Wardrobe and cross-profession armor

Wardrobe and cross-profession armor

in Guild Wars 2 Discussion

Posted by: Vermil Rockrim.9756

Vermil Rockrim.9756

To quickly catch everyone up, cross-profession armor is made when you transmute a thief hood from character A (for example) to a white generic head armor, and then that generic head armor to a rare/exotic/ascended, soul bound to character B head armor. This way, you end with a thief hood you can use in any character that can wear medium armor (rangers, engineers, etc). This applies for all profession specific armor, like guardian shoulders, engineer glasses, etc.

K, so my question is … what do you guys think will happen to cross-profession armor once the Wardrobe arrives? From what I’m reading in the blog it seems you won’t be able to do it anymore and you won’t be able to store the ones you already have on it. But, English isn’t my native tongue so I’m not really sure if I’m missing something else.

Please, speculate at will.

Wardrobe and cross-profession armor

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

It seems to me the skin might unlock naturally, which will mean it will just remove a step in the process of transmutation. Instead of having to transmute the hood or the shoulders or what-have-you, it will unlock as a skin to be transmutable across any/all characters.

Of course, we’ll have to wait to see. Even for native English speakers the language is kind of vague (not badly, though) but it seems like it’s encompassing a lot of changes that will be best to explore on release.

On a similar note, I am also confused about how Hall of Monuments skins will work, if we’re paying for transmutations – then all of the people who had these free skins might be looking at paying to use their Hall of Monuments rewards.

Wardrobe and cross-profession armor

in Guild Wars 2 Discussion

Posted by: Vermil Rockrim.9756

Vermil Rockrim.9756

True, HoM skins are free of charge. And because of that I don’t think those will be listed in your Wardrobe. Besides, that would leave the HoM map rather useless.