Hi all, I learned that ANET officially visited the city of Divinity’s Reach a couple of days ago & was asking about possible suggestions to be implemented into the game. Unfortunately I wasn’t online at the time & just wanted to add my 2 cents to the suggestions box. (Please view & if you agree please say so).
I’ve made suggestions before which were in fact implemented in past game titles, so please have a full read of the suggestions I’ve put forward before dismissing them. I came up with these idea’s (some of them) purely through “the need for them” to help improve the overall dynamic of the game & help make the experience more enjoyable>>
=First & foremost the current map a player is on, when trying to finish a map theres nothing quite more frustrating then trying to find that last few poi (points of interest), vistas, skill points or hearts. Add in a “highlighter/indicator” of whats left & where on the map when hovering cursor over these for the current map.
-Once again maps (for achievements), I’ve still got shiverpeaks explorer like at 99% because I have no idea where the last bit of map is that I missed (please don’t confuse this with world map completion). Please highlight/indicate whats left & where so players can finish off there exploration achievements.
-Add in specific achievement awards for players whom soley focus on a specific playstyle. For example for healing/resurrecting/helping downed players……… or another example>>for taking damage (blocking a certain amount of times for yourself or others/absorbing a certain amount of damage or for purely dishing out dps or a certain amount of conditions. This will help promote players to take on “other roles” rather then just going all out berserker & killing anything that moves as quickly as possible in PVE.
-This is something I personally miss>>Engineers were one of my favorite class’s until “the timer” was implemented on there turrets (which as a result I rarely use now). I don’t want a timer to explode them after a certain time & as long as I’m nearby defending them I want them to stay put untill either A: I remove them myself or B: enemy kill’s them & if I leave a certain radius they should then explode to avoid ppl exploiting them. I always missed bunkering down with them & defending in dynamic events (some of which can last a long time & halfway thru they all blow up for no good reason…. a timer killed them??>> i mean seriously?).
-Allow for further customization in traits (give us more options on elite traits). Some of us like to really focus on something quite specific in traits. My advice is look at whats already there & see what can be improved on it even further at an elite level.
=My final suggestion (for the moment)…. give us a bunny pet for rangers!!! =D We already have birds…. why not a bunny rabbit???
Thanks to all whom have a view/read…. please feel free to add in your own 2 cents & let me know if you approve of the above suggestions?
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