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Posted by: Jordan.6157

Jordan.6157

Dungeons gear – How is should work.

Story mode + explore 1 + explore 2 + explore 3 = full set of gear.

I don’t want my immersion destroyed by killing the guy I just killed 10 minutes ago again. Surely it makes sense?

But this gear be sokittenshiney I really want it. Shall I break my immersion or shall I kill the guy 5 more times because the gear looks soo pwetty.

Shall I decide if I had fun in that dungeon and want to repeat a part of it or shall I let my natural gear progression mind take over and force myself to do something I didn’t enjoy to gain something that looks soo tempting.

Awwwwwwwkittenyou arenanet it looks too tempting… immersion broken.
And there is how guild wars 2 didn’t change from any other MMORPG..

Thank you.

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Posted by: Tradewind.6913

Tradewind.6913

I remember the first time I had alcohol.

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Posted by: Tevesh.1265

Tevesh.1265

No, you should kill the guy 250 times instead, why bother with as low as 1 or 5 runs? You should be finding masochistic pleasure in it anyways!

Also, you play your gw2 on your pc, not on the waterway slope, what’s so revolutionary in that?

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Posted by: shogun.5328

shogun.5328

Yup. Because most MMO’s you just kill something once then you have the best gear in the game. Then you quit. Usually takes about a week to a month then the game is over.

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Posted by: locoman.1974

locoman.1974

I remember back in WoW during the burning crusade expansion a friend was running a dungeon over and over for a weapon that dropped off the last boss that was supposed to be the best hunter weapon for his spec for a while, even better than the ones that dropped from the first raid… he was running it for the 15th time, it hadn’t dropped yet, 4 guildies and a PuG… the weapons drops… the PuG needs on it as well and wins the roll… I think I could hear him yelling all the way from Venezuela..

Seriously now, I guess the reason they didn’t make it like that would be the same other MMOs do it like they do it, to keep people playing longer. If you could get the full set of gear in 4 runs, everyone would have it by now, I’m guessing they want some things (like the dungeon sets) as more longer term goals. I do wish they had in-between goals, though, maybe other sets with lesser stats or that don’t look as cool that you could get easier from the dungeons while you try to get the big ones.

BTW, you’re not supposed to kill the guy again 10 minutes later or you’ll get diminished returns, you’re supposed to take the other paths in between..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: Jordan.6157

Jordan.6157

Yup. Because most MMO’s you just kill something once then you have the best gear in the game. Then you quit. Usually takes about a week to a month then the game is over.

I’m saying do every path and then you get the gear. As long as you have the ability to do it you get the gear. If too many people are getting the gear increase the difficulty. It shouldn’t be time = gear. It should be ability = gear.

This is a no subscription MMORPG it doesn’t have to resort to time = gear.

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Probably because there are multiple ways to get exotic gear and the dungeon armor sets are supposed to be the most prestigious skins you can get. They wouldn’t be very prestigious if they just handed them out like cookies after you finish a full run of an explorable dungeon, would they?

FYI the dungeon armor is not any better than the stuff you can get crafted or with karma, it just looks better.

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Posted by: Jordan.6157

Jordan.6157

Probably because there are multiple ways to get exotic gear and the dungeon armor sets are supposed to be the most prestigious skins you can get. They wouldn’t be very prestigious if they just handed them out like cookies after you finish a full run of an explorable dungeon, would they?

FYI the dungeon armor is not any better than the stuff you can get crafted or with karma, it just looks better.

It shouldn’t be time = gear. It should be ability = gear. Its not handing them out like cookies. If it’s hard enough that is.

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Posted by: Vayra.3290

Vayra.3290

I remember back in WoW during the burning crusade expansion a friend was running a dungeon over and over for a weapon that dropped off the last boss that was supposed to be the best hunter weapon for his spec for a while, even better than the ones that dropped from the first raid… he was running it for the 15th time, it hadn’t dropped yet, 4 guildies and a PuG… the weapons drops… the PuG needs on it as well and wins the roll… I think I could hear him yelling all the way from Venezuela..

Seriously now, I guess the reason they didn’t make it like that would be the same other MMOs do it like they do it, to keep people playing longer. If you could get the full set of gear in 4 runs, everyone would have it by now, I’m guessing they want some things (like the dungeon sets) as more longer term goals. I do wish they had in-between goals, though, maybe other sets with lesser stats or that don’t look as cool that you could get easier from the dungeons while you try to get the big ones.

BTW, you’re not supposed to kill the guy again 10 minutes later or you’ll get diminished returns, you’re supposed to take the other paths in between..

And that my friend, is why we have Master Loot

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: Jordan.6157

Jordan.6157

I remember back in WoW during the burning crusade expansion a friend was running a dungeon over and over for a weapon that dropped off the last boss that was supposed to be the best hunter weapon for his spec for a while, even better than the ones that dropped from the first raid… he was running it for the 15th time, it hadn’t dropped yet, 4 guildies and a PuG… the weapons drops… the PuG needs on it as well and wins the roll… I think I could hear him yelling all the way from Venezuela..

Seriously now, I guess the reason they didn’t make it like that would be the same other MMOs do it like they do it, to keep people playing longer. If you could get the full set of gear in 4 runs, everyone would have it by now, I’m guessing they want some things (like the dungeon sets) as more longer term goals. I do wish they had in-between goals, though, maybe other sets with lesser stats or that don’t look as cool that you could get easier from the dungeons while you try to get the big ones.

BTW, you’re not supposed to kill the guy again 10 minutes later or you’ll get diminished returns, you’re supposed to take the other paths in between..

Diminished returns?

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Posted by: Rukia.4802

Rukia.4802

LOL obvious troll is obvious. You were expecting a video game with infinite resources spewing out infinite content so you never have to kill the same NPC. Riveting tale, 10/10 would read again.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: deriver.5381

deriver.5381

Sorry, it will never ever happen on any MMO genre.

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Posted by: Drintar.1246

Drintar.1246

Not sure why I can’t quote but in response to your
“It shouldn’t be time = gear. It should be ability = gear. Its not handing them out like cookies. If it’s hard enough that is.”

Riigghhhttt so all these threads complaining how the dungeons are too hard will just go away if they made them even harder, right? The point is in a game like this the only way the devs have to make things harder is either make them take longer or give the mobs a bunch of super cheesy mechanics that make players say “this is bs they don’t want us to do this content”

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Posted by: deriver.5381

deriver.5381

Not sure why I can’t quote but in response to your
“It shouldn’t be time = gear. It should be ability = gear. Its not handing them out like cookies. If it’s hard enough that is.”

Riigghhhttt so all these threads complaining how the dungeons are too hard will just go away if they made them even harder, right? The point is in a game like this the only way the devs have to make things harder is either make them take longer or give the mobs a bunch of super cheesy mechanics that make players say “this is bs they don’t want us to do this content”

And just watch the D3 forums and you will see what happens whey they go for the “super cheesy mechanics” route.