Wait, hold on a second….

Wait, hold on a second….

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Ahem…

The Weaponsmith, Artificer, and Huntsman crafting disciplines have
a new skill cap of 500. We’re introducing new recipes and new materials to be found around the world! Craft your way to 500 to become a Grandmaster Crafter and to learn the secrets of crafting Ascended weapons!

Okay, so then….

Legendary weapons are getting a stat boost and an Offensive Infusion slot to align with the new Ascended weapons!

Okay…so what about sigils? What if like having some kind of on-crit effect instead of a direct stat boost? Or maybe a kill-stacking on? Or extending a condition duration? Just a sigil in general? Can ascended weapons have both? Or are you completely disregarding that upgrade mechanic and thereby invalidating pretty much every single weapon based build in the game?

I know that, for example, my thief is 100% dependent on sigils of purity for condition removal. Am I now just completely out of luck, screwed over, and having to go right back to square-one with that profession now?

Wait, hold on a second….

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Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

Unknown. Maybe they have 2 slots, maybe we can put sigils and infusions into the Mystic Forge to combine them, etc..

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

Wait, hold on a second….

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Posted by: locoman.1974

locoman.1974

At least according to dulfy, ascended weapons (and legendaries) will have both a sigil slot and an infusion slot.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Wait, hold on a second….

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Assuming the premature and then reverted adjustment to Legendary weapons last year is an accurate reflection of where they’re going, have no fear.

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