Hi,
This is a question for Veterans of MMOs.
Who of you remembers “camps” in older MMOs?
Remember the hours spent sitting with friends while you killed Orcs on the Orc Highway in Ro, Water Beatles and Pookha in Connacht? What about your first time through a Satyr camp in Ashenvale?
Remember when there was such a thing as Face Pulling? Or the Rogue Rabbit in Upper Black Rock Spire?
Remember needing a Mage for Polymorph and a Rogue with talent points into Sap to do Living Section of Stratholme?
How about the days you spent getting enough Silk for bandages, skilling up Tailoring, or just making a little profit for yourself off creatures that actually dropped it: Bloodscalp Trolls in Stranglethorn Vale for instance. Or how about leveling cooking that final bit when it still capped off at 300 and you had discovered Moonkin Eggs were just amazing (both to sell and to eat).
Question 1:
- Who would really like to see camping come back as part of the game? Actually going some place, taking a seat with some friends, and getting to work enjoying the challenge of this particular set of creatures?
Where’d you cap fishing for the first time? For my first time, ever in an MMO, it was Erudin with some friends where we’d go sit, chat, and discuss our experiences in playing over the last week.
Do you remember how you came to find Nat Pagle outside Theramore?
What was it like the first time you ever saw “your evil twin”?
Do you remember the first time your “ultra-safe teleporter” delivered you 200 meters above where you thought you were going?
For me, all of this reminds me of how isolated other MMOs were before they decided to put teleports everywhere instead of giving teleport to a player or an NPC in a capital city. I rezzed a person today near the Shattered Palisades today and for just a moment had this waft of nostalgia when rezzing someone was more than a kindness…
Question 2:
- What’s missing from the community experience for you?
I’ve been farming a lot of Empyreal Fragments. This has lead to me appreciating how systematically every zone has at least a few locations where I can go and collect them. I’ve seen some areas I never knew existed before (even after 100%ing the map on 7 characters, two legendaries, and more ascended crafting than I care to think about). It was refreshing to discover there are still hoards of places and aspects to adventuring I haven’t run into yet.
For all this, I was doing this because I saw three AC groups listed in as many hours today. Dungeons have never been fun, but it was sad to realize there really isn’t much to do that involves people or finding a way to make that close knit group of friends that I have had in all the other games I’ve played.
Question 3:
What giant vacuums have you come across in this game that you’ve not found in other games?
Question 4:
What aspects of this game really shine for you and make it worth playing?
For me,
Jumping Puzzles have been great.
Until recently, the firm security of not having to constantly armor grind just to play the game was a keeping me here.
The ability to Transmute. WvW was my main passion until the new Traits came along and wiped out my favorite characters (and primaries).
Fractals have been a lot of fun, though finding a group of friends that continues to play the game has always been difficult and increasingly so this last year and a half.
The thorough attention to detail has always surprised me, I dearly love it: I only just discovered the Basilisk Den inside the cliff beside Vigil Keep today.
Probably a lot about having a limited number of skills on my bar, but always wishing they were better planned and that there were more of them.