Want the human female animations back
I do wonder if the priority was a little off. They took them out because they sometimes where bad in a video (I once did hear WoodenPatatoes complain about it, never really did see many complains about it so thats likely where Anet got it from) so they take the animations out the complete game just for the few minutes you might see a video and now they have no time to fix it and put it back.
They could better have left it in there and then work on a complete solution then releasing that when it was done.
Also the walking animation is also gone and that can not be explained this way.
I’m sorry, but I can’t even see how those animations would be sexual. You’re a hardcore adventurer and you got a crink in your back. you stretch. You’re boredly looking around and fidget with a stone under your boot. What’s wrong with that?
Question: do we have any proof that they were first removed because of sexual issues? Or is that all just speculation?
I’m sorry, but I can’t even see how those animations would be sexual. You’re a hardcore adventurer and you got a crink in your back. you stretch. You’re boredly looking around and fidget with a stone under your boot. What’s wrong with that?
Question: do we have any proof that they were first removed because of sexual issues? Or is that all just speculation?
Speculation. Since one crazy theory is as good as the next when it comes to why these were removed in the first place. When there is no reasonable conclusion, it leaves only the unreasonable. And, no, I don’t buy that a very small handful of people complaining about them in cutscenes was reason enough to remove them entirely.
Lol, you don’t know what you’re talking about. I’m female and I don’t stretch like that (unless I’m trying to attract a certain kind of attention…). And I didn’t say anything about punishment, or female sexuality being bad – don’t put words in my mouth.
And I don’t know why you are bringing actual sex into this discussion.
The point I’m making is that, as a female, I don’t like my female characters which are adventurers and warriors being portrayed in a sexual manner. I don’t care if other people do want it, that’s fine. I’m speaking for myself and I think I should have a choice.
There’s nothing wrong with wanting choice, but can we at least agree that you are making the animation sexual in your mind?
Honestly, it sounds to me like you have a very specific perception of how a “warrior” character should behave and the animation breaks that role to you.
And, no, I don’t buy that a very small handful of people complaining about them in cutscenes was reason enough to remove them entirely.
I buy it quite readily. Think about how seriously Anet takes the Living Story. Making an immersive, ground-breaking story experience clearly means a lot to them. Having idle animations disrupt that experience is probably embarrassing. Like a filmmaker realizing that the boom mic is in the shot.
If we start going towards this new feature that everyone can pick how their characters behave, it will take another 2 years before we see anything, if we ever see anything.
Which is why people need to stop dreaming about “more choices.” There are only two choices viably available here in the real world: with restored animations, or without them.
I totally buy that the cutscene complaints were the cause, not least of which is because I do trust Gaile to be truthful. I never complained about it, but yeah: it was jarring to see Marjory/Kas/my character yawning and stretching in boredom while people were dying. I’m a feminist in a guild full of feminists and of all the issues of equality one could choose to take up in critiquing GW2, the human female idle animation is so not the big bad boss fight I’ve ever heard anyone choose outside the speculation in this thread. So I’m not sure why anyone would think they’d listen to that particular appeal to unequal sexualization instead of, say, armor parity (which I’ve see tons and tons of threads on). But I guess stranger things have happened.
That said, I would have preferred the animations stay in the game as a whole rather than being completely removed indefinitely until this becomes a priority. If it takes a few months to implement code that devs can use to toggle idles off in cutscenes, so be it.
When I compare the time spent in cutscenes to time outside, I feel that the chosen course is an overcorrection. Idle animations and player chatter are the kind of details that make me feel like my character is… well, a character. It gives them personality through physicality. I want more dialogue, more animations, not for them to completely disappear.
I’m concerned due to other seemingly higher priority bugs/hiccups not being fixed in a timely manner, but perhaps the team involved on this one was already working on similar overhauls that we’re in the dark on. It’s also not difficult to imagine that the team working on model animations are not the same ones that are working on, as I’ve seen it suggested in this thread, fixing bugs from mesmer skills. Still, having no timeframe and the idles completely gone in the meantime is a bit of a bummer.
Really, I’m just here to advocate for more idles and voice acting and to encourage whatever the fix is to get implemented quickly.
Thank you so much for communicating with us and on our behalf, Gaile.
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
“It was judged more prudent to disable the existing animations” because in some dialogs it was strange. Looks like a bad judgment to me.
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
“It was judged more prudent to disable the existing animations” because in some dialogs it was strange. Looks like a bad judgment to me.
Maybe rephrase that as strongly disagreeing with that judgment. Some people get really annoyed by such things; some people don’t. Whatever decision ANet made was going to be unsatisfying for a ton of folks and merely the lesser of evils for others. Better that there hadn’t been any bug, of course, but once there was one, ANet was left with choosing between really annoying and terribly annoying; I don’t see that they could have done much better than what they have done: compromise.
How about bringing the animations back until the fix is ready and on release adding something to the options menu along the lines of:
[ ] Disable Idle Animations During Cinematics
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
“It was judged more prudent to disable the existing animations” because in some dialogs it was strange. Looks like a bad judgment to me.
Maybe rephrase that as strongly disagreeing with that judgment. Some people get really annoyed by such things; some people don’t. Whatever decision ANet made was going to be unsatisfying for a ton of folks and merely the lesser of evils for others. Better that there hadn’t been any bug, of course, but once there was one, ANet was left with choosing between really annoying and terribly annoying; I don’t see that they could have done much better than what they have done: compromise.
All I wish is that they had removed and fixed the animations within the same patch. No sense taking half measures and all that.
I found the origin thread: https://forum-en.gw2archive.eu/forum/livingworld/lwd/Default-Character-Animations-Spoil-It-All
It’s so annoying that a handful of people got these removed for everyone else. If they’d removed them and then fixed them immediately, sure. But they removed them and now there’s no ETA on when they’ll be back in? I don’t understand why this was a high enough priority to remove or tamper with in the first place.
Simply because the whiner always wins. That is why I have to be the whiner now. If these “individuals” are so concerned with immersion, perhaps they should crawl through the monitor and become a part of gw2. Twenty bucks says some of them have tried.
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
Respectfully, Gaile, I think that judgement was terribly bad. I would like to use a stronger word, but I won’t. I know you had nothing to do with this and I respect you for taking on this debacle. I have seen you before and know you have been nothing but honest. I’m simply saying that this was an enormously bad idea to jump the gun and take things away from us without even letting us know. Bad form. As for you, you have been a trooper about this whole thing. Thanks.
P.S. I reserve the right to still complain.
To round out this discussion:
I believe that Djinn hit the nail on the head: Disabling the animations globally took far less time than re-implementing them individually will require.
To answer Kolompi’s question (if I’m understanding it properly), designing, testing, and implementing new animations takes a long time. It was judged more prudent to disable the existing animations (and work on having them function selectively) than to reposition team members into the process of redesigning them.
And again, the animations will be back in the future.
“It was judged more prudent to disable the existing animations” because in some dialogs it was strange. Looks like a bad judgment to me.
Maybe rephrase that as strongly disagreeing with that judgment. Some people get really annoyed by such things; some people don’t. Whatever decision ANet made was going to be unsatisfying for a ton of folks and merely the lesser of evils for others. Better that there hadn’t been any bug, of course, but once there was one, ANet was left with choosing between really annoying and terribly annoying; I don’t see that they could have done much better than what they have done: compromise.
Well for the reason they removed it I did only see one complain and that was from Wooden Patatoes. About the removal of the animations this is the second thread that is also staying on the first page for a long time.
So it looks like more people dislike the fact that the animation is gone then that the animation was there during some LS dialogs.
Another way to look at it (what I did try to make clear in that sentence with ‘some dialogs’). How much of the time you spend in LS dialogs and how long in normal situations where you would see the animation? I think it’s fair to see that by far most people with be much much much much more often in normal situations where they would see those animations then that they are is LS dialogs.
So simply based on those two factors I consider it a bad judgment.
(edited by Devata.6589)
How about bringing the animations back until the fix is ready and on release adding something to the options menu along the lines of:
[ ] Disable Idle Animations During Cinematics
That would have made much more sense indeed.
And don’t forget about the walking animation.
I found the origin thread: https://forum-en.gw2archive.eu/forum/livingworld/lwd/Default-Character-Animations-Spoil-It-All
It’s so annoying that a handful of people got these removed for everyone else. If they’d removed them and then fixed them immediately, sure. But they removed them and now there’s no ETA on when they’ll be back in? I don’t understand why this was a high enough priority to remove or tamper with in the first place.
Simply because the whiner always wins. That is why I have to be the whiner now. If these “individuals” are so concerned with immersion, perhaps they should crawl through the monitor and become a part of gw2. Twenty bucks says some of them have tried.
I do think immersion is important in a game, however the animations also halp with immersion outside of LS dialogs and considering you are more in that situation then you are is LS dialogs this is more immersion breaking.
I do understand why they want to change it. There are many of these small things that should be changed and when they all got changed it would improve the game much more (like prevent spawning of mobs near you unless really necessary) but then implement it when it’s completely done, not remove it and then make a task to repair it at some point in the future.
Can’t you just “flip a switch” and reactivate the animations until a fix is ready? I don’t care if this “WoodenPotatoes” guy has his own webshow that makes his viewpoint pretty visible. That doesn’t make his viewpoint right. Is this game trying to make him happy, or the majority of the players? Don’t fix what ain’t broken.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Can’t you just “flip a switch” and reactivate the animations until a fix is ready? I don’t care if this “WoodenPotatoes” guy has his own webshow that makes his viewpoint pretty visible. That doesn’t make his viewpoint right. Is this game trying to make him happy, or the majority of the players? Don’t fix what ain’t broken.
I think Anet does listen to him a lot. I have seen more changes that at least looked to be based on things he said. Even the many things the upcoming LS seems to be doing. (Like brining back Trahearne. He stated many times he would like that while I know there have been also many complains about Trahearne maybe for the wrong reasons idk.)
Now don’t get me wrong, I like his video’s. They are interesting but he is only one type of player and judged by his video’s he is mainly into the story element of the game representing that part of the playerbase. (Also he does not mind mindless grinding what many people dislike.)
While a big part of the player-base is not so much into the story. Personally I played multiple MMO’s before this and I don’t even know what the main story was in those games (and I did not care / never missed it), I did know some NPC story’s (what I am missing here) from quests but that was about it.
So if they use him as a big guidance for there changes I think that is a mistake. But of course I don’t know if that’s really the case.
(edited by Devata.6589)
At this point i think Gaile did all she could. Afaiu, devs themselves, ones that are responsible for this change, do not read this forum/topic. If backslash from community is big enough this could get to them and they could change priority or revert that change, but i don’t think it is atm. To be heard up above you need to be loud enough.
Can’t you just “flip a switch” and reactivate the animations until a fix is ready? I don’t care if this “WoodenPotatoes” guy has his own webshow that makes his viewpoint pretty visible. That doesn’t make his viewpoint right. Is this game trying to make him happy, or the majority of the players? Don’t fix what ain’t broken.
Yes. It looks like they knuckled under to some self imposed “expert” on gaming and gw2. Typical.
I vote with my wallet.. haven’t purchased one gem since this happened, no matter how much I like some of the Halloween stuff. I don’t condone anyone else doing that. I’m just saying I do.
(edited by Niteraven.1372)
First, it was stated that the developers turned them off because the developers didn’t like the way the animations effected their stories. They never said they turned them off because certain players were complaining.
Second, anyone who thinks that just because the majority of people in one thread say something that equals the majority of players in the game is mistaken. It is common knowledge among all MMOs that only a very small percentage of all MMO players participate in the forums.
Are you implying the developers are giving us false information? Because Gaile just stated that this all happened because of a bug report/thread that DarkOcean found and not due to developers don’t liking them.
I found the origin thread: https://forum-en.gw2archive.eu/forum/livingworld/lwd/Default-Character-Animations-Spoil-It-All
It’s so annoying that a handful of people got these removed for everyone else. If they’d removed them and then fixed them immediately, sure. But they removed them and now there’s no ETA on when they’ll be back in? I don’t understand why this was a high enough priority to remove or tamper with in the first place.
Simply because the whiner always wins. That is why I have to be the whiner now. If these “individuals” are so concerned with immersion, perhaps they should crawl through the monitor and become a part of gw2. Twenty bucks says some of them have tried.
Tyria is a crapsack world where no sane human being would want to live. So you might be right.
Yarr! I be keeping me pirate runes, Matey. Yarr! You’re welcome. Yarr!
anyone who thinks that just because the majority of people in one thread say something that equals the majority of players in the game is mistaken. It is common knowledge among all MMOs that only a very small percentage of all MMO players participate in the forums.
I said “the majority of the players”. If you inferred it meant the majority of players in the game, and not in the thread, then you are making assumptions.
Another assumption is that the people participating in the forums are not representative of the community as a whole. Sure, we’re a small percentage, but neither you nor I can say whether or not the distribution of opinions here effectively represents the whole of the gaming community. Until they find a way to get every player’s thoughts, then the people who do take time to make their thoughts known are going to be the only resource the Developers have to gauge how the various aspects of their product are received.
In this case, I find it not outside the realm of possibility that a WoodenPotatoes video may have been at least partly influential in getting these emotes removed since he has a larger, more visible audience than the rest of us. Although I’m sure his intent was not to have them entirely removed from the game either.
Even if I agreed that the emotes were criminally out of place in certain cut scenes, why did they have to be completely removed from all aspects of the game until a fix could be made? What about the other various races “bored/killing time” animations? What if an Asura cracks his knuckles during a beloved character’s death scene? Or a Norn smashes his fist into his palm as if itching for a fight? Why weren’t those removed as well?
Complete removal in the first place was a ridiculous response. Given that it will supposedly take awhile for a fix to be implemented, I am asking that they turn the emotes back ON while we wait. I don’t think that’s an unreasonable request.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Are you implying the developers are giving us false information? Because Gaile just stated that this all happened because of a bug report/thread that DarkOcean found and not due to developers don’t liking them.
No, I’m saying that the developers made the decision to do it for a reason. They could have just as easily decided to leave it, since it was not actually a “bug”. The developers make these decisions no matter what the players want. Players have been clamoring for things since the game was released and those things have not been addressed no matter how many people requested it or how long it has been requested. Because it is the developers’ decision.
anyone who thinks that just because the majority of people in one thread say something that equals the majority of players in the game is mistaken. It is common knowledge among all MMOs that only a very small percentage of all MMO players participate in the forums.
I said “the majority of the players”. If you inferred it meant the majority of players in the game, and not in the thread, then you are making assumptions.
Another assumption is that the people participating in the forums are not representative of the community as a whole. Sure, we’re a small percentage, but neither you nor I can say whether or not the distribution of opinions here effectively represents the whole of the gaming community. Until they find a way to get every player’s thoughts, then the people who do take time to make their thoughts known are going to be the only resource the Developers have to gauge how the various aspects of their product are received.
The relationship of MMO forums to player base has been studied. And in MMOs like this where your forum login is the same as your game login, metrics can be gathered by the developers regarding the type of players that are posting.
In this case, I find it not outside the realm of possibility that a WoodenPotatoes video may have been at least partly influential in getting these emotes removed since he has a larger, more visible audience than the rest of us. Although I’m sure his intent was not to have them entirely removed from the game either.
Even if I agreed that the emotes were criminally out of place in certain cut scenes, why did they have to be completely removed from all aspects of the game until a fix could be made? What about the other various races “bored/killing time” animations? What if an Asura cracks his knuckles during a beloved character’s death scene? Or a Norn smashes his fist into his palm as if itching for a fight? Why weren’t those removed as well?
You make a good point regarding other races’ idle animations.
Complete removal in the first place was a ridiculous response. Given that it will supposedly take awhile for a fix to be implemented, I am asking that they turn the emotes back ON while we wait. I don’t think that’s an unreasonable request.
In my opinion it was not a “ridiculous” response. I believe it was a response by people who have tried to create meaningful stories and would like them to be presented in a certain way. Many of us have seen these stories many times and so we don’t think about the impact that they can have on a first time viewer.
I frankly don’t understand why people are so excited about idle animations. When my characters are idle, its usually because I’m doing something besides actually playing the character. Like looking at a UI window or away from my computer.
(edited by Djinn.9245)
In my opinion, it was unnecessary to remove animations because of story. I understand it’s not fitting but it’s silly to completely remove it and create so much trouble now when it’s time to put it back in. Basically animation doesn’t fit but people using all kinds of transformation tonics in stories is totally fine and fitting.
Second, anyone who thinks that just because the majority of people in one thread say something that equals the majority of players in the game is mistaken. It is common knowledge among all MMOs that only a very small percentage of all MMO players participate in the forums.
The fact that a minority is on the forums does not mean they do not represent a bigger group.
This excuse has been used over and over again. Go back time to a thread like this one https://forum-en.gw2archive.eu/forum/game/gw2/Too-Much-Temporary-Content-Can-Only-Harm-GW2/page/3#post2380400 and what do we see. A person talking about that we don’t know how many people disliked it bla bla. Well looks like also Anet had to conclude many people disliked that.
Go to many of the threads over the last two years where people talked about how many people left because some elements in the game that where boring. Also then you would see the same argument saying nobody knows if many people left but what turned out after Anet came with the NPE patch? They did so because many people did indeed leave the game even before reaching level 80.
No there is likely not a majority of players that dislike the removal in general but we can make an educated guess based on the forum that more people dislike the fact that it’s gone then people who disliked the animation in dialogs (making is a bad removal) without having the exact number.
(edited by Devata.6589)
The relationship of MMO forums to player base has been studied. And in MMOs like this where your forum login is the same as your game login, metrics can be gathered by the developers regarding the type of players that are posting.
Yeah, fine. They can tell what percent of players visit the forums, and what percentage of those post. I’m sure there are other physical stats to be gathered as well.
But they can’t tell (for example) what percentage of the entire gaming community likes the changes brought about by the Megaserver. They can only look at actual posts and hope that they are representative of the whole community. And sorting through that is a manual job, with some posters chiming in multiple times.
At the end of the day, almost all they can do is see which wheels are the squeakiest. This particular thread (and it’s sister thread in the Bugs forum) have been squeaky enough to elicit some response. So even though it’s not a game-breaking issue, it’s pretty obvious that it is still important to a lot of forum posters. Your guess is as good as mine as to whether that translates to the community as a whole.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
In Guild Wars 1 if you have a minion master or spirits in your party when a cutscene triggers, they would start randomly attacking the newly spawned cutscene participant npcs, each other, the player characters, whatever they want…. Wasn’t THAT a problem for woodenpotatoes or the devs or anybody? Jarring, criminal, immersion breaking?
You can check it, it still does that after 9 years. I know it’s a different game, but it’s the same company. I know they don’t want to spend resources on that game anymore, but they didn’t bother before either.
Minions going rampant in a cinematic is fine, stretching is inexcusable.
(edited by kolompi.1287)
Disabling the animations globally took far less time than re-implementing them individually will require.
Leaving them enabled would have taken even less time. They weren’t hurting gameplay or anything, so I don’t get why they needed to be disabled at all. Can’t they be re-enabled in the meantime while we wait for the fix that keeps them from playing during cut-scenes?
As I mentioned in a previous post, other races have emotes that could be “distracting” if seen at the wrong time in a cut-scene. So this “fix” is going to take longer than expected because it will have to apply to all the races and sexes. Don’t make us wait all that time emote-less! Turn it on again!
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
In Guild Wars 1 if you have a minion master or spirits in your party when a cutscene triggers, they would start randomly attacking the newly spawned cutscene participant npcs, each other, the player characters, whatever they want…. Wasn’t THAT a problem for woodenpotatoes or the devs or anybody? Jarring, criminal, immersion breaking?
You can check it, it still does that after 9 years. I know it’s a different game, but it’s the same company. I know they don’t want to spend resources on that game anymore, but they didn’t bother before either.
Minions going rampant in a cinematic is fine, stretching is inexcusable.
I agree – that sounds bad.
That only happened if the MM happened to DIE during the cutscene. Back in GW1, if the controlling MM died, any surviving minions did not instantly die; instead they became hostile to anyone and everything around them. This script did not go away even if the entire party was locked in a cutscene, so if the script killed the player as part of a scripted event, it would cause the minions to go postal.
That only happened if the MM happened to DIE during the cutscene. Back in GW1, if the controlling MM died, any surviving minions did not instantly die; instead they became hostile to anyone and everything around them. This script did not go away even if the entire party was locked in a cutscene, so if the script killed the player as part of a scripted event, it would cause the minions to go postal.
Are you sure? I remember this very vividly, i doubt there were many, if any, cutscenes where our character dies. oO I think during cutscenes minions were just loosing association with their master and thus becoming just common mobs and thus starting attacking everyone.
Yeah… pretty much anytime I had Olias (GW1 Minion Master NPC) in my party, his little creeps were continually going wild during the cut scenes. I always thought it was funny. I would probably have had a good laugh if I had seen my toon stretch and act bored during one of Marjory and Kasmeer’s interminable dialogues as well. I’m usually yawning myself before those two quit yammering.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
so will they put the old running animation back?
so will they put the old running animation back?
I wish. There was Z E R O reason to mess with them in the first place.
Actually thinking about this I’m okay with it’s removal. However I’d like them to put it back in as an /emote, then it’d feel more immersive and less invasive. Same with the other rather random character animations like the hair sweeping.
Using this to expand the emote system/selections would be excellent in my book.
Peace.
I understand what you mean by turning these into emotes (which are much needed) but it would not serve the same purpose as people here are asking for. The characters would still be driftwood while standing around.
It wasn’t broken. It shouldn’t have been “fixed”.
Soooo…. any chance of us getting them back in the interim while the cut-scene “issue” is waiting to be addressed?
Anyone?
Anyone?
…Bueller?
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Soooo…. any chance of us getting them back in the interim while the cut-scene “issue” is waiting to be addressed?
Anyone?
Anyone?
…Bueller?
I read some posts that some people actually aren’t playing because of this. Is that true? I mean not a lot of people or boycott or anything, but someone with female characters was saying he wasn’t playing. Just curious. Maybe it was on the other thread.
I just want to say, thank you Gaile Gray for being so involved with this topic and the forums in general. I think interaction between ANet staff and the GW2 player community is definitely helpful for the game. Even though this issue is minor compared to other problems in the game, I feel that once restored it will show a level of caring by the game developers that shows they are not only capable, but also willing to work on even the little details that players hold on to.
I’m excited to see these animations come back along with the possibility of even more animations (both idle and emotes on command) coming into the game. Perhaps they’re working on making animations more believable; I personally think the /sit animation is much more realistic in GW1 which even includes a /stand emote for getting back up. It feels like we need more animations in the game, especially for people heavily involved with roleplay and machinimas.
Soooo…. any chance of us getting them back in the interim while the cut-scene “issue” is waiting to be addressed?
Anyone?
Anyone?
…Bueller?
I read some posts that some people actually aren’t playing because of this. Is that true? I mean not a lot of people or boycott or anything, but someone with female characters was saying he wasn’t playing. Just curious. Maybe it was on the other thread.
I for one. It was the straw that broke the camel’s back.
I read some posts that some people actually aren’t playing because of this. Is that true? I mean not a lot of people or boycott or anything, but someone with female characters was saying he wasn’t playing. Just curious. Maybe it was on the other thread.
I’m not playing my thief anymore. She just seems odd, robotic maybe. I still play my other characters, but they are not human female.
Yarr! I be keeping me pirate runes, Matey. Yarr! You’re welcome. Yarr!
And again, the animations will be back in the future.
How about turning the animations back on while we wait for “the future” to get here?
Sounds like a good compromise to me.
So, today is patch day. Much excitement all around. I wonder if there was an animator who took it upon him/herself to fix our little bug.
I’am sure it’s not. From what Gaile said it looked like it’s … some time, some day etc. Might as well never happen at all, i mean, some other, higher priority, stuff can be coming up all the time. I’d be happy to be wrong, but.