Visual Skill Redesign for Categories

Visual Skill Redesign for Categories

in Guild Wars 2 Discussion

Posted by: Tzozef.9841

Tzozef.9841

Hi Anet,

I was watching the Specializations Livestream with Josh and Jon Peters.

I recall Jon Peters mentioning putting every skill in a category so that its more organized and synergizes better with the approriate traits.

I noticed a few they mentioned they’re still having difficulties finding categories for.

Skills for example they’re still looking for categories- Tomes (Guardian), Well of Spring (Ranger), Mending and Healing Surge (Warrior) etc.

What I’m suggesting is that you change the visuals of those skills, edit their names and so it’s easier to put them in a category without changing their core functionality.

Tome of Courage becomes Spirit of Courage. This becomes a Spirit Skill, however, the Guardian itself becomes the Spirit, with the same skills and will look a lot like Spectral Walk for Necromancer, except in the color BLUE and a size increase.

Well of Spring can be Signet of Well-Spring (now a signet)…. Mending on Warrior can be Mending Shout(now as a shout)….Healing Surge can be Body Surge (as a physical)

Again, you already did this for Engineer kits redesigning the kit’s look and changing the mortar function to make it into a kit.

The possibilities are endless just by changing the visual animation of the skill slightly, changing the name and still maintaining the core function and spirit of the ability.

Hope this helps.

Visual Skill Redesign for Categories

in Guild Wars 2 Discussion

Posted by: Donari.5237

Donari.5237

I think that’s a lovely approach. I’d hate to lose the floating book visual though — it’s one of my favorite spell effects. Still, no reason it couldn’t be a Spirit Book floating the same way the Spirit Hammer does … hmm!

Visual Skill Redesign for Categories

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Tomes simply become Consecrations by changing Tomes into not only change your Weapon Skills, but lettign them change out also your Healing and Utility Skills for that short moment.

However I think Anet should turn those Tome-Consecrations into normal Skills with weaker effects and exchange these Elite Skills out with 2 new Elite Skills for Guardians.
Merging Hallowed Ground and Purging Flames somehow with the tome skill effects so that the tome-consecrations basically would work similar to engineer kits, that they change out your weapon skilsl while you hold those books.

Would simply increase their build diversity, if those elite books woudl get nerfed down to normal skilsl and would work as utility skills so that the Guardians could get some new better elite skills, while not using their book gameplay. Especially two better elite ksills, that do work also under water, so that guardians have also under water more than just onlyRenewed Focus, which sucks also too as an elite skill to have to wait 90 secinds if not traited just for laughable 2 seconds of invulnerability and a renewign effect of your virtues. Renewd Focus shoudl get redesigned to an Elite Signet that grants as passive a reduction to Virtue cooldowns and virtue intensitiy buff while makign you on activation invulnerable and healing you for every boon on you while giving you Resistence.

That would be a skil worthy of being an elite, more than renewed focus that would also work on land as like in water (Signet of Virtues, so simple)

Healing Spring should get changed into a Spirit and be basically merged with Water Spirit. Then give Rangers a new Healing Skill that is based on a Signet, like “Signet of Nature” that heals you and gives you protection and resistance from a vine armor that you’ll receive while lossing a condition from it too to have an alternative healign skill that is able to cleanse conditions, but this one would be more powerful than the new merged healign spring spirit (a healing spring is water)
Saw nearly nobody ever use the water spirit healign skill, because healign spring was just superior anyways, but with merging both skills, healign spring woudl get balanced bette,r because as a spirit skill it would be possible then to remove that healign from the field by killign the spirit. due to spirits beign soon not mobile anymore, as a counter balance the range of that skil lcould get increased – when I remeber what big ranges the spirits had in GW1, I wish the spirits of GW2 would have also such a huge range with long durations, so that you could place them somewhere in a tactical safe zone, without havign to fear, that they get instantly destroyed by some aoe spams.

summoning a new one would then always remove the old one.
Mendign should be redesigned into a Banner Skill > Banner of Morale
with a completely changed effect.

While holding it, allies should get a constant healign regeneration that works like the warriors Healing Signet, just weaker, when placing it to the groud, you and nearby allies should lose conditions and/or receive resistance and it should morale allies, leadign to increased boon durations.

Example:

Banner of Morale
Self Heal when used = 3500, Self Heal again when placed to the Ground 1500
Heal every second your nearby Allies = 350 HP/s
Increases Boon Duration for allies in range of Banner of Morale by + 10%

1) Stab
2) Heroic Presence > Inspire your allies, removes a Condition from them and grants Resistence
3) Inspire > Inspire yor Allies, Grants Swiftness
4) Sprint > Dash forwards with your Banner ignoring movement reducing effects, Stun Breaks
5) Plant Standard > plant your banner to the ground

About Healing Surge, this is the one I would change into a Shout and rename it to “Vigurous Roar” which heals more, so more adrenaline you have and has a wider range so more adrenalien you have, so that you heal with it also nearby allies, that are affected by the shout. It shoudl work like a cascade skill thats also more effective, so wider your allies are away, working basicalyl like an echo, that becomes louder over time

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside