View distance of players
Server load is very heavy right now. I really don’t think any company could have ever predicted the flood of players.
Yeah, it’s a huge bummer when I’m sitting in Lion’s Arch and people fade into and out of existence 10 feet away. I wish there were a setting for this or something.
It’s even worse when you’re trying to defend a fortress in WvWvW from a horde of invisible enemies.
Literally all you see is a tidal wave of projectiles and spells coming from nowhere – and then you’re dead.
Two things that could assist in the WvW area:
Option to remove spell effects from friendly spells.
Option to draw enemy players before friendly players (of course still have them display on the map).
First of you bumped a 7 month old topic when this question was already answered recently (As in I quoted this earlier today on another topic about the same thing):
They will be removing culling from PvE later in the year:
Hello.
I just saw the great news for WvW.
But since January Patch that I started to have Culling in PVE for the first times, mainly in Meta Events where even Mobs are Invisible sometimes!
Then, does the end of Culling affects also PVE? Or do we need to get used to “Invisible Events” in PVE?
I would like only to say, that I know Culling is also also about our Computer… but, the game must think in every kind of PCs, not only with high-end Ones.
The initial release of this system will be for WvW only. There are additional complications we need to solve with PvE due to the number and variety of creatures on screen that WvW doesn’t need to account for. Later this year, we’ll be expanding as much of the changes to the PvE open world as we can as well.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
[OHai] – Northern Shiverpeaks