Vista Viewing
I doubt they will change them but if you have a hard time figuring one out then Google it because the kittenes have YouTube videos for how to get to them. There are a lot that are like mini jumping puzzles or actually part of jumping puzzles.
Edit. Kitten kitten kitten (hard 1s)
Like Andraus said, Google the name of the vista or the area the vista in. There will be a video for sure to show you the way. Some of them are not really minor jumping puzzles per say but the route to them is not so obvious.
They get easier as you get better at jumping. As above, there are videos to watch and for the Norn and Charr, the transformation tonics that allow jumping such as the toy soldier or Princess doll can be handy. There are a couple that I have great difficulty doing still, such as the one in the Eternal Battlegrounds that requires jumping to a series of boards. That one took me a over half hour the last time I tried to do it. But others that I couldn’t do near the time I started the game are no trouble at all.
I still can’t do most jumping puzzles though.
ANet may give it to you.
I can think of 2 that have ap rewards in the jp category so they should be harder. Also as some stated, they are easy, but not obvious. And thirdly, they are not mandatory.... so if you don’t like them, don’t do them.
Other option is make friends with a mesmer who loves to portal people through jumps they cant make.
Vistas are never impossible to get to. There is always a path, whether hard to see or not.
If you are on a Charr I can understand your frustration. If you unsheathe your weapon, your character stands on it’s hind legs, giving you a better idea of where you’ll land.
So long Treeface.
“…Kormir? I know not of whom you speak.”
Vistas are never impossible to get to. There is always a path, whether hard to see or not.
If you are on a Charr I can understand your frustration. If you unsheathe your weapon, your character stands on it’s hind legs, giving you a better idea of where you’ll land.
I’ll also add onto this that a tonic can be used to transform into something small. Just make sure it has the capability to jump.
What frustrates me is the fact that some vistas are super easy to do while others are stupidly designed to be almost impossible to get too. If you want us to be able to do them then my suggestion is to make them easier to access.
Don’t see the point, if you make them all easier than they are already, then you might as well remove them from the game. Reason some are very easy and some not so is that it adds variety.
I have 9 world completions and I can tell you there are no difficult vistas to get to.
If you find them difficult then you’re not used to jumping puzzles, with practice you get better and it becomes easier.
What frustrates me is the fact that some vistas are super easy to do while others are stupidly designed to be almost impossible to get too. If you want us to be able to do them then my suggestion is to make them easier to access.
One thing I’ve realized is that if I think a vista is “stupidly designed to be almost impossible to get to,” that means I’m doing it ‘wrong’ — that is, there’s an easier way that I haven’t discovered yet. It usually means I’ve started from the wrong place or gone left when I should have gone right. Or up when I needed to go around.
There are jumping puzzles that can be truly difficult, but vistas are almost entirely a matter of trying from a new angle (or asking someone where to start).
What frustrates me is the fact that some vistas are super easy to do while others are stupidly designed to be almost impossible to get too. If you want us to be able to do them then my suggestion is to make them easier to access.
Don’t see the point, if you make them all easier than they are already, then you might as well remove them from the game. Reason some are very easy and some not so is that it adds variety.
I have 9 world completions and I can tell you there are no difficult vistas to get to.
If you find them difficult then you’re not used to jumping puzzles, with practice you get better and it becomes easier.
The thing I’ve found is that people who “keyboard turn” instead of using their right mouse button to move the camera and thus, the character, have more of an issue with jumping puzzles than those that use the mouse.
Playing a game like Tera or Eso – which both have the mouse locked to the camera unless you’re using the UI – gets one into the habit of using the mouse more. I loathe keyboard turning now, and I’ve actually rebound my Q and E buttons because I have no use for the strafe when I automatically do that with the right mouse button.
So long Treeface.
“…Kormir? I know not of whom you speak.”