Wanderer Prefix Account Bound?
Alot of people complained that rewards should be earned and not be able to be bought with gold. So Anet made sure that many desirable items are locked behind achievements, collections or are account bound or use account bound items to craft.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Alot of people complained that rewards should be earned and not be able to be bought with gold. So Anet made sure that many desirable items are locked behind achievements, collections or are account bound or use account bound items to craft.
And by doing so killed a potential market for crafters.
“…let us eat and drink, for tomorrow we shall die;.”
Alot of people complained that rewards should be earned and not be able to be bought with gold. So Anet made sure that many desirable items are locked behind achievements, collections or are account bound or use account bound items to craft.
And by doing so killed a potential market for crafters.
They didnt kill it because it never went livei n the first place. There are plenty of opportunities to make way more gold than any farm train can provide.
People always complain that all the evil traders and flippers make so much profit but in the end, crafting is nothing different than complicated flipping and involves alot of trading as well.
However, crafting seems to be a commonly accepted feature to make lots of gold.
IF you put a suggestion forward on the forums to make all account bound currencies tradeable on the TP, i think you wont find alot of support for it because most people dont like the idea that people can just buy everything with their credit card.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Unfortunately, all these new account bound currencies/items are killing the “play how you want” paradigm more and more.
If you want gear with the new stats, you have to play exactly these events that drop the corresponding crafting mats.
On the other hand, if you don’t want gear with new stats, all these new rewards are useless to you. To get gold you are locked to the few events that actually give tradeable items worth anything.
Please ANet, make more things tradeable, and stop locking almost anything new to your account. Nuhoch hunting stashes and fulgurites were a nice way to make gold from HoT content, but unfortunately they have been made account bound too.
Unfortunately, all these new account bound currencies/items are killing the “play how you want” paradigm more and more.
If you want gear with the new stats, you have to play exactly these events that drop the corresponding crafting mats.
On the other hand, if you don’t want gear with new stats, all these new rewards are useless to you. To get gold you are locked to the few events that actually give tradeable items worth anything.
Please ANet, make more things tradeable, and stop locking almost anything new to your account. Nuhoch hunting stashes and fulgurites were a nice way to make gold from HoT content, but unfortunately they have been made account bound too.
It is far more than that. The guy I was making the bow for is a new player that purchased HoT after the game went free. I felt the fastest, easiest, and cheapest way to get him a Wanderer bow (because that’s how he wants to play) was to craft it for him.
In order for him to get it, though, he will need to level Huntsman to 400 and gather the materials himself.
That is unacceptable. ArenaNet has really missed the mark on introducing new items in this expansion and it is extremely disappointing.
It is far more than that. The guy I was making the bow for is a new player that purchased HoT after the game went free. I felt the fastest, easiest, and cheapest way to get him a Wanderer bow (because that’s how he wants to play) was to craft it for him.
In order for him to get it, though, he will need to level Huntsman to 400 and gather the materials himself.
That is unacceptable. ArenaNet has really missed the mark on introducing new items in this expansion and it is extremely disappointing.
You’re right. It used to be that you needed crafting only for ascended gear. Exotic gear could be obtained in a lot of other ways (trading, guild commendations, karma, dungeon, karka shells, WvW).
Now a lot of stat combinations of exotic gear need to be crafted by yourself, with materials gathered in very specific places. For new players, this is very disheartening.
(edited by saturn.4810)
They’re (Development) moving further and further away from the mantra of what they said the game was all about at launch. And that’s very disappointing, because that mantra was actually largely realised in-game and was one of the main reasons why GW2 was such a success.
I hope they take a step back to gain some perspective and realise the path they’re walking and readjust.