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Posted by: Devildoc.6721

Devildoc.6721

The doors behind your group will be closed and you’re pretty much guaranteed not to be able to participate anymore and won’t get your commendations.

A pretty lame system but there you have it.

This is at least in the proxemics lab.

The puzzle is designed to require multiple people doing each part, so if you waypoint back, you’re screwed out of the commendations for that week unless you can find other guilds to run a puzzle for you.

Zapp – 80 Asura Afromancer

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Posted by: Devildoc.6721

Devildoc.6721

Not to mention the doors closing behind the group as they go is kind of cruel as it is, you have someone looking away from the screen when it starts, they get left behind and no real chance to complete because it’s designed around several people doing it at once.

Zapp – 80 Asura Afromancer

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Posted by: mexay.3902

mexay.3902

So there is stacks upon stacks of blocking in guild puzzles. If you die, you have to redo EVERYTHING. The maze too. You DO NOT get the reward. This is completely unfair and inconsistent with other missions. ANYONE who PARTICIPATES should get a merit.

I would seriously question the sanity of anyone who thinks the current system is a good one. Who at Arenanet thought this was a good idea? At least OPEN the door once it’s completed. At least if you complete a guild rush you can still get the rewards. This is not the case with puzzle and MUST be fixed.

For those who have not done puzzle, DO NOT DIE. Be extremely careful on your jumps too.

As a player who has paid money for the game and has bought gems previously, I demand a reform to the current system (i.e. the implementation of ‘check points’ for those who die) and I encourage others to do so. This system is not in the spirit of guilds and community. This is not fair and most of all this is not fun

I would also expect that there be a dev response on this as the current state is not acceptable and should not have been acceptable for release to the public.

noice

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Posted by: Vayne.8563

Vayne.8563

Don’t demand stuff. It makes you look petulant and weakens your argument. People will take you less seriously.

I’m not saying you don’t have a legit grievance, I haven’t tried a guild puzzle yet, but suggesting will get you a lot more traction than demanding.

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Posted by: mexay.3902

mexay.3902

If I’m going to pay money for this game and support them by buying gems I feel I get the right to demand that content be fixed. If they’re selling it and attempting to promote it (like there were when missions were introduced) I expect them to actually be fully working, fair and fun content. This is none of those.

noice

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s a GUILD puzzle. Have someone rez you.

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Posted by: Vol.5241

Vol.5241

So there is stacks upon stacks of blocking in guild puzzles. If you die, you have to redo EVERYTHING. The maze too. You DO NOT get the reward. This is completely unfair and inconsistent with other missions. ANYONE who PARTICIPATES should get a merit.

I would seriously question the sanity of anyone who thinks the current system is a good one. Who at Arenanet thought this was a good idea? At least OPEN the door once it’s completed. At least if you complete a guild rush you can still get the rewards. This is not the case with puzzle and MUST be fixed.

For those who have not done puzzle, DO NOT DIE. Be extremely careful on your jumps too.

As a player who has paid money for the game and has bought gems previously, I demand a reform to the current system (i.e. the implementation of ‘check points’ for those who die) and I encourage others to do so. This system is not in the spirit of guilds and community. This is not fair and most of all this is not fun

I would also expect that there be a dev response on this as the current state is not acceptable and should not have been acceptable for release to the public.

Your guild should be helping you and waiting for people who fall behind.

If they made a system where everything would be open and there was no blocking, then people would just freeload on those who clear.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Ayrilana.1396

Ayrilana.1396

FYI: You can port people to the beginning of the maze section if they get left behind.

It’s a GUILD puzzle so everyone should be moving as a group and not progressing until everyone has caught up. Those doing the puzzle should not Akitten.

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Posted by: mexay.3902

mexay.3902

I assume you guys haven’t done the puzzle yet.

It doesn’t quite work that way.

noice

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Posted by: Karizee.8076

Karizee.8076

If you fail the puzzle you don’t get the rewards. It’s that simple.

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Posted by: Amadan.9451

Amadan.9451

the puzzle is the only thing i haven’t tryed so far, but in my opinion there is not a guild events that i really like to do, i do because people want merits, but i would avoids guild events completely, they are frustrating and not fun, i consider guild events sometimes even worse than wvwvw, and i already have a low opinion in wvwvw.
also i hate time limits when i do things, i’m tired of challenging means no real time to do it.
sorry the histerya, but i had a lot of grief to chill out about guild missions

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Ayrilana.1396

Ayrilana.1396

I assume you guys haven’t done the puzzle yet.

It doesn’t quite work that way.

Yes it does. You’re supposed to do it as a guild.

  • Don’t start the puzzle until everyone is at the start and ready
  • Don’t enter the elevator until everyone is caught up (don’t press any of the buttons either!)
  • Keep four people standing on the buttons switches so everyone can get through
  • Don’t travel alone in the maze and get yourself killed in some random corner
  • Stragglers can port to the WP and go NW so a mesmer can port them to the beginning of the maze part

It’s really not that difficult and tons of guilds have successfully completed it with no issues.

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Posted by: mexay.3902

mexay.3902

If you fail the puzzle you don’t get the rewards. It’s that simple.

It’s got nothing to do with failing it. The guild actually completes it. It just doesn’t give anyone the chance to catch up and get in once others have completed it.

I assume you guys haven’t done the puzzle yet.

It doesn’t quite work that way.

Yes it does. You’re supposed to do it as a guild.

  • Don’t start the puzzle until everyone is at the start and ready
  • Don’t enter the elevator until everyone is caught up (don’t press any of the buttons either!)
  • Keep four people standing on the buttons switches so everyone can get through
  • Don’t travel alone in the maze and get yourself killed in some random corner
  • Stragglers can port to the WP and go NW so a mesmer can port them to the beginning of the maze part

It’s really not that difficult and tons of guilds have successfully completed it with no issues.

Yes, that’s all well and good but that 1. Wastes time and 2. Shouldn’t even be needed.

If someone dies at the END from skritt or jumping or anything, they have to go to the START and do it all again. That’s not exactly fair play for a guild mission. You’d need to wait for at least 4 other people and hope they can get it done in time before the maze ends. If they get unlucky and there is like a minute left on the maze then they have to do the maze.

That’s not fair or fun. Both times I’ve done challenge there have been people in my guild (and yes, in one instance it was me) at least 5 people didn’t get the reward chest, despite getting upto the maze. Just because they didn’t walk in the room in time meant they didn’t get the reward. How is that fair?

If your guild gets to the end and you have participated in most of the puzzle you should get the reward. As I said earlier, it isn’t like rush where you still have a legitimate and fair chance to get the reward after it’s completed.

Also, those four people wont get rewards if they stay there.

Say a guild needs to organise better all you like, but if a single person dies and gets put back at the start, it’s not fair. A guild is left with a choice of “send more people back to help this person through, possibly screwing up the puzzle or making even more not get rewards” OR “just tell them bad luck and to try on their own”

That’s not in the spirit of being in a guild. That’s not fun.

noice

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Posted by: Lafiel.9372

Lafiel.9372

So there is stacks upon stacks of blocking in guild puzzles. If you die, you have to redo EVERYTHING. The maze too. You DO NOT get the reward. This is completely unfair and inconsistent with other missions. ANYONE who PARTICIPATES should get a merit.

I would seriously question the sanity of anyone who thinks the current system is a good one. Who at Arenanet thought this was a good idea? At least OPEN the door once it’s completed. At least if you complete a guild rush you can still get the rewards. This is not the case with puzzle and MUST be fixed.

For those who have not done puzzle, DO NOT DIE. Be extremely careful on your jumps too.

As a player who has paid money for the game and has bought gems previously, I demand a reform to the current system (i.e. the implementation of ‘check points’ for those who die) and I encourage others to do so. This system is not in the spirit of guilds and community. This is not fair and most of all this is not fun

I would also expect that there be a dev response on this as the current state is not acceptable and should not have been acceptable for release to the public.

Yeah, your attitude sure isn’t helping the point of your argument. Also, in a way, part of the the responsibility also lies on the organization of your guild.

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Posted by: Ayrilana.1396

Ayrilana.1396

You’re not reading what we’re saying.

It’s got nothing to do with failing it. The guild actually completes it. It just doesn’t give anyone the chance to catch up and get in once others have completed it.

You are supposed to move TOGETHER as a guild. It’s NOT a jumping puzzle that is initiated and everyone goes at their own pace. It is the responsibility of the GUILD as a whole to wait for stragglers.

Yes, that’s all well and good but that 1. Wastes time and 2. Shouldn’t even be needed.

False and that’s your opinion that it shouldn’t be needed. This is a GUILD puzzle and you’re supposed to work together to complete it. Having is open to complete at your own pace defeats the purpose.

It does not waste time to wait for everyone. You are given more than enough time to complete the puzzle.

If someone dies at the END from skritt or jumping or anything, they have to go to the START and do it all again. That’s not exactly fair play for a guild mission.

You DO NOT have to go to the WP. You’re doing this as a GUILD which means you get res’d.

You’d need to wait for at least 4 other people and hope they can get it done in time before the maze ends. If they get unlucky and there is like a minute left on the maze then they have to do the maze.

If you’re referring to the four pressure switches for the door, you should be doing this together as a GUILD and not straggling along. As I mentioned before, a mesmer can port people from the WP to the beginning of the maze. Once again, a mesmer can port people from the WP to the beginning of the maze.

That’s not fair or fun. Both times I’ve done challenge there have been people in my guild (and yes, in one instance it was me) at least 5 people didn’t get the reward chest, despite getting upto the maze. Just because they didn’t walk in the room in time meant they didn’t get the reward. How is that fair?

Do the puzzle together as a GUILD and solo or in small groups. This is not a guild rush where you can leisurely go and complete it within the time window. Your guild should agree about a time to start the puzzle and everyone meets up and does it TOGETHER as a guild.

If your guild gets to the end and you have participated in most of the puzzle you should get the reward. As I said earlier, it isn’t like rush where you still have a legitimate and fair chance to get the reward after it’s completed.

So if you to tkitten jumping puzzle and die, you should still get the reward? The reward is for making it to the end which is easily done if you work together as a guild.

Also, those four people wont get rewards if they stay there.

They DON’T stay there the entire time. You move through the puzzle as a guild and they remain there in to keep the door open for any stragglers.

Say a guild needs to organise better all you like, but if a single person dies and gets put back at the start, it’s not fair. A guild is left with a choice of “send more people back to help this person through, possibly screwing up the puzzle or making even more not get rewards” OR “just tell them bad luck and to try on their own”

When they die, they can be revived. If the person chooses to WP back then that’s their own fault. They have a choice and they chose to port back rather than wait for someone to revive them.

A mesmer can port people from the WP to the beginning of the maze.

That’s not in the spirit of being in a guild. That’s not fun.

Working TOGETHER is part of the spirit of being in a guild.

Please do not take offense to the bolding and multiple quoting. I’m trying to stress something that you’re not realizing just yet.

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Posted by: Shuguard.7125

Shuguard.7125

Easiest solution to fix the events within the puzzles. Just tie them to the overall puzzle event timer. So at any point when my group ahead completes a part then the doors should remain open and shouldn’t close unless the 20 min timer elapses.

Or there should be a teleporter when you die that takes you to the next room (once it has been completed) if you die so your team can rez you and not leave you behind.

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Posted by: Kiena.4690

Kiena.4690

I agree, though I also don’t like you demanding things.

In the Diessa Plains puzzle mission, we had someone fall off their platform at the curtains and die. Two of us went to go rez him – and all three of us were then locked out of the next room. You need at least six people to do that part of the puzzle, and the rest of the guild can’t come back through that door, so we were screwed. I don’t like the fact that we got punished for helping someone else out.

I do understand ANet doesn’t want someone to just be able to run straight through after the guild unlocks each section. Perhaps an option would be to close the main door after a period of time and then allow people to go back to a checkpoint where the rest of the guild is. Or that teleporter idea, that could work too.

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Posted by: Shuguard.7125

Shuguard.7125

I agree, though I also don’t like you demanding things.

In the Diessa Plains puzzle mission, we had someone fall off their platform at the curtains and die. Two of us went to go rez him – and all three of us were then locked out of the next room. You need at least six people to do that part of the puzzle, and the rest of the guild can’t come back through that door, so we were screwed. I don’t like the fact that we got punished for helping someone else out.

I do understand ANet doesn’t want someone to just be able to run straight through after the guild unlocks each section. Perhaps an option would be to close the main door after a period of time and then allow people to go back to a checkpoint where the rest of the guild is. Or that teleporter idea, that could work too.

No I’m not really demanding anything. I’m just giving suggestions to fix bad design. Anything(game content, dungeons, etc.) that has something that can exclude others is not fully thought out. It looks really bad when they(Anet) could have done more patch work on it while we(players) spent over 2 months trying to unlock it. I still have fun with puzzle and think it’s a great idea, but it’s just not perfect and could use some fine tuning.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I’ve never done them, but mexay sounds like he has a valid point. The people arguing are sometimes helpful but mostly being kinda rude. Maybe if s/he worded it less angrily it would have been answered in a more friendly way.

In any case, I don’t like the idea of being punished for going back to help people who fell to their deaths.
I always felt that mesmer portals were sort of cheating. Not really cheating, but avoiding gameplay that’s hard. To make guild puzzle rely on mesmer portals for all to be included doesn’t sound like a good idea to me.

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Posted by: Ayrilana.1396

Ayrilana.1396

You don’t have to rely on mesmer portals if everyone does it together and doesn’t proceed further until everyone has caught up.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

It can’t be predicted that players will be punished for not moving in a cluster. It’s unlike any other part of the game.
I can be predicted that players would be angry that this system was chosen, and that there is no warning for the punishment.

I’m glad I happened to read the forum tonight before my guild does them tomorrow for the first time.

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Posted by: Slyder.9215

Slyder.9215

I do get Clark Skinner’s point.

True you don’t have to rely on Mesmer portals, but so far it feels like the solution to most things in this game is to have a Mesmer port you.

Case in point: What percentage of people actually got to the Islet Scanner Sample in the Southsun Event by going thru and completing the jumping puzzle? As opposed to having (or begging) for a Mesmer port.

To be clear, I know plenty of people who actually did the jumping. And I used a Mesmer port myself. But I’m just saying.

On one hand it does count as players helping each other. But the other side of me can also see how it feels like you’re just avoiding to do the work altogether.

Wrenchy Mcboomboom
Engineer

(edited by Slyder.9215)

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Posted by: MLieBennett.9031

MLieBennett.9031

You don’t have to rely on mesmer portals if everyone does it together and doesn’t proceed further until everyone has caught up.

That doesn’t always work, when dealing with the overall time limit.

Langmar’s Estate can be very time consuming in some parts when dealing with low numbers. To the point you may not get a second chance if you have to redo things because someone fell behind. The Statue Room alone can take a while, with the random placement of the weapons in the twelve Weapon Racks while dealing with enemies. The Portrait Room can be lengthy without numbers to have a person at all twelve curtains, or six serious puzzle jumpers running from the inner to outer portraits at the same time. The Statue Room ALONE makes it a nightmare to WP back to the start, and start rushing through the previous puzzle parts to catch up to, and push forward an ally who fell behind.

For Proximic’s Lab, things are EASIER in comparison. Only the last room really takes up a large chunk of time, though the Costume room can be lengthy without practice. Its also fortunate that the minimum number of people needed to proceed with quite a few parts of this Guild Puzzle are quite low. Only in the Costume Room is the worst place to fall behind at, as you can’t grab a few fellow people who fell behind … or good guildies who WP back and meet up with ya, and get through just as easily as if you had a guild zerg.

As a Mesmer, I’ve actively been trying to figure out how to “Recover” allies who fall behind for whatever reason from the main group.
Advice #1 for [EG]? Doors open, drop whatever you are doing and head towards the exit. Be wary of DIEING by dropping too far though, especially in Langmar’s Estate’s Portrait Room and Multi-Floor Room.
Advice #2 for [EG]? Every Mesmer slot Portal, and drop one before the door, if you are going to continue on into the next puzzle part, or place one just AFTER the door if you are going to run back and rez allies.
Unspoked Advice #3 for [EG]? Don’t stay behind to help rez downed/dead allies, UNLESS you are in a party with a Mesmer or following one around. That way, you can catch their portal after rezzing your allies without taking too big of a risk of not knowing where the portal is going to be.

Proximic’s Lab for Mesmers? Its EASY to recover allies who fell behind at any stage once you reach the Maze portion. It should be very easy to figure out how and where you can setup a portal link to get allies who fell behind into the Maze.

Langmar’s Estate is simply ROUGH to recover from, if anyone falls behind though there is a … slim chance from the Mutli-floor room. There is one setup that can work, but it will require either perma-swiftness and staying out of combat to reach the point before the time limit expires, or a fellow Mesmer setting up their own Portal for you to catch.

Where you ask to place ’em? It should be easy enough to figure out is all I am going to say.

=X

Anyway’s, on the OP thoughts?
Its similar to the Guild Rush. You have to complete, not just participate, to get the personal rewards. It seems unfair, if you are one of those who falls behind. ANYONE who has ever gotten the Crab Guild Rush knows just how frustrating that can be for some allies. Some people make it. Others slam into a Karka over and over when trying to reach the end in that nightmare of a rush … or Insta-death Worm.

The problem with giving the Personal Reward for doing anything but getting to the end? People would show up, do the literal bare minimum to get the MUCH more valuable personal rewards, and ignore ever reaching the end of the Guild Puzzle with its Jumping Puzzle level loot. Especially as there isn’t any real fighting, or scaling, for these Guild Puzzles.

No, they should add a way for allies further in the puzzle to come BACK after the doors close to get an ally who fell behind and redo that part. Rather then needing to start from the very beginning and hoping they can rush through the previous parts, get the ally, and push on to the end before time runs out.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It is the responsibility of the GUILD as a whole to wait for stragglers.

^^ This ^^

Being in a guild that is disorganized and does not ensure that all its membership succeeds does not mean the content is broken — although it might mean the guild is.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

Yeah I agree with MLieBennett.9031 about the solution being allowing guildies to come back and help.

My guild always has people willing to escort through rushes but it seems like if someone misses a jump, no one can rez them and they take personal risk just going back to help. And it’s 4 personal risks to help 1 person. It feels really awkward. People will probably say “forget about me, go ahead”.

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Posted by: Kiena.4690

Kiena.4690

Sorry, Shuguard, I was referring to mexay in my demanding comment.

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Posted by: Shuguard.7125

Shuguard.7125

Sorry, Shuguard, I was referring to mexay in my demanding comment.

Oh… my bad sometimes this forum gets confusing when the reply button isn’t used. Typing these things out late at night doesn’t help much either :P

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Posted by: Conner.4702

Conner.4702

OP, The puzzles are fine. a change in your attitude might be in order though.

@MLieBennett.9031 those insta death worms can be avoided as you don’t actually have to go into the area where the worms are except for the last bit. You can go up the slope to the left.

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Posted by: Vayne.8563

Vayne.8563

Guild missions were meant to be some of the hardest content in the game. It’s not a free run to get your loot for anyone.

Some people like difficult content and some people do not. Some people are better at jumping puzzles, some people are terrible at them. But you really do need to come together as a guild to do them.

Guild rushes aren’t easy for some people either…but guilds have found ways to do them.

So either you find a way to do them, or you don’t.

That said, I can only go by hearsay on both sides, since I haven’t tried one myself. It is possible that Anet will fine tune it based on comments from the forum, but your best chance of that happening is to phrase it in such a way that makes you at least sound reasonable.

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Posted by: Devildoc.6721

Devildoc.6721

Your guild should be helping you and waiting for people who fall behind.

If they made a system where everything would be open and there was no blocking, then people would just freeload on those who clear.

The time limit is a little bit prohibitive for waiting for everyone.

The doors should simply not close behind you.

Zapp – 80 Asura Afromancer

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Posted by: Devildoc.6721

Devildoc.6721

OP, The puzzles are fine. a change in your attitude might be in order though.

@MLieBennett.9031 those insta death worms can be avoided as you don’t actually have to go into the area where the worms are except for the last bit. You can go up the slope to the left.

“fine” my butt. If anyone gets left behind or dies in the maze and nobody can find them to res, you can’t just demand everyone waypoint back for one person and do all the puzzles all over again and risk failing the entire thing for one or two people.

That person left behind is just left bitter at their guild because nobody else threw away their loot to come help them back through and they’re stuck waiting it out until next week.

It’s a dumb system that either requires everyone sacrificing for someone left behind or dying, or leaving that one person behind to stew in negativity until the next chance.

In a game that is for every other aspect, revolving around friendly cooperation and even strangers helping each other out.. hanging that choice over someone’s head “help them, and risk not getting stuff for yourself, or get your stuff and leave them”. That’s a terrible choice. It’s terrible to tell Mexay “sorry m8, if we come back to the beginning we all fail.”

Zapp – 80 Asura Afromancer

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Posted by: Diviner.7405

Diviner.7405

Yeah I agree with MLieBennett.9031 about the solution being allowing guildies to come back and help.

My guild always has people willing to escort through rushes but it seems like if someone misses a jump, no one can rez them and they take personal risk just going back to help. And it’s 4 personal risks to help 1 person. It feels really awkward. People will probably say “forget about me, go ahead”.

1)Throw down Portal
2)Go back to last room guildie is stuck in.
3)Portal Them Through
4)???
5)Profit

This is why they do not do that.

And to title of the thread. They are called Guild Puzzles and not Guild Jumping Puzzles. There is very little jumping involved.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Diviner.7405

Diviner.7405

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

You need 6 people to successfully complete either one of the puzzles.

1 more than a party for a dungeon.

Having a defeatist attitude before even trying content gets you no where and makes your entire argument invalid.

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Posted by: Kiena.4690

Kiena.4690

Actually, had another thought of something that could possibly work – go ahead and close the door, but put a button on the other side that will open it. As long as one guild member gets through, they could let stragglers in as they get there. This would stop any random people from just running through and getting the puzzle done, and it would still require coordination of the guild, but it would be less punishing than the current setup.

Also, Herr, we’ve completed the Diessa Plains one with 7 people. There were a couple sections that were a little tough with so few, but it was a lot of fun and we managed to complete it. Alternatively, ask around for other people who would like to do it and let them join your guild for the length of the mission. There are tons of people in small guilds that would love to do a puzzle, I’m sure, but don’t have their puzzles unlocked.

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Posted by: RedStar.4218

RedStar.4218

If they made a system where everything would be open and there was no blocking, then people would just freeload on those who clear.

Kind of not a friendly guild if you can’t freeload in it.

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Posted by: Danikat.8537

Danikat.8537

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.

Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.

Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Vayne.8563

Vayne.8563

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.

Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.

Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.

Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.

Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.

That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.

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Posted by: Ping.5739

Ping.5739

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.

Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.

Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.

Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.

Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.

That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.

Arah hard? It’s only hard if you don’t pay attention to the mechanism, aka being lazy.

Anyway, it’s a guild puzzle, if your guild didn’t warn you to not waypoint, or started while you said you will brb, or didn’t res you after you died, or even told you to waypoint if you die, or even left you after they learned you couldn’t get back…. I believe you seriously need to communicate with them, if this is not their first time doing guild puzzle….

This useless bar doesn’t make you awesome. However, stuff above does.

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Posted by: Vayne.8563

Vayne.8563

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.

Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.

Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.

Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.

Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.

That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.

Arah hard? It’s only hard if you don’t pay attention to the mechanism, aka being lazy.

Anyway, it’s a guild puzzle, if your guild didn’t warn you to not waypoint, or started while you said you will brb, or didn’t res you after you died, or even told you to waypoint if you die, or even left you after they learned you couldn’t get back…. I believe you seriously need to communicate with them, if this is not their first time doing guild puzzle….

Yes, Arah is hard for many casual people. Because casuals, by definition don’t look up videos before fights, don’t practice these things a million times and might only get a chance to do a long dungeon like Arah once or twice during their entire gaming life.

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Posted by: Olvendred.3027

Olvendred.3027

I think it would not be unreasonable to have a respawn option built into the puzzle. That if you die in a room, you can checkpoint to the next room once it’s been cleared: there’s already a relatively similar system in place for the Forsaken Fortune mini-dungeon in Dredgehaunt Cliffs, or indeed if you die in Guild Rush. Keep it to the people who entered at the start though, so you can’t just rock up and breeze through the whole thing.

It would basically just suck if you’re the one guy who dies in an annoying place, or who DC’s, and then can’t progress.

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Posted by: Dante.1508

Dante.1508

Let these people who haven’t run guild puzzles run them first to see how broken they are then they will understand how they work…

When a group of guildies complete a task in a puzzle it opens a door, when that door opens it shuts another door, effectively locking out the rest of the guild who were too slow, helping others etc, who then must redo the puzzle again, which takes time, of which we have very little..

When you do guild puzzle expect a good percentage to get NOTHING….

If you do Brisban wildlands guild puzzle expect a huge percentage or all to get NOTHING..

I have done both even with Team speak and coordination we still get people missing out…

(edited by Dante.1508)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Having a defeatist attitude before even trying content gets you no where and makes your entire argument invalid.

Complete arrogant nonsense. I know what I can and cannot do. If there is a spot in the game where I can fall, I will. If that means I die, I simply never go back there. Ever.

Dying is never fun, but dying because some dev thinks it will funny to have players fall to their death is even worse. The next game I play will not have any jumping puzzles.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Jrunyon.3012

Jrunyon.3012

Dying is never fun, but dying because some dev thinks it will funny to have players fall to their death is even worse. The next game I play will not have any jumping puzzles.

Sounds like the next game you play will be pretty boring without any challenges in it.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Dying is never fun, but dying because some dev thinks it will funny to have players fall to their death is even worse. The next game I play will not have any jumping puzzles.

Sounds like the next game you play will be pretty boring without any challenges in it.

I quite enjoy beating the ever living snot outta puzzle warriors in WvW, not that there is much challenge in that.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Diviner.7405

Diviner.7405

Let these people who haven’t run guild puzzles run them first to see how broken they are then they will understand how they work…

When a group of guildies complete a task in a puzzle it opens a door, when that door opens it shuts another door, effectively locking out the rest of the guild who were too slow, helping others etc, who then must redo the puzzle again, which takes time, of which we have very little..

When you do guild puzzle expect a good percentage to get NOTHING….

If you do Brisban wildlands guild puzzle expect a huge percentage or all to get NOTHING..

I have done both even with Team speak and coordination we still get people missing out…

We did Proxemics Lab yesterday with 30+ people and every single person that participated made it to the end. We made sure not to move on to the next room until everyone was there and still finished the puzzle with 5minutes to spare. We had mesmers port people who could not do the jumping parts and some people even accidentally waypointed and I still got managed to mesmer portal them in to the location the rest of the group was at.

Dying is never fun, but dying because some dev thinks it will funny to have players fall to their death is even worse. The next game I play will not have any jumping puzzles.

Sounds like the next game you play will be pretty boring without any challenges in it.

I quite enjoy beating the ever living snot outta puzzle warriors in WvW, not that there is much challenge in that.

Sounds like some complete arrogant nonsense.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

Can we cut the personal attacks. Seriously, it’s so tired.

Our guild did the one in Diessa for the first time. We all used voice chat. Most of us watched the video first, though it was hard to make out what was happening. The instructions aren’t enough to describe how to do things.

Despite me telling people repeatedly “we have to stay together through every part of the dungeon. Don’t press any buttons or use anything until everyone is caught up!”, there were impulsive people who would, or who would forget, or panicked. You can’t control the behaviour of other players. And so people got locked behind. We got everyone to stop and calm down and got everyone caught up. We barely finished in time, and pretty much everyone was confused and frustrated. It would have been a nightmare without me reading this thread first.

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Posted by: Devildoc.6721

Devildoc.6721

Yeah I agree with MLieBennett.9031 about the solution being allowing guildies to come back and help.

My guild always has people willing to escort through rushes but it seems like if someone misses a jump, no one can rez them and they take personal risk just going back to help. And it’s 4 personal risks to help 1 person. It feels really awkward. People will probably say “forget about me, go ahead”.

1)Throw down Portal
2)Go back to last room guildie is stuck in.
3)Portal Them Through
4)???
5)Profit

This is why they do not do that.

And to title of the thread. They are called Guild Puzzles and not Guild Jumping Puzzles. There is very little jumping involved.

Title character limit. JP’s fits, Puzzles does not.

Zapp – 80 Asura Afromancer

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Posted by: Devildoc.6721

Devildoc.6721

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

Based on a topic I read earlier it’s impossible for any casual player to get into a group for dungeons. I guess I just imagined doing Arah path 2 and shouldn’t bother trying any of the others.

Another thread said it’s impossible for anyone with a job to keep up with the Living Story, so I should chalk the achievements I’ve got up to dumb luck and give up on all the rest.

Then there was the thread which…do you see where I’m going with this? This forum, especially this section, is full of topics by people complaining about various bits of the game, often declaring it impossible for one group or another. If you believed all of them you’d never even bother logging in because everything is impossible according to someone.

Casuals in my guild run dungeons all the time. Arah being the hardest in the game, you’d need a really support guild for the amount of time that dungeon takes. But I wouldn’t go and hold up Arah as the poster boy for dungeons. It’s the hardest dungeon in the game, made that way for people who like challenge. There has to be some challenge in the game.

Most dungeons have at least one path that’s doable for casual players. Every dungeon shouldn’t have to be.

That said, a good guild is paramount to this kind of support. Why would casuals want to run with pugs, which is much much harder. In a guild you’re all in a mumble or vent channel and you can hear people describing encounters to you so you know what to do. Pugs are unlikely to want to type stuff out before every encounter.

Arah hard? It’s only hard if you don’t pay attention to the mechanism, aka being lazy.

Anyway, it’s a guild puzzle, if your guild didn’t warn you to not waypoint, or started while you said you will brb, or didn’t res you after you died, or even told you to waypoint if you die, or even left you after they learned you couldn’t get back…. I believe you seriously need to communicate with them, if this is not their first time doing guild puzzle….

In this case, this was our first and second times doing guild puzzles, which is why the thread is stated as a warning, so that other people who are going to run the puzzles don’t make the same mistake I did out of ignorance of not knowing that’s how it works.

Zapp – 80 Asura Afromancer

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Posted by: Ayrilana.1396

Ayrilana.1396

Based on this thread there is no reason for us to even try to unlock this level of guild mission. We’re a small guild and we’re not a bunch of puzzle experts. So, thank you yet again Anet for content that that a small guild cannot possibly do.

I guess we don’t count.

You have to work together. How does a small guild have this unlocked? A lot of medium sized guilds are just now unlocking this which have around 30 players. This is more than enough for the puzzles. If you’re a small guild, how did you do the challenges and tier 3 bounty to get enough merits to have it unlocked already? How about influence as well?