A lot of the top end dungeon groups I’ve seen run mostly guardians and warriors for the natural cleave. I posted this on guru and figured some people may enjoy it. It’s a post about warriors vs guardians for dps. Which do you prefer playing? Which do you prefer in your group?
This will be a long one so stay with me. I always aim to explain my math. Please (politely) point out any mistakes.
At base stats, base crit dmg (150%) and base crit chance of 4% you will do 102% of your base damage.
For this argument of guardian vs warrior dps we can effectively ignore power unless one person will have more of it than the other. I will be relatively conservative and say we have received 916 power from our gear, thus doubling our base damage. We’re now at 204% of base damage.
Remember this number doesn’t need to be totally accurate since it will affect both the guardian and the warrior equally; I’m going to guess 30% crit chance from zerker gear since that plus 300 precision plus fury is roughly 68% crit chance, which once you factor in trait bonuses is fairly close to the 80%+ mark I see thrown around the forums.
Our damage is now 308% of our base damage. (+916 power for 200% base damage, 54% crit from fury + zerker gear, 200% crit modifier).
From here we can get some typical warrior base damage percentages:
Assume a 20/25/0/10/15 spec for 200 power, +250 precision, +15% crit damage.
Our damage unmodified by crit is now 2.22 times our base damage instead of 2 times our base damage due to the extra power.
Our damage modified by crit is now 412% of our base damage. (1116 power for ~222% base damage, 75% crit from fury + zerker gear + 250 precision + heightened focus and 215% crit modifier).
Our further damage mods are 10% to bleeding foes, 10% on greatsword or 5% on axe, 6% empowered, 12% zerker rage damage. So 10% + 10% + 6% + 12% = 43.6% damage compounded for greatsword or 10% +5% +6% +12% = .37.12% damage compounded for axes. Our overall damage is going to be 412% of the base damage of the skill, then modified by our traits. For example if the skill does 100 damage by default, it will now do 412 damage, and 591.6 after greatsword traits or 564.9 after axe traits.
Let’s do the same to the Guardian:
GK’s ultimate guardian build recommends 10/30/10/20/0 so I am going to use that.
Going back to our base point..
Our damage is now 308% of our base damage. (+916 power for 200% base damage, 54% crit from fury + zerker gear, 200% crit modifier).
From here we can get some typical guardian base damage percentages:
Assume a 10/30/10/20/0 spec for 100 power, +300 precision, +10% crit damage.
Our damage unmodified by crit is now 2.11 times our base damage instead of 2 times our base damage due to the extra power.
Our damage modified by crit is now 404% of our base damage. (1016 power for ~211% base damage, 83% crit from fury + zerker gear + 300 precision + 1h strength, and 210% crit modifier).
Our further damage mods are 10% to burning foes, 10% radiant power, 5% on 1h. So 10% + 10% + 5% = 27% damage compounded for 1h or +21% for greatsword. Our overall damage is going to be 404% of the base damage of the skill, then modified by our traits. For example if the skill does 100 damage by default, it will now do 404 damage, and 513 after 1h traits or 488.8 for greatsword.