WTB Stage-based Legendary Crafting.

WTB Stage-based Legendary Crafting.

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Posted by: Lhos.1643

Lhos.1643

Crafting a legendary feels somewhat lame to me. Gather a bunch of materials, condense them into gifts, stuff the precursor and gifts into the forge, out pops a legendary.

Being able to earn a precursor in stages is excellent – steady, visible progression towards a goal. You get a junky precursor to start, then improve it via some sort of tasks until you’ve got a nice shiny pre. The same kind of thing happened with some back items (Mawdrey, Spinal Blades, etc). Why are legendaries not in a similar format? They’re supposed to be… legendary, but making them is like putting bread in a toaster and getting toast. Feels like we should be taking the precursor and imbuing it with those gifts and such one by one, visibly changing it from one weapon into a completely different one little by little.

WTB stage-based legendary crafting pls.

WTB Stage-based Legendary Crafting.

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Posted by: Tree.3916

Tree.3916

They will be in the new expansion so sit tight.

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WTB Stage-based Legendary Crafting.

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Posted by: Wanze.8410

Wanze.8410

When the game launched, you needed to master nearly every aspect of the game in order to forge a legendary, lots of karma, world completion and skill points form pve, dungeon tokens and badges from wvw.

Since launch, alot new content and currencies were introduced, geodes from DT, crests form SW, commendations from guild missions, laurels or fractal relics and mist essences, new bosses and zones.

We have also seen alot of new reward structures, like champ bags, AP chests, collections wvw rank chests, pvp reward tracks.

I guess it would make sense, if Anet changed the forging process of the old legendaries in order to incorporate all these new content, currencies and rewards into it.

Until now, they didnt specifically state that the forging process of the old legendaries will stay the same, so they might just change it and they just didnt tell us about it to not upset the markets too much so far from launch.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

WTB Stage-based Legendary Crafting.

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Posted by: Seera.5916

Seera.5916

When the game launched, you needed to master nearly every aspect of the game in order to forge a legendary, lots of karma, world completion and skill points form pve, dungeon tokens and badges from wvw.

Since launch, alot new content and currencies were introduced, geodes from DT, crests form SW, commendations from guild missions, laurels or fractal relics and mist essences, new bosses and zones.

We have also seen alot of new reward structures, like champ bags, AP chests, collections wvw rank chests, pvp reward tracks.

I guess it would make sense, if Anet changed the forging process of the old legendaries in order to incorporate all these new content, currencies and rewards into it.

Until now, they didnt specifically state that the forging process of the old legendaries will stay the same, so they might just change it and they just didnt tell us about it to not upset the markets too much so far from launch.

They should leave the old legendary weapons using the current process. It would anger a lot of players who were in the middle of the process if they process suddenly changed and their work was invalidated.

New legendary weapons can get a new process of creation.

WTB Stage-based Legendary Crafting.

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

When the game launched, you needed to master nearly every aspect of the game in order to forge a legendary, lots of karma, world completion and skill points form pve, dungeon tokens and badges from wvw.

Since launch, alot new content and currencies were introduced, geodes from DT, crests form SW, commendations from guild missions, laurels or fractal relics and mist essences, new bosses and zones.

We have also seen alot of new reward structures, like champ bags, AP chests, collections wvw rank chests, pvp reward tracks.

I guess it would make sense, if Anet changed the forging process of the old legendaries in order to incorporate all these new content, currencies and rewards into it.

Until now, they didnt specifically state that the forging process of the old legendaries will stay the same, so they might just change it and they just didnt tell us about it to not upset the markets too much so far from launch.

They should leave the old legendary weapons using the current process. It would anger a lot of players who were in the middle of the process if they process suddenly changed and their work was invalidated.

New legendary weapons can get a new process of creation.

Adjusting the forge recipes doesnt neccessarily mean that current progress towards an old legendary will be invalidated. It could also mean that additional ways of acquiring the gifts are introduced, for example using geodes or bandit crests to purchase the gifts that usually came from dungeon vendors, for example, map completion could come from all the new zones and maguuma jungle completion.

I just dont see how it would be a good thing, if you have to grind 3 year old content in order to make an old legendary.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

WTB Stage-based Legendary Crafting.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Precursor crafting at least will arrive.

Legendary Precursor Crafting Mastery
https://wiki.guildwars2.com/wiki/Mastery#Legendary_Precursor_Crafting_Mastery

1) Revered Antiquarian. 1 Mastery point. Grants Access to the First Tier of Precursor Collections

2) Magister of Legends. 4 Mastery points. Contributes to the Second Tier of Precursor Collections.

3) Historian of the Armaments. 5 Mastery points. Contributes to the Third Tier of Precursor Collections.

4) Scholar of Maguuma’s Secrets. 10 Mastery points. Grants Access to Heart of Maguuma Precursor Collections.

Be careful what you ask for
ANet may give it to you.

WTB Stage-based Legendary Crafting.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

When the game launched, you needed to master nearly every aspect of the game in order to forge a legendary, lots of karma, world completion and skill points form pve, dungeon tokens and badges from wvw.

Since launch, alot new content and currencies were introduced, geodes from DT, crests form SW, commendations from guild missions, laurels or fractal relics and mist essences, new bosses and zones.

We have also seen alot of new reward structures, like champ bags, AP chests, collections wvw rank chests, pvp reward tracks.

I guess it would make sense, if Anet changed the forging process of the old legendaries in order to incorporate all these new content, currencies and rewards into it.

Until now, they didnt specifically state that the forging process of the old legendaries will stay the same, so they might just change it and they just didnt tell us about it to not upset the markets too much so far from launch.

They should leave the old legendary weapons using the current process. It would anger a lot of players who were in the middle of the process if they process suddenly changed and their work was invalidated.

New legendary weapons can get a new process of creation.

Adjusting the forge recipes doesnt neccessarily mean that current progress towards an old legendary will be invalidated. It could also mean that additional ways of acquiring the gifts are introduced, for example using geodes or bandit crests to purchase the gifts that usually came from dungeon vendors, for example, map completion could come from all the new zones and maguuma jungle completion.

I just dont see how it would be a good thing, if you have to grind 3 year old content in order to make an old legendary.

New ways can be added (either multiple recipes or multiple ways to earn things like there currently are for some non-gold requirements), but current ways shouldn’t be changed as that would mean some parts would be invalidated.

And why wouldn’t it be a good idea for that to happen as it means veteran players will be playing in areas where new players are. Especially seeing as how they are adding in new legendaries.