Vigour just got nerfed hard
Sweet, that should help combat spamming random dodges a bit.
This will be one of the best changes on the class balance.
good random dodge rolls were annoying maybe now people will be more conservative about using dodges
Oh, changes that make people think a bit. How awful. ><
And just like last time, when passive endurance regens were nerfed, Warrior’s Signet of Stamina is untouched at 50%.
As a Necromancer, I have no complaints about this. Makes up for the movement skill buff.
So warriors will have the best base defense, the best mobility, and the easiest access to permavigor? Perfect.
Elementalist – Necromancer – Warrior
It’s been a while since I ran CoE, but I vaguely remember the frequency of Subject Alpha’s AoE attacks were high enough that if I didn’t time my dodges well I’d be out of endurance and dead fairly quickly, so wouldn’t this change make that fight (and other AoE spammy bosses like the spider queen in AC and Malrona in TA) unreasonably hard?
It’s been a while since I ran CoE, but I vaguely remember the frequency of Subject Alpha’s AoE attacks were high enough that if I didn’t time my dodges well I’d be out of endurance and dead fairly quickly, so wouldn’t this change make that fight (and other AoE spammy bosses like the spider queen in AC and Malrona in TA) unreasonably hard?
You don’t need vigor for any of the dungeons.
ugh, pretty sure the reason necros can’t solo lupi after the update (cough april fools bug) is they don’t have vigor/evades.
Sounds like you need vigor to me.
You can’t solo lupi on a necro with vigor anyway so that’s besides the point.
This will be one of the best changes on the class balance.
But it is not an even nerf across all professions. Some have more access to it, and some rely on it more.
This will be one of the best changes on the class balance.
But it is not an even nerf across all professions. Some have more access to it, and some rely on it more.
And as it happens, the classes that rely the most on it, namely Thief/Engi/Ele are all at the top of the food chain and can take a nerf to their survivability without it hurting them overly much.
This will be one of the best changes on the class balance.
But it is not an even nerf across all professions. Some have more access to it, and some rely on it more.
And as it happens, the classes that rely the most on it, namely Thief/Engi/Ele are all at the top of the food chain and can take a nerf to their survivability without it hurting them overly much.
That’s not how it works except for somewhat thief, nerfing might didn’t reduce cele specs efficiency :/ if you see what I mean.
The Dhuumfire thread
good random dodge rolls were annoying maybe now people will be more conservative about using dodges
We don’t know how A.I. will compensate for this change though. In some fights, two dodges isn’t enough.
This might make people switch out traits and sigils, for more vigor now. It’s just going to be a pain having to swap out builds for all these changes without any build templates. This might not be needed so we’ll just have to wait and see if it’s good or not.
This will be one of the best changes on the class balance.
But it is not an even nerf across all professions. Some have more access to it, and some rely on it more.
And as it happens, the classes that rely the most on it, namely Thief/Engi/Ele are all at the top of the food chain and can take a nerf to their survivability without it hurting them overly much.
I take it you mean in PvP, seeing as you said Engi. Who knows what pvp balance will be like after all these changes and the celestial nerf…
PvE, though…Eles are evidently getting a melee sword, so unless it comes with a zillion blocks and evades, they are going to die a lot.
good random dodge rolls were annoying maybe now people will be more conservative about using dodges
We don’t know how A.I. will compensate for this change though. In some fights, two dodges isn’t enough.
This might make people switch out traits and sigils, for more vigor now. It’s just going to be a pain having to swap out builds for all these changes without any build templates. This might not be needed so we’ll just have to wait and see if it’s good or not.
Was referring to pvp. I haven’t done a dungeon/fractal in years. I don’t see the issue really the a.i is predictable
good random dodge rolls were annoying maybe now people will be more conservative about using dodges
We don’t know how A.I. will compensate for this change though. In some fights, two dodges isn’t enough.
This might make people switch out traits and sigils, for more vigor now. It’s just going to be a pain having to swap out builds for all these changes without any build templates. This might not be needed so we’ll just have to wait and see if it’s good or not.
Was referring to pvp. I haven’t done a dungeon/fractal in years. I don’t see the issue really the a.i is predictable
That is the entire point…
The AI is given giant AoE attacks of death that must be dodged, especially by the low health professions. Less vigour means less dodges.
good random dodge rolls were annoying maybe now people will be more conservative about using dodges
We don’t know how A.I. will compensate for this change though. In some fights, two dodges isn’t enough.
This might make people switch out traits and sigils, for more vigor now. It’s just going to be a pain having to swap out builds for all these changes without any build templates. This might not be needed so we’ll just have to wait and see if it’s good or not.
Was referring to pvp. I haven’t done a dungeon/fractal in years. I don’t see the issue really the a.i is predictable
That is the entire point…
The AI is given giant AoE attacks of death that must be dodged, especially by the low health professions. Less vigour means less dodges.
I guarantee all the mobs will still be killable if this change goes through. I really don’t see the big deal. People will find alternate ways to survive dodge rolling isn’t the only way to avoid damage
So sigils of energy are gold now basically
I wonder if they change the endurance regeneration cap. Currently it’s 100%, which is reached by vigor. If they reduce vigor to 50% it’s possible that other effects (like the warrior signet or rangers 20% trait) will have an additional effect to the vigor boosting endurance regeneration further.
Abaddons Mouth
Again all that squishy classes have to stay alive is dodge. They could have nerfed heavy classed only, instead of making a nerf that affect mostly light armor classes.
Warriors are overpowered by this vigor nerf. They got the best vigor replica (signet of stamina), highest hp, highest armor, highest amount of stuns on one weapon (3 on hammer) wich in return means that a warrior can spam at least 1 stun on you that you cannot dodge, no matter what, only weapon evades can no do this and weapon evades are really hard to use (their before and aftercast windows do not dodge, and fully get hit during those). This means in essence warrior will be even more overpowered in conquest pvp, so sad. And if Anet doesn’t realize this, then they are doing no good.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.