeed needed.

And no, this is not “catering to spoiled children”, this is addressing the reward imbalances in rewards in the game and the lack of options in getting various crafting materials.

There will always be a small segment that wants “moar”, but you cannot not update loot/rewards when said update is needed, simply because you fear some kind of slippery slope.

With the dungeon adjustments and additional options to get rare/fine craft mats, this update looks promising from a loot/reward overhaul point of view. In fact it looks to be one of the best updates we’ve had if you factor in the spvp updates as well.

While I don’t disagree with rewards needing some adjustment in general, it depends on how much ‘more rewarding’ these things become. Anet has been known in the past to make some knee-jerk adjustments, throwing things further out of whack.

There are a lot of unknowns in regards to the new champion loot, and how farmable they are at the various levels. Depending on these, it could very well be catering to the children. However, if its actually a balanced update to the rewards, with little exploit potential, then woo-frickin-hoo! As I’ve said, my concern is with this turning into more of the ‘one guaranteed gold’ per champ per day, sort of thing. Which would be outrageous (and wrong), but where it could go if they listen to the people that just keep hollering for more.

I am not saying “don’t balance the rewards,” at all. Although, it probably came off that way.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Araziel.7201

Araziel.7201

Champions should always give at least a t6 mat for killing them.

Even the ones in Queensdale? Caledon? Metrica? I honestly don’t think they should. Higher level zones (70+), sure. The lower level ones, not so much. Maybe a stack of 5-10 fine materials of the appropriate level/tier maybe, but not always t6. That would just make that many more people come farm the lower level champs because they are easier to do with fewer people (which really shouldn’t be the case).

I was using that as an example only if it was in a once per day chest. So that would be the least amount you would get for killing one per day. By no means would I want to see people getting a t6 for killing the same mobs over and over in a low area.

So if that was the case, yeah I would. It would bring more people to lower level areas and still give people that can’t solo champs a way to get a reward still while helping lower level players.

I just really like the idea of a once per day chest because then you wouldn’t have people sticking around in one area and moving around Tyria and giving a more populated look in the open world.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Champions should always give at least a t6 mat for killing them.

Even the ones in Queensdale? Caledon? Metrica? I honestly don’t think they should. Higher level zones (70+), sure. The lower level ones, not so much. Maybe a stack of 5-10 fine materials of the appropriate level/tier maybe, but not always t6. That would just make that many more people come farm the lower level champs because they are easier to do with fewer people (which really shouldn’t be the case).

I was using that as an example only if it was in a once per day chest. So that would be the least amount you would get for killing one per day. By no means would I want to see people getting a t6 for killing the same mobs over and over in a low area.

So if that was the case, yeah I would. It would bring more people to lower level areas and still give people that can’t solo champs a way to get a reward still while helping lower level players.

I just really like the idea of a once per day chest because then you wouldn’t have people sticking around in one area and moving around Tyria and giving a more populated look in the open world.

Maybe, maybe not. Zerg train en route, we’ll be hitting, x then y then z. Hop aboard! Yes, it gets people moving around the world with the once per day, but doesn’t really solve the underlying issue.

Still, from the looks of things its not a once per day bag (could be wrong). Personally, I think they just should have adjusted the loot tables. Better % chance for a yellow or a mat in the higher dmg tiers or something. Dunno, I don’t have all the answers…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

I agree that’s a step in the right direction; however at the same time I have the concern that they could go overboard at the same time. There is a very fine line here that they need to balance on, between being too skimpy and being too rewarding.

Is Anet stupid? No, but finding the right balance is difficult. I have faith they’ll manage, but until they do and its been proven (and even then people will still kitten), there is still a justifiable cause for concern.

I have the same issues you do with Champs. Often when I find one, nobody can be bothered to come kill it with me. “I don’t want to spend 5 minutes for a lousy blue” Gosh really? You get nothing else out of doing it? No interaction with a new person? The chance to make a new friend? Maybe some fun conversation? A good laugh?

Far too much “I don’t care about you, I just want the shiny” imo. So much for being social, ha! And you people grump about me being anti-social, so many have me beat by miles!

For about a decade now, MMO players have been trained to keep pushing buttons until they get the treat. In the beginning, content was tough enough that people were forced to work together to beat it, and the main motivation was grouping up and beating the AI opponents, or each other.

But as the market expanded and the audience aged, people had less time to spend looking for others to work with, so to keep them in the game the content had to be made easier so that smaller groups and eventually solo players could still progress through the game. So loot drops have replaced cooperation as the main motivation for playing.

Myself, I come from primarily playing single player games over the last decade or two, and I have different motivations for playing. Teaming up doesn’t matter to me, the content is already designed to mostly be casual/solo and my wife and I can do almost anything in the game. In SP games you can usually use cheat codes to get any equipment or skills so the main motivation is to explore the game world, experience the story, and relieve stress by killing virtual monsters.

I approach this game much the same way. The story isn’t so exciting, but the game world is interesting and the graphics are among the best I’ve seen. There is always something to do and more monsters to kill, I don’t do it for the rewards but just to enjoy the game. I’m one of those who will run over to kill the champion if I’m not already doing something just because I can, not because of the loot.

I approach making gold differently too. It’s just a means to an end, I do the meta-events once a day and sell/break the loot from the big chests, and accumulate gold slowly from that. Occasionally I have tried to learn how to “play” the TP with mixed results.

The money that comes from such activities is spent gearing and leveling alts, I am not rich and have no interest in manipulating the market. It’s just another way to make a few gold to keep playing the game.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

So bascially, all we are are well trained dogs….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Mattargul.9235

Mattargul.9235

A level 80 does not need more skill points, more karma,or tier 5 mats.

skillpoints → make sup siege for WvW, several items from FM vendor needed for high-end exotics, legendaries or ascended items
karma → Orr jewelry boxes if nothing else
T5 mats → craft rares for MFing to get exoctis, maybe a pre

All these would be welcome.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Stormcrow.7513

Stormcrow.7513

This “change” should have been done from day 1. Now they are in for quite a mess. I am also wondering how they will deal with the Queensdale zerg. I think that the rewards should be scaled to the natural level of the champ. A champ in Orr should have a greater reward than one in Queensdale.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Stokittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittkittennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnmcrow.7513:

I am also wondering how they will deal with the Queensdale zerg. I think that the rewards should be scaled to the natural level of the champ. A champ in Orr should have a greater reward than one in Queensdale.

Colin did state in the ‘second half of the year’ live stream update something along the lines of addressing this. For the life of me its not coming to me exactly what was said, but basically yes they thought the same thing. High level champs should be more rewarding than lower level ones. However, we’ll see how much of a diff there is, and if it makes people more willing to do the higher level ones, or if they still opt to just zerg the low level ones.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Very concerned about champion loot

in Guild Wars 2 Discussion

Posted by: Donari.5237

Donari.5237

The event release says “if you qualify” you get the champ loot. I have very little concern about T6 items, not intending to grind a legendary, but they have also said in a forum post that among the things that can drop off a champion is a rapier.

Hello.

Rapier.

Want.

Want several, for personal use, not for selling. Two for my new mesmer, one for my thief. Beyond that I have other guildies frothing at the mouth for them and if I got extras I would love to give them away to my friends.

So, do I get one chance a day at maybe having a rapier drop? Or can I go on a champion slaughtering spree with my guild and up those chances considerably?