Veteran Token System

Veteran Token System

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Posted by: Mike.3460

Mike.3460

GW2’s Policy on Add-Ons has created a lot of confusion when it was released that HoT includes the core Game, Anet decided to give us a extra Char Slot if… (you know the story).

Basically, I went further with Anet’s Idea of rewarding Veteran Players and think I’ve found a good solution for both sides, which actually encourages buying “everything you can” asap.

The System works in a very simple way: The Core Game and AddOns get a value in Veteran Tokens assigned to it (note: it changes over Time to account for the usual drop in price/sales) on activation.
If somebody Purchases something which includes the Core Game/AddOn he already owns, he gets the Veteran Tokens he got assigned to it EVERY TIME.
However, AddOns which include the Core Game or other AddOns do not get a Value in Veteran Tokens for the others included. – This means it can actually make sense (in the long run) to purchase GW2 or older AddOns even if you have access to the content already.

Here’s a example chart:
Game/AddOn pre purchase: 1000 Veteran Tokens.
Game/AddOn purchased within 1 year after release: 800 Veteran Tokens.
Game/AddOn purchased later than 1 year after release: 600 Veteran Tokens.

Example:[spoiler]
Player X bought Guild Wars 2 within 1 year of release, thus it gets 800 Veteran Tokens assigned to it.

Now he pre-purchased Heart of Thorns, so he gets 800 Veteran Tokens for GW2 to his account and HoT is assigned a value of 1000 Veteran Tokens.

In 3 years, he’ll pre-purchase the 2nd AddOn, which includes Gw2 and HoT, he get’s 1000 Veteran Tokens assigned to it, and gets 1800 Veteran Tokens (GW2 and HoT).

So he keeps making better deals the more and faster he buys AddOn in the long run and doesn’t feel cheated or waits with the purchases even if all AddOn will be included with the latest one.
[/spoiler]
Now, for obvious reasons, Veteran Tokens can’t be used like Gems for anything a Player desires. I think only the few things related to a Veteran’s ever growing account, inventory, etc. should be included, which means:

Digital Deluxe Upgrades,
Living World Season – Packs,
Additional Crafting License,
Bag Slot Expansion,
Bank Tab Expansion,
Character Slot Expansion,
Storage Expander,
Basic Cloth Rack,
Basic Harvesting Node Pack,
Basic Lumber Node Pack,
Basic Ore Node Pack.

For the sake of simplyfication I calculated with the same values for Veteran Tokens as currently used for Gem-Prices.

I hope it’s written understandable…

PS: I tried to post this in CDI, but then found out I wasn’t allowed to post there. If it had shown “you’re not allowed to post here” before actually letting me write it down, then I would most likely not have posted it at all…

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Posted by: Wish.5832

Wish.5832

Although this is fleshed out well, it serves almost no purpose. There’s literally no reason for Anet to ’’force’’ players to buy an expac sooner then others, it would just breed more annoyance within the community. Look at how many people whined about ‘’not knowing how much content we’re actually getting with the expac’’. This would simply add more whining with ‘’So we’re forced to buy without knowing ANYTHING about an expac to get yet another token currency’’.

Like I said, well fleshed out…but serves no purpose.

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Posted by: Redenaz.8631

Redenaz.8631

It seems necessarily complex to me. Wouldn’t it be easier to just give existing accounts a certain bonus, like extra gems or a character slot, when they add an expansion to their account?

(I’m not going to get into what that reward should be, whether current players deserve a bonus, etc. That topic has been done to death, and I’m only interested in the proposed methodology of this idea.)

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

Be careful what you ask for
ANet may give it to you.

Veteran Token System

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Posted by: maddoctor.2738

maddoctor.2738

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

Be careful what you ask for
ANet may give it to you.

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Posted by: Ashen.2907

Ashen.2907

If the goal is to encourage players to buy expansions and stick with the game I think a better option than a veteran token system would be to ensure that the expansions are fun, good gaming values, and generally worth waiting for.

Anet, please dont bribe us to buy your prooduct. Instead make it so good that we cant wait to give you our money.

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Posted by: maddoctor.2738

maddoctor.2738

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

True, he didn’t mention the age of an account. He wants to reward players based on their fast purchases, the faster you buy something the more rewards you get. But that still has the exact same problem. Why reward someone who buys the game then leaves?

Veteran Token System

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

True, he didn’t mention the age of an account. He wants to reward players based on their fast purchases, the faster you buy something the more rewards you get. But that still has the exact same problem. Why reward someone who buys the game then leaves?

Except every example he gave was for people who make consecutive purchases of expansions accruing these credits and none about age of account being a factor in accruing credits. If it’s only purchases over time then someone who buys then leaves will never get these credits and that’s not a consideration.

Nvm I see where someone gets 800 credits for original purchase at launch.

That could be removed and the credits only be for expansions to address your point.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

True, he didn’t mention the age of an account. He wants to reward players based on their fast purchases, the faster you buy something the more rewards you get. But that still has the exact same problem. Why reward someone who buys the game then leaves?

They wouldnt have. If the player leaves then Anet has their money without giving a reward.

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Posted by: Seera.5916

Seera.5916

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

(edited by Seera.5916)

Veteran Token System

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

Veteran Token System

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Truthfully, I’m not too concerned about people who played for 5 minutes and then moved on. If they don’t come back it hardly matters if they get some ingame credits or
not.

Be careful what you ask for
ANet may give it to you.

Veteran Token System

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Posted by: maddoctor.2738

maddoctor.2738

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

What if someone bought the main game at release, stayed for a couple of days, left for 3 years and now comes back to buy the expansion? Then leaves again and comes back in 3 more years to buy the next expansion. He gets all the “Veteran Rewards” but is he really a Veteran? Why not reward true veterans that are actually offering something to the game or are being actually dedicated to the game.

Veteran Token System

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

What if someone bought the main game at release, stayed for a couple of days, left for 3 years and now comes back to buy the expansion? Then leaves again and comes back in 3 more years to buy the next expansion. He gets all the “Veteran Rewards” but is he really a Veteran? Why not reward true veterans that are actually offering something to the game or are being actually dedicated to the game.

Well the suggestion could always be modified to consider both purchase date and hours played. However my opinion is that OP’s suggestion is unworkable on more than one level so discussing it is more for the fun of arguing than anything else.

Be careful what you ask for
ANet may give it to you.

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

What if someone bought the main game at release, stayed for a couple of days, left for 3 years and now comes back to buy the expansion? Then leaves again and comes back in 3 more years to buy the next expansion. He gets all the “Veteran Rewards” but is he really a Veteran? Why not reward true veterans that are actually offering something to the game or are being actually dedicated to the game.

Money spent is the quantifiable dedication.

Someone who doesnt stick around to play isnt really getting any rewards because those rewards are only useful to those who stick around to play the game.

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Posted by: rapthorne.7345

rapthorne.7345

If anything, I’d love a cash purchase reward system, unlocking exclusive perks and convenience/fashion for purchasing (with cash, not gold) gems, gaining new rewards at different tiers of gem purchase, which can be redeemed on any character on the account unlimited times.

Many games offer cash shop incentives like this, and I’d love to see one in GW2.

Resident smug Englishman on the NA servers, just because.

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Posted by: maddoctor.2738

maddoctor.2738

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

What if someone bought the main game at release, stayed for a couple of days, left for 3 years and now comes back to buy the expansion? Then leaves again and comes back in 3 more years to buy the next expansion. He gets all the “Veteran Rewards” but is he really a Veteran? Why not reward true veterans that are actually offering something to the game or are being actually dedicated to the game.

Money spent is the quantifiable dedication.

Someone who doesnt stick around to play isnt really getting any rewards because those rewards are only useful to those who stick around to play the game.

So how many gems did the average GW2 dedicated player bought over these 3 years? Or buying gems (Which is how the game was supported all these 3 years) doesn’t mean “dedication”?

Someone might only buy expansions, play for a while then leave, he gets all those proposed “rewards” no matter how long he stays in the game, only needs to buy an expansion every 3 years.

On the other hand, another player who didn’t buy the expansion when it was released but over 3 years spent more money on gems than the cost of two full expansions will get less rewards by the proposed by the OP system. Who is the more loyal player?

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Posted by: maddoctor.2738

maddoctor.2738

If anything, I’d love a cash purchase reward system, unlocking exclusive perks and convenience/fashion for purchasing (with cash, not gold) gems, gaining new rewards at different tiers of gem purchase, which can be redeemed on any character on the account unlimited times.

Many games offer cash shop incentives like this, and I’d love to see one in GW2.

Like the loyalty system in GW2 China?

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

What if someone bought the main game at release, stayed for a couple of days, left for 3 years and now comes back to buy the expansion? Then leaves again and comes back in 3 more years to buy the next expansion. He gets all the “Veteran Rewards” but is he really a Veteran? Why not reward true veterans that are actually offering something to the game or are being actually dedicated to the game.

Money spent is the quantifiable dedication.

Someone who doesnt stick around to play isnt really getting any rewards because those rewards are only useful to those who stick around to play the game.

So how many gems did the average GW2 dedicated player bought over these 3 years? Or buying gems (Which is how the game was supported all these 3 years) doesn’t mean “dedication”?

Someone might only buy expansions, play for a while then leave, he gets all those proposed “rewards” no matter how long he stays in the game, only needs to buy an expansion every 3 years.

On the other hand, another player who didn’t buy the expansion when it was released but over 3 years spent more money on gems than the cost of two full expansions will get less rewards by the proposed by the OP system. Who is the more loyal player?

I already answered that.

“Money spent is the quantifiable dedication.”

Imagine that you own an electronics store. Who is a more valuable customer:

Joe who buys a PC and then hangs around eight hours a day for three years.

Or

Sarah buys a PC and leaves, but comes back to buy upgrades as they are released?

Of course if Joe is also buying the upgrades, and perhaps the occasional candy bar and soda from the checkout displays, that changes the equation. But ultimately money talks and everything else walks.

(edited by Ashen.2907)

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Posted by: rapthorne.7345

rapthorne.7345

If anything, I’d love a cash purchase reward system, unlocking exclusive perks and convenience/fashion for purchasing (with cash, not gold) gems, gaining new rewards at different tiers of gem purchase, which can be redeemed on any character on the account unlimited times.

Many games offer cash shop incentives like this, and I’d love to see one in GW2.

Like the loyalty system in GW2 China?

No, more like Rift’s loyalty system, in which you gain tiers every time you buy or use the cash shop currency, each tier unlocking a new spender perk, item or the like.

Resident smug Englishman on the NA servers, just because.

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Posted by: Ashen.2907

Ashen.2907

If anything, I’d love a cash purchase reward system, unlocking exclusive perks and convenience/fashion for purchasing (with cash, not gold) gems, gaining new rewards at different tiers of gem purchase, which can be redeemed on any character on the account unlimited times.

Many games offer cash shop incentives like this, and I’d love to see one in GW2.

Like the loyalty system in GW2 China?

No, more like Rift’s loyalty system, in which you gain tiers every time you buy or use the cash shop currency, each tier unlocking a new spender perk, item or the like.

Not just Rift, and not just gaming. Tiered loyalty rewards based on cumulative money spent are quite common elsewhere. Grocery stores, drug stores, electronics stores, airlines, car rentals, casinos, department stores, banks, restaurants, and so on.

Its gotten to the point that a lack of this kind of rewards is the exception rather than the rule. “Do you have one of our rewards cards,” is as likely to be heard at check out as, “thank you, have a nice day.”

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Posted by: Seera.5916

Seera.5916

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Truthfully, I’m not too concerned about people who played for 5 minutes and then moved on. If they don’t come back it hardly matters if they get some ingame credits or
not.

They get the credits when they buy the next EP. That’s what the OP suggests

The player who only played for 5 minutes but bought the game at launch would get more credits than the player who bought the game a year later, but has played several hours.

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Posted by: Seera.5916

Seera.5916

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

Not according to the OP’s suggestion.

I didn’t see anything in the suggestion that factors in actual play time.

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

Not according to the OP’s suggestion.

I didn’t see anything in the suggestion that factors in actual play time.

By definition someone who “walks away” from the game, doesnt play it, is not rewarded by any in game benefits.

Any in game benefits inherently include an actual play time factor because the more you play the more you benefit from any in game rewards. Someone with essentially zero play time receives essentially zero benefit or reward from veteran rewards.

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Posted by: Seera.5916

Seera.5916

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

Not according to the OP’s suggestion.

I didn’t see anything in the suggestion that factors in actual play time.

By definition someone who “walks away” from the game, doesnt play it, is not rewarded by any in game benefits.

Any in game benefits inherently include an actual play time factor because the more you play the more you benefit from any in game rewards. Someone with essentially zero play time receives essentially zero benefit or reward from veteran rewards.

Not according to the OP’s suggestion.

OP’s suggestion is that when you BUY the base game or an EP, you get set up with X amount of tokens based on how far past the release date you buy it.

Then, every time you buy an EP, you get that amount of tokens.

Nothing in the suggestion factors in hours played. Please, quote the place in the OP’s suggestion that factors in hours played.

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Posted by: Mightybird.6034

Mightybird.6034

Sounds dumb. Failing to see the point.

Present me with a quality product that is worth buying and I can knowingly purchase (not promises of “hey its gonna be cool!”) and I’ll buy it. Simple as that. No need to reinvent the wheel.

Still waiting for a release date Anet.

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Posted by: Ashen.2907

Ashen.2907

(All the CDI topics being closed and all topics being started by an ANet staff member can be used as clues that you can’t post there).

As to your topic, basically you want people to get rewarded for being loyal and long term customers? Sounds interesting however I doubt that ANet will want to offer items for free they currently already sell to make money. Let’s say (picking a random number out of thin air) that 1 million people qualify for these veteran rewards and they all get one free substantial gem store item worth 800 gems/$10. That’s $10,000,000 in sales that just went out the window.

If ANet wanted to do something to reward loyal long term customers they probably are financially better off to give out something like a mini pet, only available once a year and only to the people who qualify.

The main problem with the OP’s suggestion is the lack of a monthly subscription. Since the game doesn’t have a subscription, someone that bought the game at release, played 5 minutes then uninstalled and never came back will be seen by this system as a “loyal and long-term customer” although he certainly isn’t. The age of an account in a game without a subscription is NOT an indicator of loyalty or of a long-term customer.

I think I need more coffee….

Where did he say that it’s only by age of account? I see where he was talking about consecutive purchases and being rewarded for that but nothing about people who logged on at launch and never buying anything else qualifying

It uses only the date of purchase as an indicator of veteran status. And I’d imagine there are only a very small handful of players who have the game, either bought or gifted, who haven’t loaded up the game at least once. So it’s not unrealistic to view purchase date as an indicator of the age of the account as recorded by the game.

Which doesn’t really cover loyalty. Just that they bought the game earlier than someone else.

Someone who bought the game at launch and only played for 5 minutes before moving on would be rewarded more than someone who bought the game a year later but has been playing non-stop ever since and buys gems when they can afford it. And I don’t think I can get behind a “loyalty” system that only looks at purchase date as the measure of loyalty.

Someone who moved on after five minutes would receive zero rewards. Someone who buys the game later and sticks with it would get greater than zero rewards.

Not according to the OP’s suggestion.

I didn’t see anything in the suggestion that factors in actual play time.

By definition someone who “walks away” from the game, doesnt play it, is not rewarded by any in game benefits.

Any in game benefits inherently include an actual play time factor because the more you play the more you benefit from any in game rewards. Someone with essentially zero play time receives essentially zero benefit or reward from veteran rewards.

Not according to the OP’s suggestion.

OP’s suggestion is that when you BUY the base game or an EP, you get set up with X amount of tokens based on how far past the release date you buy it.

Then, every time you buy an EP, you get that amount of tokens.

Nothing in the suggestion factors in hours played. Please, quote the place in the OP’s suggestion that factors in hours played.

As I said before, By definition someone who doesnt play the game, who buys the expansion and then moves on gets zero reward. Its not a reward if it cant be used.

Someone who buys the expansion later, but who actually plays the game will get a reward that is greater than zero.

Amything greater than zero > 0 (again by definition)

To repeat, what was claimed was that someone who purchased the game at launch and then moved on after five minutes would be rewarded more. This is not possible since they would receive zero rewards. In order for someone who receives zero rewards to receive more than someone else it would need to be possible for someone to earn negative rewards.

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Posted by: Seera.5916

Seera.5916

As I said before, By definition someone who doesnt play the game, who buys the expansion and then moves on gets zero reward. Its not a reward if it cant be used.

Someone who buys the expansion later, but who actually plays the game will get a reward that is greater than zero.

Amything greater than zero > 0 (again by definition)

To repeat, what was claimed was that someone who purchased the game at launch and then moved on after five minutes would be rewarded more. This is not possible since they would receive zero rewards. In order for someone who receives zero rewards to receive more than someone else it would need to be possible for someone to earn negative rewards.

But that’s not the OP’s suggestion!

The OP is saying that if you buy the base game or the EP on release, then for every pack afterward you get 1000 tokens. Not buy the game and play X hours. Just buy the game. He only ties the number of tokens you get to the time you purchased the game.

Therefore a person who bought the game on day 1 and played every day for three years would get the same number of tokens upon purchasing the next pack as someone who bought the game on day 1 and only played for 5 minutes between the purchase of the base game and the next pack.

Please, since you keep claiming that there’s something in the OP’s suggestion that ties it to hours played, quote where he ties it to hours played.

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Posted by: Ashen.2907

Ashen.2907

As I said before, By definition someone who doesnt play the game, who buys the expansion and then moves on gets zero reward. Its not a reward if it cant be used.

Someone who buys the expansion later, but who actually plays the game will get a reward that is greater than zero.

Amything greater than zero > 0 (again by definition)

To repeat, what was claimed was that someone who purchased the game at launch and then moved on after five minutes would be rewarded more. This is not possible since they would receive zero rewards. In order for someone who receives zero rewards to receive more than someone else it would need to be possible for someone to earn negative rewards.

But that’s not the OP’s suggestion!

The OP is saying that if you buy the base game or the EP on release, then for every pack afterward you get 1000 tokens. Not buy the game and play X hours. Just buy the game. He only ties the number of tokens you get to the time you purchased the game.

Therefore a person who bought the game on day 1 and played every day for three years would get the same number of tokens upon purchasing the next pack as someone who bought the game on day 1 and only played for 5 minutes between the purchase of the base game and the next pack.

Please, since you keep claiming that there’s something in the OP’s suggestion that ties it to hours played, quote where he ties it to hours played.

You are inaccurately representing my claim.

I responded specifically to a claim that someone who quit the game after 5 minutes of play would be rewarded more than someone who bought it later but stuck with it. This is physically impossible. Zero cannot be greater than any non negative number.

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Posted by: Seera.5916

Seera.5916

As I said before, By definition someone who doesnt play the game, who buys the expansion and then moves on gets zero reward. Its not a reward if it cant be used.

Someone who buys the expansion later, but who actually plays the game will get a reward that is greater than zero.

Amything greater than zero > 0 (again by definition)

To repeat, what was claimed was that someone who purchased the game at launch and then moved on after five minutes would be rewarded more. This is not possible since they would receive zero rewards. In order for someone who receives zero rewards to receive more than someone else it would need to be possible for someone to earn negative rewards.

But that’s not the OP’s suggestion!

The OP is saying that if you buy the base game or the EP on release, then for every pack afterward you get 1000 tokens. Not buy the game and play X hours. Just buy the game. He only ties the number of tokens you get to the time you purchased the game.

Therefore a person who bought the game on day 1 and played every day for three years would get the same number of tokens upon purchasing the next pack as someone who bought the game on day 1 and only played for 5 minutes between the purchase of the base game and the next pack.

Please, since you keep claiming that there’s something in the OP’s suggestion that ties it to hours played, quote where he ties it to hours played.

You are inaccurately representing my claim.

I responded specifically to a claim that someone who quit the game after 5 minutes of play would be rewarded more than someone who bought it later but stuck with it. This is physically impossible. Zero cannot be greater than any non negative number.

You are not the OP. Mike.3460 is.

My initial comments were to the OP. To which you claimed what you claimed. And I said that wasn’t the OP’s suggestion. Which is why I kept saying that that wasn’t what the OP was suggesting.

The OP is suggesting a system that would reward a player for buying the game at launch and playing for 5 minutes more than a player who bought the gamer a year later and played every day.

Since you kept bringing up your comments, I figured you read the original post differently and asked you to quote what part of the post gave you an indication that he wants hours played factored in.

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Posted by: Ashen.2907

Ashen.2907

If someone quits after only 5 minutes of playing they would receive 0 rewards regardless of when they bought the game.

Even if Anet were to assign some rewards to an account the person who created it, but has since quit, will not receive or benefit.

As an example, birthday gifts are a form of veteran reward. Those members of my guild who quit a month after launch and have not looked back have not received such rewards.

For all I know there are rewards assigned to the WoW account I purchased years ago. I certainly will never receive any benefit for a game that I have “moved on” from.

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Posted by: Seera.5916

Seera.5916

If someone quits after only 5 minutes of playing they would receive 0 rewards regardless of when they bought the game.

Even if Anet were to assign some rewards to an account the person who created it, but has since quit, will not receive or benefit.

As an example, birthday gifts are a form of veteran reward. Those members of my guild who quit a month after launch and have not looked back have not received such rewards.

For all I know there are rewards assigned to the WoW account I purchased years ago. I certainly will never receive any benefit for a game that I have “moved on” from.

They have received the birthday rewards, they just haven’t claimed them. You just talk to the birthday vendor and you get your rewards even if you didn’t log in until the following year. Just because they haven’t claimed the rewards, doesn’t mean they weren’t earned. And the birthday rewards are just for having characters that are X years old. The players who buy the game today will get the same 1 year birthday reward I did and I pre-purchased.

And you’re still not getting what I am saying nor apparently what the OP is saying.

The OP is saying that ANet should add in a system that rewards players who purchase EP’s based solely on when they purchased the base game and previous EP’s. When that purchase date does not give an accurate assessment of if that player is a veteran or loyal to the game.

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Posted by: Mike.3460

Mike.3460

Well… it’s a bit difficult to keep up with all the responses, which is part of the reason I did want to post it in CDI.

First of all, all the System is supposed to do is provide a mechanic for rewarding people that actually buy the Game or it’s expansions.

Anet’s idea of giving out the core game and the expansions with the newest one for no additional cost is VERY generous, but at the same time it makes people feel a bit like “why do they get the same for way less than I’ve paid?”.

Pair that with the fact that you sort-of must buy the Expansions to stay up to date in the more competetive parts of GW2 and you get a lot of toxic potential.

I want people to forget that and just jump on new releases without second guessing if they possibly make a worse deal than others.

I factored in “when XYZ was purchased” because pre-purchasers do it on good faith in Anet and possibly help with participation in Betas etc. the ones which buy it within a year know what they get and after one year there’s actually a good chance you get it on a sale.

I do not think time played etc. is something that should be rewarded in such a way, as this would most likely upset those players which can’t afford to spend a lot of time.

Also, I’ve seen people ask why not just give out gems… which I think I stated clearly in the OP: Veteran Tokens would only be usable on a limited set of things. Giving away Gems would seriously impact Anets sales on that.

Basically you can see this System as a compromise between Anet giving us a Char Slot and Gems allowing us to do with them whatever we want.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I think, as far as the difference of opinion in this thread, that one poster is stating: What difference does it make if someone is awarded rewards that never uses them? It is the same as getting no reward, at all. It does not adversely affect ArenaNet, as they make the sale regardless, and doesn’t affect other players (except those that feel a less-active player should not be rewarded, I guess).

More sales are probably always good for the health of the game, though, so we might be better off not caring about whether others get rewards they never use.

I have no real opinion on whether the suggestion is good or bad. Seems complicated to me, but I may be slow. Lol. I would be happy with really cool Birthday gifts for characters, and useful/fun bonus rewards for purchasing extra content.

Good luck.

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Posted by: Kamara.4187

Kamara.4187

Its kinda funny in my case.

I’m new to GW2 but I’ve been playing Guild Wars since prophecies and have purchased all of the expansions including pre ordering HoT.

So where would that put me on the Veteran scale?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The game already rewards veterans in all sorts of ways.

  • Daily login reward.
  • Dailies (which a lot of people get just by playing their usual PvP or WvW)
  • Achievement Chests (which include gems and gold that you can choose how you want to spend).
  • Festival and special event rewards (and farms) that aren’t easily obtained (if at all) afterward.

I don’t think ANet needs to add yet another reason for newer players to feel they are behind before they start.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: maddoctor.2738

maddoctor.2738

First of all, all the System is supposed to do is provide a mechanic for rewarding people that actually buy the Game or it’s expansions.

However the game is NOT surviving only on expansions, it survived for 3 years without an expansion. Your system fails to take account the large part of their revenue stream coming from the gem store. Shouldn’t those who buy gems regularly also be rewarded? There are players who spent on gems more money than 2 expansions combined, yet with your system they will get nothing.

Anet’s idea of giving out the core game and the expansions with the newest one for no additional cost is VERY generous, but at the same time it makes people feel a bit like “why do they get the same for way less than I’ve paid?”.

The game was already sold at 10$ during discounts, should the older players also complain that newer players got the game at 1/4 the price? I didn’t see any complaints about that, because I guess players understood that’s how markets work. So what’s the problem now all of a sudden?

I want people to forget that and just jump on new releases without second guessing if they possibly make a worse deal than others.

So what’s the point of discounts then? If Price – veteran points = discounted price then what’s the point of a discount?

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Posted by: Vayne.8563

Vayne.8563

I think they should reward us with tokens for forum posts. lol

Seriously though, do we really need more rewards for being "loyal"players. I thought the fun was in playing the game. I think the reward is having accumulated things for a long period of time that most players can’t get.

I’m sitting on six legendary weapons. I have a precursor for my seventh. I have many items that are hard, or even impossible to get now. I got a celebration hat from launch days. I got my heroes band for prepurchase. I have every single color of the back piece you make with spinal blades. Try doing that now.

I don’t need to be rewarded to play a game. Anet made a product and I bought the product and I’ve enjoyed the product for thousands of hours. If I bought a movie and watched it hundreds of times, should someone come to my house and give me a prize? Isn’t enjoying the movie enough to watch it that much in and of itself a prize.

Being rewarded for playing a game you enjoy shouldn’t require a reward. However, I’m not dead set against it and don’t think it would ruin anything if it were offered. I just see it as unnecessary.

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Posted by: Healix.5819

Healix.5819

Although they say they will be giving away past expansions for free, what you’ll get is likely only the basics.

If you buy HoT, you’ll likely get the next 2 seasons of the living story for free without any restrictions. If you skip HoT however and start with the next expansion, those 2 seasons will likely be sold in the same way season 2 is. Although the game looks cheaper, it’s actually roughly the same if you want the full package. Using this method, they could keep the total price of the game stable throughout its lifetime.

I doubt they plan on actually giving everything away and going through the same complaints every expansion.

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Posted by: Astralporing.1957

Astralporing.1957

If someone quits after only 5 minutes of playing they would receive 0 rewards regardless of when they bought the game.

Even if Anet were to assign some rewards to an account the person who created it, but has since quit, will not receive or benefit.

As an example, birthday gifts are a form of veteran reward. Those members of my guild who quit a month after launch and have not looked back have not received such rewards.

For all I know there are rewards assigned to the WoW account I purchased years ago. I certainly will never receive any benefit for a game that I have “moved on” from.

They have received the birthday rewards, they just haven’t claimed them.

Nope, their accounts received the rewards. Players in question didn’t receive any, because they are no longer playing. You could dump 10k gold on those accounts, and it would still be worth nothing. Only if they were to return would it matter. That is the point i believe Ashen is trying to make.

But back to the OP… i believe this is a needlessly complicated system. Anet should just stick to offering players that add the new expansion to a preexisting account with core/previous expacs some extra goodies – like with character slot now. Of course, Arguments can be made about what should (and shouldn’t) be offered as such goodies, but that’s for a separate discussion.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: rapthorne.7345

rapthorne.7345

I think they should reward us with tokens for forum posts. lol

Seriously though, do we really need more rewards for being "loyal"players. I thought the fun was in playing the game. I think the reward is having accumulated things for a long period of time that most players can’t get.

I’m sitting on six legendary weapons. I have a precursor for my seventh. I have many items that are hard, or even impossible to get now. I got a celebration hat from launch days. I got my heroes band for prepurchase. I have every single color of the back piece you make with spinal blades. Try doing that now.

I don’t need to be rewarded to play a game. Anet made a product and I bought the product and I’ve enjoyed the product for thousands of hours. If I bought a movie and watched it hundreds of times, should someone come to my house and give me a prize? Isn’t enjoying the movie enough to watch it that much in and of itself a prize.

Being rewarded for playing a game you enjoy shouldn’t require a reward. However, I’m not dead set against it and don’t think it would ruin anything if it were offered. I just see it as unnecessary.

You use strawman arguments a heck of a lot, you know. a single purchase offline physical item =/= a continuous online service

GW2 is not just a single use product, it is an online service with a cash shop, thus incentives fit very well within the model. GW2 needs persistent players to stay afloat, whereas once you buy a film, they don’t care about you any more, they have your money, their goal is complete.

Resident smug Englishman on the NA servers, just because.

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Posted by: Mike.3460

Mike.3460

Its kinda funny in my case.

I’m new to GW2 but I’ve been playing Guild Wars since prophecies and have purchased all of the expansions including pre ordering HoT.

So where would that put me on the Veteran scale?

Well you’d get a value of 1000 assigned to your HoT, meaning you’d get 1000 VT everytime you purchase something that includes HoT.

GW1 isn’t included here as I think the HoM did already take care of that.

However, you could (for example on the 75% sale not too long ago) buy GW2 and still get a value of 600 assigned to it.

If the 3rd Expansion includes HoT and the core game, you’d then get 1600 VT instead of 1000 (as now).

The game already rewards veterans in all sorts of ways.

  • Daily login reward.
  • Dailies (which a lot of people get just by playing their usual PvP or WvW)
  • Achievement Chests (which include gems and gold that you can choose how you want to spend).
  • Festival and special event rewards (and farms) that aren’t easily obtained (if at all) afterward.

I don’t think ANet needs to add yet another reason for newer players to feel they are behind before they start.

Well, the Items obtainable for VT are only ones that sort of upgrade your account (char slots etc.), none of them gives a real advantage etc. You can think of it as some sort of reimbursement to older players which purchased the game and expansions seperately, while new ones pay only a fraction of this.

First of all, all the System is supposed to do is provide a mechanic for rewarding people that actually buy the Game or it’s expansions.

However the game is NOT surviving only on expansions, it survived for 3 years without an expansion. Your system fails to take account the large part of their revenue stream coming from the gem store. Shouldn’t those who buy gems regularly also be rewarded? There are players who spent on gems more money than 2 expansions combined, yet with your system they will get nothing.

Anet’s idea of giving out the core game and the expansions with the newest one for no additional cost is VERY generous, but at the same time it makes people feel a bit like “why do they get the same for way less than I’ve paid?”.

The game was already sold at 10$ during discounts, should the older players also complain that newer players got the game at 1/4 the price? I didn’t see any complaints about that, because I guess players understood that’s how markets work. So what’s the problem now all of a sudden?

I want people to forget that and just jump on new releases without second guessing if they possibly make a worse deal than others.

So what’s the point of discounts then? If Price – veteran points = discounted price then what’s the point of a discount?

The discounts are accounted for by the fact that you get lower Veteran Tokens the longer you waited with the Purchase.

And part of the System is to make people buy things on such discounts.

i.E. if someone bought HoT preorder, he’d get 1000 Veteran Tokens everytime he purchases something that includes HoT.

BUT if he can get the core game for 10$ (one year or more after release) he’d make a good deal in the long run as he’d get 600 Veteran Tokens everytime he purchases something that includes the Core Game.

This way Anet can include ALL expansions+core Game in the newest one and the old players will actually be happy about it, as they get a lot of Tokens from it, allowing them to make a bigger account. At the same time, the newer players get everything at once and don’t have to buy everything like in GW1.

I hope this answers the question.

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Posted by: Mike.3460

Mike.3460

But back to the OP… i believe this is a needlessly complicated system. Anet should just stick to offering players that add the new expansion to a preexisting account with core/previous expacs some extra goodies – like with character slot now. Of course, Arguments can be made about what should (and shouldn’t) be offered as such goodies, but that’s for a separate discussion.

This is actually just what the System does.

It gives a amount of tokens to those which could feel left behind by Anet’s policy and allows them to purchase something like char slots etc.

Anet’s current reaction was made because of the fact that players were actually upset about newer ones getting for free what they’ve paid for. That’s the real situation and it would be foolish to think the same won’t happen every other time.

I also think it’s save to assume that while my System may seem complicated in text form, nobody would ever have some questions about it when it’s implemented visually.

Anet could just send a message ingame like “You’ve purchased HoT which includes Gw2 which you have purchased on …, so here’s a head’s up from us to our veteran players” and attach the Tokens.

And I think you basically think of the same Goodies which I wrote in the OT. Stuff that’s nice to have and makes your account “grow”, but no fancy stuff from the Gemstore.

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Posted by: Astralporing.1957

Astralporing.1957

But back to the OP… i believe this is a needlessly complicated system. Anet should just stick to offering players that add the new expansion to a preexisting account with core/previous expacs some extra goodies – like with character slot now. Of course, Arguments can be made about what should (and shouldn’t) be offered as such goodies, but that’s for a separate discussion.

This is actually just what the System does.

No, the “system” adds an unnecessary layer of complexity over it that introduces more complication that it’s worth.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Mike.3460

Mike.3460

But back to the OP… i believe this is a needlessly complicated system. Anet should just stick to offering players that add the new expansion to a preexisting account with core/previous expacs some extra goodies – like with character slot now. Of course, Arguments can be made about what should (and shouldn’t) be offered as such goodies, but that’s for a separate discussion.

This is actually just what the System does.

No, the “system” adds an unnecessary layer of complexity over it that introduces more complication that it’s worth.

So, you want always just 1 character slot if the newest EP you own is included in the next one. No variation and most likely the end of char slot sales, because people would rather wait for the next expansion where they get it for free.

What if the next thing offered is a Bank expansion… but you already have the max.?

Yes there’s some complexity to it, but it’s there for a reason.

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Posted by: Vayne.8563

Vayne.8563

I think they should reward us with tokens for forum posts. lol

Seriously though, do we really need more rewards for being "loyal"players. I thought the fun was in playing the game. I think the reward is having accumulated things for a long period of time that most players can’t get.

I’m sitting on six legendary weapons. I have a precursor for my seventh. I have many items that are hard, or even impossible to get now. I got a celebration hat from launch days. I got my heroes band for prepurchase. I have every single color of the back piece you make with spinal blades. Try doing that now.

I don’t need to be rewarded to play a game. Anet made a product and I bought the product and I’ve enjoyed the product for thousands of hours. If I bought a movie and watched it hundreds of times, should someone come to my house and give me a prize? Isn’t enjoying the movie enough to watch it that much in and of itself a prize.

Being rewarded for playing a game you enjoy shouldn’t require a reward. However, I’m not dead set against it and don’t think it would ruin anything if it were offered. I just see it as unnecessary.

You use strawman arguments a heck of a lot, you know. a single purchase offline physical item =/= a continuous online service

GW2 is not just a single use product, it is an online service with a cash shop, thus incentives fit very well within the model. GW2 needs persistent players to stay afloat, whereas once you buy a film, they don’t care about you any more, they have your money, their goal is complete.

You complain a lot about the arguments I use. What you said also has nothing to do with what I said. The enjoyment of playing a game for a year is what you paid the game for. You need a reward to play a game aside from the reward of enjoying yourself? Really? That’s sorta weird.

People have played solitaire for decades and there’s no reward for it. People do crossword puzzles and there’s no reward for it.

You do get rewarded in this game in many ways for many things. Log in rewards, that’s a reward for logging in. Achievement point rewards are a reward for getting achievements. And yes, vets who logged in during the Living Story Season 2 got the whole kitten ed thing for free.

There’s a difference between a strawman argument and just telling it like it is. It’s like a game. The reward is playing it. If you feel it needs MORE of a reward, that’s your opinion.

It doesn’t make my argument a strawman though.

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Posted by: rapthorne.7345

rapthorne.7345

If you feel it needs MORE of a reward, that’s your opinion.

Yes, it is. It’s weird how forums work by people sharing their opinions.

I don’t care either way if yet another incentive to play is added, but in my opinion it would be a good addition for GW2. If you disagree, that’s fine, that’s also your opinion, your word is not law, your opinion is not fact, please stop speaking like it is, it’s incredibly tiresome.

Resident smug Englishman on the NA servers, just because.

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Posted by: Vayne.8563

Vayne.8563

If you feel it needs MORE of a reward, that’s your opinion.

Yes, it is. It’s weird how forums work by people sharing their opinions.

I don’t care either way if yet another incentive to play is added, but in my opinion it would be a good addition for GW2. If you disagree, that’s fine, that’s also your opinion, your word is not law, your opinion is not fact, please stop speaking like it is, it’s incredibly tiresome.

I simply said I don’t see that it’s necessary. I never said my word was law (speaking of strawman arguments) but in your enthusiasm to try to prove me wrong, you broke the very rule that you’re talking about here.

I expressed my opinion, you replied to me and called my argument a strawman argument (while ignoring the argument entirely) and then you come up with this. Hypocritical argument is hypocritical.

As I said already, it wouldn’t particularly bother me if it were in the game, I just don’t see it as necessary. You were the one who felt you needed to reply to that. There really wasn’t a reason, you could have just expressed your opinion.

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Posted by: Astralporing.1957

Astralporing.1957

So, you want always just 1 character slot if the newest EP you own is included in the next one.

Where did i say that? In the place where i specifically mentioned, that what exactly that extra should be is a good topic for a separate discussion, perhaps?

Actions, not words.
Remember, remember, 15th of November