Walking and running

Walking and running

in Guild Wars 2 Discussion

Posted by: Mikali.9651

Mikali.9651

Hi,

I don’t know if I am the only one in this but maybe someone is and would like it also to happen.
I’ve just started Living Season 3, and in the first part, “Eir’s Memorial”, there was lots of talking and walking, so I made my character walk too.

Then there was a part with giving meat to Garm where I wanted to start running/walking faster and than it happened….such fast transition from walking to running! It’s like from 0 to 100 in less then a second!

I would kinda like if the transitions was smoother, like some games have shift to start running (tho in this game running is how you move all the time lol).
Am I the only one thinking like that?

It would be more immersive and I am sure I would use walking option a lot more but now they way how transition feels is just too strange and akward xD

What do you guys think? It’s not really important but it would be nice quality of life change

(edited by Mikali.9651)

Walking and running

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’ve read it, but I don’t see exactly what you’re asking for the devs to do. If you want running or walking to be on shift you can set it up that way on the keybinds.

Be careful what you ask for
ANet may give it to you.

Walking and running

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Posted by: Danikat.8537

Danikat.8537

I think the OP is asking for the character to move gradually from walking to running at full speed instead of instantly going from one to the other when you push the button.

In-game it’s completely one or the other. Either you’re moving at a slow walk or you’re running. If you bind a key to toggle between them and press it while you’re moving the change is instant. Whereas in real life if you were walking and started running you’d speed up gradually – jogging for a few steps before breaking into a full run. Same the other way around – you’d slow down gradually instead of instantly going from running to walking speed.

At the moment my solution for this is to try and remember to toggle between them while standing still – so I’m either walking or running and the abrupt change isn’t so noticeable. (Except if I was walking and suddenly I’m being attacked, then I don’t care how it looks, I just change it straight away.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Redenaz.8631

Redenaz.8631

I think it’s fine the way it is. It might not be perfectly realistic right now, but I can’t say it’s ever bothered me, and I’m wary of intentionally making my actions less responsive by adding a transition.

Really, though, I think this suggestion is too much work for too little gain. It’s a minor issue (if it is an issue) about a feature that I don’t think a lot of people use. On the scale of animation additions I, personally, would like to see, this comes in below a single new emote.

~The Storyteller – Elementalist – Jade Quarry~

Walking and running

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Posted by: Khisanth.2948

Khisanth.2948

I heard Dear Esther is a great walking simulator …

Walking and running

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It really shouldn’t be surprising that our toons can break into an instant-run at the drop of a hat.

After all, they can out-run a centaur.