Visual nerfs [Merged]

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

In that case, i strongly recommend you try GW1. It has much better pvp balance.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Makai.3429

Makai.3429

Methinks this’ll get swept under the rug just like the enchanted booster issue, removing finishers and placing them in black lion chests the next day, the nerf to key farming, bunny ears, and many other concerns.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

That’s great and all, but many people do care about visuals and with all these changes the professions are becoming more and more bland-looking. Fireball was one of the primary reasons why I initially got my ele to 80 before any of my other characters. It just used to feel awesome when you threw those impact balls of fire.

No matter what you prefer, there is no reason to not at least support the notion that all of this effect culling should be an optional thing for whoever wants it. If it becomes optional, Anet can cull effects from every single ability without any complaints whatsoever. This is a win-win situation, right?

Anet doesn’t seem to understand what its audience is supposed to be any more. The end game is all about acquiring skins and making pretty characters, but visual effects are ruined out of nowhere. Then they balance the entirety of the game on PvP for esports, but monetize it through gemstore purchases, which are primarily central to PvE. And then there’s the introduction of the NPE, which is aimed at casuals, and then the recent focus on more hardcore content like raids and HoT.

GW2 players have been used to this rampant experimentation throughout the last few years, but Anet’s aims seem to have become much more frenetic lately.

Proud disabled gamer. Not everyone has the capacity to git gud.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: NecroN.8306

NecroN.8306

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: NecroN.8306

NecroN.8306

I’ve already started my refund process. I will not put up with this * anymore.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

The issue isn’t the projectile itself, its the impact effect. Projectile effects being nice and visible is a GOOD thing, both in and out of PvP. Its just that in PvE when you have large enemies and the impact effect gets scaled up in size is when everything goes to kitten.

Oh and these stupid backpacks that you won’t let others turn off, even in low detail/low players shown mode. Because it makes you money right?

These visual changes has all the hallmarks of an Arenanet special; terribly implemented, kneejerk reaction and untested. Bravo.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Jesseii.2097

Jesseii.2097

my poor chronomancer :c uhg… i feel so bad for the classes affected by this. :/ when i saw the new build announcement pop up earlier today i thought it was to revert this disgusting mess… or at the very ‘least’ add in a slider or other option to the graphics menu. i mean isnt there a “Effect LOD” option already? just make that option apply the changes you’ve made to the particles when its box is ticked. as far as i know it does literally nothing as of now so it would be a pretty good change.

if someone from arena net is reading our posts then please… please fix this ):

(edited by Jesseii.2097)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

That’s great and all, but many people do care about visuals and with all these changes the professions are becoming more and more bland-looking. Fireball was one of the primary reasons why I initially got my ele to 80 before any of my other characters. It just used to feel awesome when you threw those impact balls of fire.

No matter what you prefer, there is no reason to not at least support the notion that all of this effect culling should be an optional thing for whoever wants it. If it becomes optional, Anet can cull effects from every single ability without any complaints whatsoever. This is a win-win situation, right?

It’s really not. Visual clutter is a mechanical issue that affects how people play the game. This isn’t a matter of preference. It is a matter of performance. Balance.. It affects not only how well I can see the game, but how well my teammates can see the game. The moment a teammate goes down due to an attack they can’t see (which happens all the time. Take newbies through AC and you’ll see it happen on Kholer at least half a dozen times before they finally see the windup), it becomes my business.

The fact is that having a game based around visual cues be obscured by flashy visual effects is bad design. It is inherently contradictory, and other people being fine with how nonsensical it is does not change this fact. Having a slider which scales up visual effects is the same as having a slider which scales up how badly you’ll play.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

In that case, i strongly recommend you try GW1. It has much better pvp balance.

This.. isn’t really related.

I don’t have opinions. I only have facts I can’t adequately prove.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

Having a slider which scales up visual effects is the same as having a slider which scales up how badly you’ll play.

And why exactly do I care about that when I’m soloing random mobs in Verdant Brink? If I go into challenging content I can adjust the settings. Also, if you really can’t see a difference in visual clutter after the patch, it means that Anet failed and that their changes were pointless.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: MrWubzy.3587

MrWubzy.3587

As stated before in this thread, I’d rather them just add a slider than an overall…well, it’s not a nerf, but rather a visual downgrade. I’d like to see my elementalist shoot giant fireballs again!

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The “only walk around soloing random enemies” crowd isn’t a crowd. You don’t do that. You do events, or you’re next to other players, or other players will be around after you have left. The only time you’re ever alone is when you’re in an instance.

There’s quite a few problems with just having an optional slider. You could forget to turn it down. Other players will refuse to turn it down. Other players won’t be aware that it is an option at all.

Also, I never said I didn’t notice changes from the recent patch. You’re literally bring that accusation out of nowhere.

I don’t have opinions. I only have facts I can’t adequately prove.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

The “only walk around soloing random enemies” crowd isn’t a crowd. You don’t do that. You do events, or you’re next to other players, or other players will be around after you have left. The only time you’re ever alone is when you’re in an instance.

There’s quite a few problems with just having an optional slider. You could forget to turn it down. Other players will refuse to turn it down. Other players won’t be aware that it is an option at all.

Also, I never said I didn’t notice changes from the recent patch. You’re literally bring that accusation out of nowhere.

Sorry if I sounded accusative, I misinterpreted your first paragraph. In my opinion, plenty of players are capable of remembering to change the settings. I change them all the time and if you want you can keep the particle effects to the minimum at all times.

However, if you still believe that an option would cause problems there is a solution. Simply make a hotkey toggle for minimum and maximum particle effects just like we have for the action combat. Now some players may still not be aware of the option, but most of the content isn’t tuned to the level that requires it.

(edited by Ganathar.4956)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: NecroN.8306

NecroN.8306

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Siobhan.5273

Siobhan.5273

Logged into my Ele this evening… launched a fireball… felt like this..

Unlocked Elite on my Ele tonight. Putting her away until this gets addressed.. at least I can do the happy dance for not having to play through this for too long..

Attachments:

No news since October 28th 2014. Question asked straight up! 473 times. 647 days and thread locked..

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Mushuchalaka.9437

Mushuchalaka.9437

Very disappointing. I too was one of those that enjoyed the visuals. It shouldn’t have been a forced change for everyone.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

This could easily have gone the way of player models. Why not a “maximum particle density” setting? in a teamplay environment, as the number of on-screen effects goes up, the game starts drawing smaller, less complex skill effects.

I believe this even occurs now, as in WvW ground effects have a tendency to display nothing more than the “bad stuff happening here” red circle in any kind of moderate sized clusterfluffle.
This should simply have been given over to player control, instead of this (admittedly typical) ham-handed bandaid.

The two settings could be:
-Player Effect Detail
-Player Effect Density

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: dagrdagaz.4913

dagrdagaz.4913

OT

Had to check for myself, and WTH.
Fire Dart or Fire Bolt seem a better name now indeed.
Totally ridiculous how small the fire ball is now!

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: sandra.5704

sandra.5704

Overload air looks like a simply pathetic, Its just me with my hand runing around with some lighting sparks as if im trying to make a rain dance >:( , the clouds and the sound effects bring them back, same with my fire-golf-ball, and since we’re here I’d go all out and ask for all the starting effects to come back , for eruption and I did noticed you “touched” meteor shower anet< , they aren’t meteors anymore it’s just like someone is spiting fire from the sky -.-" , make graphic options stop cutting the part I enjoy most of this game for silly to no-good reasons -.-

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: NinjaWursti.9627

NinjaWursti.9627

Thanks for trying to handle the visual clutter of the combat and general visibility of what’s going on. But there must be some middle ground between visibility and looking awesome. There is no solution if there are more than 10 people anyway and if you reduce all the effects for pvp, i hope we’re not gonna end up with all the skills have a barely recognizable mini-effect.

I think this is quite a difficult task. After all i want the game and my skills to look cool, too.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: GummyBearSummoner.7941

GummyBearSummoner.7941

yea im still waiting for an official response ): i want my awesome visuals back

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Jesseii.2097

Jesseii.2097

yea im still waiting for an official response ): i want my awesome visuals back

im with you on that :x they really over did it

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Daralii.8940

Daralii.8940

yea im still waiting for an official response ): i want my awesome visuals back

I’m not counting on it. As of late ANet’s response to any negative feedback is to clam up and hope it goes away on its own. They’re somehow even less transparent than Valve.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: VaderCookie.8137

VaderCookie.8137

yea im still waiting for an official response ): i want my awesome visuals back

So do I! But I fear this topic might get overshadowed by all the feedback and posts for Raids or the new Legendary Weapons :/

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Hirosama Nadasaki.6792

Hirosama Nadasaki.6792

The “only walk around soloing random enemies” crowd isn’t a crowd. You don’t do that. You do events, or you’re next to other players, or other players will be around after you have left. The only time you’re ever alone is when you’re in an instance.

There’s quite a few problems with just having an optional slider. You could forget to turn it down. Other players will refuse to turn it down. Other players won’t be aware that it is an option at all.

Also, I never said I didn’t notice changes from the recent patch. You’re literally bring that accusation out of nowhere.

If you don’t want the option to disable the visual FX nerf because your team mates wouldn’t know about the option and die, then you should inform them yourself, because frankly if a player doesn’t know about their own settings that’s their problem, Anet explains very well and simply what each setting does, and so it falls entirely on the player to control their graphical settings. That’s like saying Anet should lock every person in the game on low textures because some people are too dumb to reduce it themselves, and are dying because they have a constant 10 fps.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Gerrand.3085

Gerrand.3085

Could we not keep 2 sets of animations? The awesome set of animations for open world exploring, story instances, fractals and dungeons. The Puny version for raids, PvP and WvW.

Personally I’ve been using a beserker GS Warrior and a minion Necro for years. The only way you could nerf their animations would be to hide their arms during weapons swinging.

If, on the other hand, someone felt like nerfing that DH trap which goes off on large enemies like a flash bang, I may be inclined to overlook the loss of special fx..

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Taigen Raine.8752

Taigen Raine.8752

This expansion was also advertised by various trailers, which showed stunning vfx and interesting abilities. Try redoing the ‘meet the X elite specialization’ with the new animations that look like they are made by an indie studio on a budget and I would have been ‘meh’ and certainly not dropped 100$ on a preorder. The awesome chronomancer trailer would have gone from amazing to ‘oh look, we gave it some AOEs that all look the same.’ Give me back what I paid for!

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

I don’t have opinions. I only have facts I can’t adequately prove.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Spin Echo.8263

Spin Echo.8263

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Along the same lines, when I play GW2 on my netbook, I only get 10 fps which is unacceptable. I suppose I could reduce my texture settings to “low”, but I feel the existence of high-quality textures adds nothing to function, and therefore texture quality is likewise a “you problem”. By “you”, of course I mean everyone but me.

Anet, please disable all high-quality texture support with your next patch. Thanks.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

I don’t understand why you think visual clutter is an everyone problem.

Everyone’s visuals are already different. When I had a lower spec computer, I turned down all my visuals. This did not affect how anyone else experienced the game. It made it easier for me since there were fewer particles displayed. When I got a better computer, I turned up the visuals and things got muddier (but prettier) with more effects and particles. Still, no-one else was affected by my changes.

As people have rationally pointed out, how you perceive a fireball does not have to be how someone else perceives a fireball. If I choose to have large fireballs, and you choose to have small ones to reduce your visual clutter, we both win. At the moment, we are both forced into a situation that only suits one of us.

You’re making an argument for the right to ruin everyone else’s form to suit your own function, even though the two are unrelated.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

That’s great and all, but many people do care about visuals and with all these changes the professions are becoming more and more bland-looking. Fireball was one of the primary reasons why I initially got my ele to 80 before any of my other characters. It just used to feel awesome when you threw those impact balls of fire.

No matter what you prefer, there is no reason to not at least support the notion that all of this effect culling should be an optional thing for whoever wants it. If it becomes optional, Anet can cull effects from every single ability without any complaints whatsoever. This is a win-win situation, right?

It’s really not. Visual clutter is a mechanical issue that affects how people play the game. This isn’t a matter of preference. It is a matter of performance. Balance.. It affects not only how well I can see the game, but how well my teammates can see the game. The moment a teammate goes down due to an attack they can’t see (which happens all the time. Take newbies through AC and you’ll see it happen on Kholer at least half a dozen times before they finally see the windup), it becomes my business.

The fact is that having a game based around visual cues be obscured by flashy visual effects is bad design. It is inherently contradictory, and other people being fine with how nonsensical it is does not change this fact. Having a slider which scales up visual effects is the same as having a slider which scales up how badly you’ll play.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

In that case, i strongly recommend you try GW1. It has much better pvp balance.

This.. isn’t really related.

you are wrong.

Not because you shouldnt be able to see what you want,

but because you think that your personal concept of what the focus of the game is should define everyones experience.

There is a large amount of people who would not want to play a very clear stick figure game. They want explosions and effects and textures etc.

This is why OPTIONS are the best solution.

And all that aside, making effects smaller doesnt actually make them clearer. If your design focus is clarity, you should not simply try to minimize effects, but redesign them.

Its kind of nonsensical to say an effect is clearer when it doesnt represent the effective areas, or types.

its a mistake to try to make effects smaller/less obtrusive if the goal is to be more clear and readable.

this is some small unobtrusive writing

http://jp29.org/cal371b.jpg

this is clear noticeable writing:
http://www.websitetemplatesonline.com/blog/wp-content/uploads/2014/10/rules.jpg

the real issue stems from the fact that 100 people are doing things at one time.
the best answer would be a system that could adjust based on importance, but thats too complex.
a simplified effect system with a focus on clarity
and a normal effect system with a focus on visuals is probably the best solution

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Altair.2905

Altair.2905

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

So what’s wrong with the slider option? It could very well turn down visual effects from others as well as yours from your point of view while maintaining it for others who like it so who cares if someone forgets to turn it off as it wouldn’t ruin your “function” at all. The fact that the current LoD doesn’t do crap IS the problem. Put these new dumbed down graphics in that LoD and you’ll be fine. No one’s asking for anything flamboyant just some reasonable effects matching the degree of the attack for normal play. Besides, since when do you need to see every tiny effect going on in most battles? Immersion is something a lot of players care about especially casual players. No reason to call it fickle and irrational because “you” don’t care as it is just another reason people like to play games. Either way, the issue mainly comes with impact effects and certain fields during hard content and pvp. They don’t need to make all skills with substance look like crap. The problem with the fireball for instance was not it’s size at all. That actually made it easier to see what’s going on. In fact, why have effects at all? Just have numbers pop up out of nowhere with a short description of attack name, damage numbers, and conditions applied. That’s pretty fun.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Jesseii.2097

Jesseii.2097

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

your post is really strange… you type your comment as if the clutter issue has been resolved or something… :|

have you played PvP after this whole “reduced visual noise” patch? you still “cant see anything”.

i never really got the whole “you can’t see anything” thing. it just never affected me at all, at least not in PvP, which is the main reason for ArenaNet patching the effects. you know, the whole spectating thing. this may very well be an issue while spectating, but ive always been able to see perfectly fine while playing. once you play the game, after a while, you start to just know when to dodge. its really not bad at all. at least its not as bad as you are describing it. “ruin everyone’s function” … pff, really? whenever someone brings up the whole “i can’t see!!” thing its almost always just an over-exaggeration of the issue. they talk as if every single thing around them, within a 30,000 meter radius, is just constantly glowing when it isnt.

huge groups in WvW or groups for killing world bosses is another thing, some enemies are LITERALLY glowing with effects but you cant really fix that… at all. besides, that isnt even the effects. that is a problem with the way ArenaNet SCALES the IMPACT effect on enemies. they just took a short cut with the Elementalist and made everything super tiny. Even now the impact effect is ridiculous and will cause the same issue. the impact effect doesnt even match the size of the tiny needle of flame you are throwing at the enemy either. so not only is the issue not resolved, you now look incredibly stupid. this only highlights the scaling issue that ArenaNet cant seem to figure out how to deal with. things just dont match at all. i guess this is where people talk about immersion. i dont know about the whole immersion thing but personally i just dont like looking like an idiot. so, yeah. everytime i throw a “fire ball” i dont want to literally be thinking in my head “Wow… pathetic.” its annoying.

it all depends on the amount of people you have. if you have over 5 people attacking in an area at once you are going to have to deal with this ‘issue’. they cant fix it unless they remove the particle effects all together and just use those little red AOE circles that pop up to indicate dangerous areas. thats the only way you will “be able to see” because it just isnt possible to fix it if there is over 5 people using their abilities. even less than 5 depending on what classes you group up together. even as the effects are now, if you were to put two mesmers together with wells in PvP you would see what i mean. its a cluster of visual confusion. and thats only two people. its not fixable unless you literally remove all particle effects from every class. i dont think you or anyone else would want all the effects removed. at least i hope not. but maybe there is someone out there that does! so you know what? OPTIONS! yay! graphic options are great.

i dont see how some people cant agree on even having a simple option in the graphics settings to revert the effects back to normal. it doesnt affect you. i mean even now there is still clutter. your whole argument really makes no sense. if there was an option everything would be fine for the people that just want their effects to not look completely ridiculous. technically everything that you care about still wouldnt be fine since there is STILL clutter, even now. but that isnt my job to fix, it is ArenaNet’s. this hasnt fixed anything that is for sure… but if there were an option at least the effects would not look terrible, so that is one thing fixed. c:

anyway, anyone that has been playing for more than a day… or hopefully even less, unless you are really slow or something, has already gone through the graphics settings. im pretty sure that if someone felt that they are being blinded by the effects then naturally they would open up the menu and go into the graphics option looking for a way to lower the effects. then they can just disable or enable the option and go on their way.

besides, i hate to break it to you, but people are just generally… well, bad. the effects are more than likely a very minimal factor as to why the people around you cant “function”. the realistic answer to why they cant “function” properly is that they probably just suck to begin with.

everything is still “blinding”, not to mention the guardian’s blue fire. put that together with every other spell from a majority of the classes that just so happen to be in your current PvP match and guess what? the effects are all piled up in a big glob — you still have the same problem. except now every spell looks terrible individually and every spell together still looks like a disgusting “blinding” light. all they did was make spells look bad. like, really bad. well and they also managed to upset a pretty big part of the community, so there is that too.

(edited by Jesseii.2097)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I must admit I’m disappointed about the pitiful “fireball” that Ele has now. One of my quiet joys of playing Ele was casting that crazy animation. It just makes your character feel powerful. Such a simple thing and yet it matters.

I’m not sure I understand how this helps Esports anyway. If you reduce animations too much, all that will be left is a bunch of costumed characters running around, whacking at each other. I would have thought that watching what skills people use (from their bar) and seeing flashy things happening is part of the appeal of Esports, but I guess I don’t understand the market.

Or words to that effect.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Along the same lines, when I play GW2 on my netbook, I only get 10 fps which is unacceptable. I suppose I could reduce my texture settings to “low”, but I feel the existence of high-quality textures adds nothing to function, and therefore texture quality is likewise a “you problem”. By “you”, of course I mean everyone but me.

Anet, please disable all high-quality texture support with your next patch. Thanks.

1)Textures don’t obstruct view.
2)Visual clutter isn’t rig dependent

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

I don’t understand why you think visual clutter is an everyone problem.

I’ll explain it simply.
1)It is a balance issue. Not every class is equally flashy.
2)This is an MMO. One player’s ability to see affects everyone around them.
3)This is a ubiquitous problem. How immersive that gigantic fireballs feel is strictly an opinion issue. Whether you can see a tell or not is not an opinion. It is fact.
4)Thus, particle effects and animation size aren’t like textures or shaders, as they directly affect the performance of players whether they acknowledge it or not.

Thus, this isn’t an aesthetics issue. This is a function issue. As much as I’d like to pretend that we live in super-everybody land where everybody can do whatever they want with no repercussions on anyone else, we don’t. Form and function in this instance are related.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

That’s great and all, but many people do care about visuals and with all these changes the professions are becoming more and more bland-looking. Fireball was one of the primary reasons why I initially got my ele to 80 before any of my other characters. It just used to feel awesome when you threw those impact balls of fire.

No matter what you prefer, there is no reason to not at least support the notion that all of this effect culling should be an optional thing for whoever wants it. If it becomes optional, Anet can cull effects from every single ability without any complaints whatsoever. This is a win-win situation, right?

It’s really not. Visual clutter is a mechanical issue that affects how people play the game. This isn’t a matter of preference. It is a matter of performance. Balance.. It affects not only how well I can see the game, but how well my teammates can see the game. The moment a teammate goes down due to an attack they can’t see (which happens all the time. Take newbies through AC and you’ll see it happen on Kholer at least half a dozen times before they finally see the windup), it becomes my business.

The fact is that having a game based around visual cues be obscured by flashy visual effects is bad design. It is inherently contradictory, and other people being fine with how nonsensical it is does not change this fact. Having a slider which scales up visual effects is the same as having a slider which scales up how badly you’ll play.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

In that case, i strongly recommend you try GW1. It has much better pvp balance.

This.. isn’t really related.

you are wrong.

Not because you shouldnt be able to see what you want,

but because you think that your personal concept of what the focus of the game is should define everyones experience.

There is a large amount of people who would not want to play a very clear stick figure game. They want explosions and effects and textures etc.

This is why OPTIONS are the best solution.

And all that aside, making effects smaller doesnt actually make them clearer. If your design focus is clarity, you should not simply try to minimize effects, but redesign them.

Its kind of nonsensical to say an effect is clearer when it doesnt represent the effective areas, or types.

its a mistake to try to make effects smaller/less obtrusive if the goal is to be more clear and readable.

this is some small unobtrusive writing

http://jp29.org/cal371b.jpg

this is clear noticeable writing:
http://www.websitetemplatesonline.com/blog/wp-content/uploads/2014/10/rules.jpg

the real issue stems from the fact that 100 people are doing things at one time.
the best answer would be a system that could adjust based on importance, but thats too complex.
a simplified effect system with a focus on clarity
and a normal effect system with a focus on visuals is probably the best solution

You’ve changed definitions in the middle of this post. Enemy tells and animations being obstructed is very different from diminished visual effects not being as apparent. If an attack’s animation doesn’t span the proper size, that is a different issue.

This isn’t about my concept of the “focus” of the game. There is a contradiction of design in this game: If you are expected to react to enemy animations, then having obstructing animations is bad design. Period. It is equivalent to making keybinds randomly not work, and players are arguing that they should have the option for their keys to not work because they want the game to feel more button-mashy and frenetic.

Personally I don’t give a darn about my skills looking impressive. I want to be able to see what my enemy is doing, and I am tired of not being able to do just that.

Then go into your graphic options settings and adjust them so you can see your enemy. Do not make other people suffer when you can take care of your simple problem with a setting.

The whole problem is that, even with reduce effect LoD ticked, you still can’t see squat. Get any small group together and the game looks like someone is violently shaking a lava lamp in your face. It is rather selfish to demand that the notion of conveyance be ruined because you want the game to look like a back-lit tie-dye t-shirt is trying to eat your face.

Then you should be telling Anet to address this issue with the settings not breaking every players graphic immersion in the game.

You don’t get it. Your “immersion” is a fickle and irrational thing that is exclusively a you problem. Visual clutter in a game that requires visual cues is an everyone problem. You can get over your attacks not being as flash as you want them to be. Nobody can get over being unable to see.

Function takes precedence over form. The argument you have to make isn’t why it is I should ruin your immersion. It is why you should have the option to ruin everyone’s function.

So what’s wrong with the slider option? It could very well turn down visual effects from others as well as yours from your point of view while maintaining it for others who like it so who cares if someone forgets to turn it off as it wouldn’t ruin your “function” at all.

Their view would be obstructed, they would play worse, and that would affect me.

I don’t have opinions. I only have facts I can’t adequately prove.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Drawing Guy.3701

Drawing Guy.3701

Personally I find this to “clutter” change to be a step backwards. The only time that visual effects affected me was small world bosses (such as Dwayna or Modniir). PvP even with a 5v5 fight I never have had an issue. Simply making small world bosses a bit bigger so their tells stand out above the affects of 100 players would solve that issue for me.

What I think they need to do is to add this as an option. People that want smaller/less visual affects, but don’t want to turn them off can select the option. Just under “Effect LOD” add “Smaller Effects” where the tooltip can note that it lessens the ‘clutter’. And let those of us that enjoy the flashiness of GW2 have it back!

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

Personally I find this to “clutter” change to be a step backwards. The only time that visual effects affected me was small world bosses (such as Dwayna or Modniir). PvP even with a 5v5 fight I never have had an issue. Simply making small world bosses a bit bigger so their tells stand out above the affects of 100 players would solve that issue for me.

What I think they need to do is to add this as an option. People that want smaller/less visual affects, but don’t want to turn them off can select the option. Just under “Effect LOD” add “Smaller Effects” where the tooltip can note that it lessens the ‘clutter’. And let those of us that enjoy the flashiness of GW2 have it back!

Those aren’t the only problems. Player skills can cause clutter on some larger bosses. However, player skills usually cause clutter because their impact on a large enemy scales with the size of the said enemy. It’s ridiculous how the impact of my fireball grows enormous and how the ranger eagles become the size the ones from Lord of the Rings.

These should be the priority to fix in regards to visual clutter. The size of the fireball and the cloud of overload air are insignificant in comparison and cause the skills to be almost invisible until impact, which makes it feel like you are doing nothing and that the impacts come out of nowhere.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: RBMoose.1439

RBMoose.1439

My problem is the graphics change has either broken or reduced effects into being invisible. 2 specific instances within 15 minutes of playing:
1. When I was running around with my engineer, and whipped out bombs, I could not see any explosions. I was fighting by myself, and was causing damage, but could not see any explosion at all anymore.
2. When I was in Auric Basin I decided to fight a thresher, they created their vampiric ground effect, and I could not see it at all. I was being damaged by it, and it was being healed by it, but I could not see anything. I was curious so i waited until it did it again, and the 2nd time it appeared.

Personally, I do not like the visual reduction, and I think these changes should’ve been toggle-able, but it has also lead to invisible attacks.

Please revert the build until a more thoroughly tested, toggle-able implementation has been completed.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

1)Textures don’t obstruct view.

I’m not sure what context you’re using textures in, but in the sense that I’m familiar with textures as having dabbled in game development, point 1 isn’t exactly true.
Some effects in a game look three dimensional but they’re actually flat polygons presented face-on to the player – it’s a bit of trickery to improve performance by reducing the number of polygons. The textures on these polygons use blending and translucency to turn a boring square into an exciting fireball or explosion. Sometimes in boss fights, something glitches for me and the texture disappears, allowing me to see the actual polygon in a solid color or what appears to be some kind of default checkered pattern. This obstructs my view more than the translucent texture and demonstrates that textures may well affect the view of a polygon.

2)Visual clutter isn’t rig dependent

Again, I’m not sure what you mean by this. Everyone has a rig, everyone has the graphics options on their rig set differently. The visual clutter is determined by the graphical options. It stands to reason that visual clutter is then rig dependent.

An example: if I turn all my graphics effects to full, I see fog and mist and bloom and all kinds of pretty things that obscure my view. If I turn all graphic options to their lowest, these disappear and I can see very clearly.

I’ll explain it simply.
1)It is a balance issue. Not every class is equally flashy.

I don’t know if this is true. So much depends on what you mean by flashy, and by what skills are used and in what context.

2)This is an MMO. One player’s ability to see affects everyone around them.

That’s… a flawed statement in several ways. Certainly, a player’s ability to see affects their own ability to play, but it doesn’t follow that it affects everyone, or even anyone, around them. It also doesn’t follow that it affects them negatively, or that it is the sole, or even the largest, contributor to affect the player or those around them. In trying to keep it simple, you’ve introduced too many arguments into one sentence. If you want examples that demonstrate the above points, I can provide them.

Even if we take your argument at face value, it leads to the dubious conclusion that everyone must be forced to see as clearly as possible and I think you can see the natural extension of where your argument is leading (e.g. giant wings → banned).

3)This is a ubiquitous problem. How immersive that gigantic fireballs feel is strictly an opinion issue. Whether you can see a tell or not is not an opinion. It is fact.

True.. but whether or not a player can see a tell, or even whether it matters that they see it, is dependent on many factors, which you’re not exploring. You’re also implying that players must be forced to see tells.

4)Thus, particle effects and animation size aren’t like textures or shaders, as they directly affect the performance of players whether they acknowledge it or not.

I would argue, and have above, that all of these things affect players – and, as above, I dispute your assertion that the effect is inherently negative. I put it to you that the outcome is circumstantial and your blanket statements are muddying the waters.

Thus, this isn’t an aesthetics issue. This is a function issue. As much as I’d like to pretend that we live in super-everybody land where everybody can do whatever they want with no repercussions on anyone else, we don’t. Form and function in this instance are related.

To cut through all this (visual) clutter and get to the core of this argument, people are asking for options in how the game is presented to them. Clearly, everyone has a different point of view stemming from their biology, experience, gaming environment and the very fact of being an individual organism. A single graphical configuration will lead to different outcomes in any two individuals. A single graphical change, like the shrinking of a projectile, may allow one player to see better but it may actually cause another player to see less, adversely affecting their performance and – by your argument – your performance.

It’s not about the fireball. It’s not about the clutter. You’re basically arguing for a one-size-fits-all approach and that’s just unreasonable no matter what the actual subject is.

You’re also ignoring the effect of morale on performance. If someone is forced to play with settings that don’t work for them, they’re going to get less enjoyment from the game and that will make them less determined, less involved, less efficient. Their reactions will slow. They may see tells but they may not react fast enough because they’re no longer invested in the experience.

Your argument also implies, whether you meant it or not, that other players are stupid, that they do not want to improve as gamers, that they are unable to configure their own graphical settings to best suit their needs and that they must be forced to accept a blanket solution for their own good… or yours.

I’m pretty sure that’s not how you actually think and that the above implications are just the results of the usual limitations of inter-human communication.

In the end, there is no harm in making this fireball thing, or any other visual thing, an option. People can choose the size of their balls and get on with the game.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Taigen Raine.8752

Taigen Raine.8752

BRA: This is the same sort of logic people will use when they kick someone from a dungeon group because their gear isn’t perfect and they will take 4.5 more seconds to kill the boss. So what if someone misses a dodge because of particle effects and get knocked out of the fight, it happens, its a game. If there is an option you can urge everyone in your group/fractal/raid/tea party to turn off ‘flashy particles’ or whatever the setting may be, and the rest of the world who actually enjoyed how the game looked and can manage to dodge just fine the way things are can still enjoy the game. With your particle effects off, you can brag how much better you are then everyone when the fight is over because you never missed a dodge.

The fact of the matter is, you have no right to tell me how to play the game. If I want to get killed all the time and have a beautiful time doing it, that should be my choice. If I want to play in all knight gear and lose out on the extra DPS, again my choice. If you’re in my group and my choice means it takes longer to kill a boss or even if we fail an event because of it, then you can choose to not invite me to your group again, but you don’t get to force me to change my gear, or playstyle, or graphics settings. This is an MMO, you get to control your OWN character, and that’s where it ends.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Spin Echo.8263

Spin Echo.8263

1)Textures don’t obstruct view.

Maybe not, but they affect function just the same. And it’s all about function, after all. You cannot react to an enemy tell at 10 fps. People around you play worse at 10 fps. To ensure that our game won’t be spoiled by other people’s settings, you should support my proposal to eliminate a slider that allows dangerously high-quality textures.

2)Visual clutter isn’t rig dependent

Once high-quality textures are eliminated, fps won’t be rig dependent either. A new era will emerge where other players can focus on enemy tells like they are supposed to, and I can finally enjoy this game.

It is equivalent to making keybinds randomly not work, and players are arguing that they should have the option for their keys to not work because they want the game to feel more button-mashy and frenetic.

It occurs to me that allowing people to rebind their keys raises the possibility that they will bind the F key to something far away from WASD, like K. This would slow down their ability to res me, and therefore this cannot be permitted.

Anet, please also eliminate all keybind options in your next patch. Other people cannot be allowed to interfere with my enjoyment of your game.

Also, please eliminate background music. It is distracting to me, and therefore it is distracting to everyone.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Dexlmentia.7391

Dexlmentia.7391

yea im still waiting for an official response ): i want my awesome visuals back

I’m not counting on it. As of late ANet’s response to any negative feedback is to clam up and hope it goes away on its own. They’re somehow even less transparent than Valve.

Not only is Anet hoping feedback on this topic goes away, I’m beginning to think Anet wants casual older players to go away as well, especially since Anet already has their money. Hardcore raiders and future esport players who will likely welcome the visual changes are being catered to here.

Anet knows perfectly well it’s shooting itself in the foot with older casual players. They don’t care. A constant stream of free-to-play turned paid players will not only support Anet’s revenue stream, but eventually through attrition no one will remember what the old visuals even looked like.

(edited by Dexlmentia.7391)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Altair.2905

Altair.2905

yea im still waiting for an official response ): i want my awesome visuals back

I’m not counting on it. As of late ANet’s response to any negative feedback is to clam up and hope it goes away on its own. They’re somehow even less transparent than Valve.

Not only is Anet hoping feedback on this topic goes away, I’m beginning to think Anet wants casual older players to go away as well, especially since Anet already has their money. Hardcore raiders and future esport players who will likely welcome the visual changes are being catered to here.

Anet knows perfectly well it’s shooting itself in the foot with older casual players. They don’t care. A constant stream of free-to-play turned paid players will not only support Anet’s revenue stream, but eventually through attrition no one will remember what the old visuals even looked like.

At least until they fail at esports which they will because this game is simply not suited for it. Not that the pvp isn’t fun but with all the inevitable balance issues I’d be surprised if it ever became a serious esport. They’d have to radically change how builds are set up. And do you think the free to play players coming in will be mostly hardcore? My guess is no. There is always a bigger casual market than hardcore. I don’t even mind hardcore content I just like to have options based on my mood. Visual changes are fine as long as they put some thought into it. An attacks visuals being worthy of it’s effects is important when it comes to seeing what’s going on as well. They can do better than turning a fireball into a matchstick.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Siobhan.5273

Siobhan.5273

If I want to get killed all the time and have a beautiful time doing it, that should be my choice..

I feel like you just described my play-style perfectly. Have we met doing events? I’m the one always dying, with my hand outstretched screaming, “I need assistance!” .

Oh, and +1, I agree with your post.

No news since October 28th 2014. Question asked straight up! 473 times. 647 days and thread locked..

(edited by Siobhan.5273)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Jax.4903

Jax.4903

Dear Anet, as a visual artist, a big part of GW2’s appeal to me was the special visual effects that truly made classes feel unique, powerful, and magical. I equate this visual nerf of my mesmer, elementalist, and engineer to removing all color from a comic book leaving a bland black & white world.

At the very least, please restore all visual effects giving each user the option of toggling them on/off. As of now, I am extremely disappointed to have this happen after investing so much time & money into GW2. Thank you.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

So I discovered that the modified fireball animation also applies to the fiery greatsword and any other bundle that used the original fireball animation. This makes for many more of those awesome immersion-breaking moments. I thought that I could escape this horrible animation by not playing my elementalist, but I still see it way too often.

On the bright side eles are now the best tennis players in Tyria. They use a greatsword as a tennis racket. Who else can do that?

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Mushuchalaka.9437

Mushuchalaka.9437

My problem is the graphics change has either broken or reduced effects into being invisible. 2 specific instances within 15 minutes of playing:
1. When I was running around with my engineer, and whipped out bombs, I could not see any explosions. I was fighting by myself, and was causing damage, but could not see any explosion at all anymore.
2. When I was in Auric Basin I decided to fight a thresher, they created their vampiric ground effect, and I could not see it at all. I was being damaged by it, and it was being healed by it, but I could not see anything. I was curious so i waited until it did it again, and the 2nd time it appeared.

Personally, I do not like the visual reduction, and I think these changes should’ve been toggle-able, but it has also lead to invisible attacks.

Please revert the build until a more thoroughly tested, toggle-able implementation has been completed.

This post should merit mention again as I also experience this.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: luzt.7692

luzt.7692

I dont get why 12 year old korean MMO’s had a feature to turn of skill effects and this overglorified AAA title doesn’t. It’s really despicable.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: sandra.5704

sandra.5704

I was also thinking the same, how come the games I played around near 12 years ago they had the option to disable visual effects while this game doesn’t have any =.=" they seriously are ruining the game, they should totally forget the idea of esports cause this game will never going to be part of that.

They should just focus on the actual audience they have instead to pursue something that’s completly pointless.

This is a fantasy MMORPG not a MOBA please z_z

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Tumult.2578

Tumult.2578

I suspect this thread is likely going to expand significantly, based on the number of “never before” posters already here. There are just so many other serious issues with HoT that it could go on for awhile before gaining more united support.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Hirosama Nadasaki.6792

Hirosama Nadasaki.6792

I suspect this thread is likely going to expand significantly, based on the number of “never before” posters already here. There are just so many other serious issues with HoT that it could go on for awhile before gaining more united support.

Anet’s approach to the issue right now seems to be “if we ignore it long enough, it’ll just go away”. Very unprofessional if you ask me.
For that same reason, I think that the most reasonable thing to do right now is to make sure this thread doesn’t fall to far-away pages in the forum, which is half of the reason I’m writing this message right now.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: NinjaWursti.9627

NinjaWursti.9627

The problem really is that there is no solution in group battles larger than 10 or 15 players. No matter how small the effects are, you wont be able to fully tell what’s going on.
I’d rather see the stuff and don’t know than not seeing it and don’t know either what’s happening. This might even become a problem for pvp. As soon as the effects are too small or barely visible, i can’t even tell they are happening and can’t see my enemies use them. See what happened to F5 mortar. Or the F3 overload of the ele.