'Vision of the Mists' not Ascendant?

'Vision of the Mists' not Ascendant?

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Posted by: Norax.2405

Norax.2405

http://www.gw2db.com/items/67096-vision-of-the-mists-of-nullification

250 ectos * 22s 50c ( http://www.gw2spidy.com/item/19721 ) = 56g 25s 0c
1500 orichalcum ore * 2s 77c ( http://www.gw2spidy.com/item/19701 ) = 41g 55s 0c
100 mystic coins * 3s 27c ( http://www.gw2spidy.com/item/19976 ) = 3g 27s 0c

Total: 101g 7s

With this price, why its still exotic? Its not between a regular exotic and a legendary?

Any chance to get it ascendant?

I guess it will hapend the same with foefire GS

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Posted by: Seth.1079

Seth.1079

They said only ascendant rings and back pieces would be introduced in this patch.

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Posted by: siepher.9408

siepher.9408

this existed before the patch, along with foefire’s essence, azureflame, aether…. and many many many other exotics in that price range. which is why this ascended addition is confusing, cause it is filling a rarity gap that never existed

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Posted by: Alberel Leonhart.9640

Alberel Leonhart.9640

What they need to do is normalise the expenses involved in obtaining exotics by reducing ones like you give in your example. Exotics have wildly varying costs involved; some are dirt cheap whilst others are ludicrously expensive. It makes no sense, especially in light of the arrival of ascendent items.

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Posted by: Ksielvin.1587

Ksielvin.1587

I know, right? Before this stuff I had a personal goal of getting Volcanus. Now, it would be a crazy purchase because it takes a significant chunk of the effort one could put towards a legendary weapon and legendaries get improved when ascended weapons arrive whereas Volcanus doesn’t. Nevermind that Mjolnir takes equal or more resources compared to legendaries even.

Getting the ascended stats to transmute on the Volcanus could be all sorts of unreasonable when the time comes. Already WvW badges were unviable for collecting all my exotics (About 10 to 1 or worse ratio of effort compared to dungeon stuff. The money/karma items I would also consider “WvW obtainable” though there are extra loops to jumps through.) and now best-in-slot items are being added exclusively via dungeons yet allowed to make you stronger in other content. This is what they’re doing, not saying. Legendary weapon could be the only thing saving me from choosing between ridiculous effort put into content I don’t enjoy or having to wait months and months to collect some new nearly worthless loot token type in other content.

That’s for one weapon. Nevermind my budding collection or different gear sets for different builds that I was happily putting together thinking that Exotics were the stat cap.

My worry about this reached a new level after finding out ascended weapons will have higher Weapon Strength (big power creep) and infusions (which they said they will be adding more powerful versions of) will raise their non-dungeon stats too.

(edited by Ksielvin.1587)

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Posted by: Himei.5379

Himei.5379

Many exotics from the forge cost too much. Plus it’s another awesome GS skin, bias much? I myself am working towards it because I like it better than the GS legendaries but yeah…adding more GS legendaries when there is already 3 would just scream bias even more and that’s not even including Foe’s Essence or Volcanus. It should be reduced to be cheaper than legendaries but still expensive, not equal or more.

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Posted by: Norax.2405

Norax.2405

So no comment was made by a dev on this.

To sum up, screw those nice looking not-legendary expensive forge-recipe items. RIP

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Posted by: Himei.5379

Himei.5379

So no comment was made by a dev on this.

To sum up, screw those nice looking not-legendary expensive forge-recipe items. RIP

You messed up, its "screw those nice looking not-legendary expensive GREATSWORD forge-recipe items. They have too much details and effects, only thing missing would be the footsteps.

And I only need 200 more ectos to forge this now. This is NOT going to be fun, especially with the every hour increase in price for Ectos ATM.

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Posted by: Norax.2405

Norax.2405

I was thinking in Anomaly with those 250 skill points needed, but 800 skill points are needed for full ascendant gear.

Lets no-life AC & CL for months.